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Stupid game

This forum is to be used for all discussions pertaining to Bethesda Softworks' The Elder Scrolls III: Morrowind and its Tribunal and Bloodmoon expansion packs.
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AGAPE
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Stupid game

Post by AGAPE »

After getting stuck on that retarded Redoran quest, I decided to be a *****... I now have 20 health and fatigue regeneration. BWAHAHAHA!!!

This game is one of the worst I've played - except for the graphics, which is one of the best.

First, the quests. They're always either "Go talk to this guy" or "Get rid of that guy." You spend half your time visiting the same stupid places, bribing people so they'll spill their guts. The main quests are terrible. Places are very hard to find (Milk, especially) and it gets annoying and tedious after you've spent half an hour trying to locate a stupid cave.

The combat is downright stupid. All you do is click click click. Bam bam bam, dead enemies. Out of health/magicka/fatigue? Just run outside, regenerate, and go back in chopping/casting. Monsters never follow you outside, never. They always use same stupid tactics. I mean, what kind of rats attack you on sight and follow you all the way from Caldera to Balmora in order to kill you???

Granted, I thought classes in Baldur's Gate series could use more blending. In Morrowind, you become a monster when you're past level 10. Who cares about your sneak skill? Get a ring of invisibility and open lock. Who cares if you're not a mage? Enchant rings/amulets to cast levitate/waterwalk/teleport. Who cares if you're not a fighter? Enchant a sword with 80 fire/cold/lightning damage. Nothing survives your blade.

Next, poorly conceived monsters. Especially cliff racers. Cliff racer after cliff racer after cliff racer after cliff racer. They're everywhere!!!!!! And I hate the noise they make. I hate it so much. And slaughterfish. They're everywhere, too. You get in water and instantly, you are surrounded by five of them. AUGHH! They have nothing to do but to harass you whenever they have a chance! They have no lives, not feeding on anything, but just waiting, waiting, waiting for you to stumble into water. And they can smell you 10 miles away and come at you zig-zag like little bastards.

Well anyway that's what I think of Morrowind. I better finish it up quickly and play Warcraft III again...
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Fairmaiden
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Post by Fairmaiden »

Ha, ha - very funny post!

Erm - I agree with a lot of what you say. The game can get rather repetitive, (as the earlier games in the series did. I remember Arena was VERY repetitive).

I really didn't like the keyboard controls at first, (yes, I know I can change this). It took me quite a while to get used to them.

And there's very few surprises in Morrowind after you've initially got used to the game play. Nothing shocks you, nothing scares you.

Also after playing BGII, I feel rather lonely - I miss the banter of my comrades. The dialogues are too predictable.

I think if I didn't have access to hints and tips on this forum, I'd get stuck, lose interest and just go and do something else.

But I'd eventually come back, just to see what happens at the end of Morrowind!

And yes, the graphics are glorious.
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Loredweller
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Post by Loredweller »

However, there is so much freedom to wander around, explore and choose your own ways as never has been in NWN (and even BG series). The game world is huge if even only in spatial sense. And , IMHO, all so called RPG, andventure, quest, whatever lately are shifted to Doom's side noticable (my God, they even call RPD Diablo!).
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Post by Loredweller »

BTW, IMHO with the initial scheme, when training did not give attribute multipliers, the game was far more challenging and interesting, one really had to earn the advance in any attribute. Now it actually has become just the problem of getting the cash and finding master trainers. :(
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Kilahchris
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Post by Kilahchris »

OH quit your moaning
The best that ever did it
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Loredweller
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Post by Loredweller »

@Kilahchris
Nobody's moaning, just discussing. Hope developers read this, too, time to time :D
And nobody's holding the knife to your throat to read this. Be constructive and quit spaming.
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StylophonePet
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Post by StylophonePet »

Indeed the character creation sucks because there's no real difference between Orc or Atlmer for example.
I am just in my first runthrough of the game and I started with Kahjit, in the beginning it was exciting because the sheer size of the world was overwhelming and yes, it took you a half an hour to kill a scrib.
But then when you get past level 6 or 7,
you keep leveling up and it feels like you're constantly sleeping.
And then, you run into the boots of the apostle or those boots which let you fly or the mask of Clavicus Vile.........and you realise you made a bad,bad,bad decision of choosing Kahjit
That really *@#%*$µ*!!!!!!!!!!!
I'm in shape.......rounds a shape isn't it?
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Loredweller
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Post by Loredweller »

The decision was your's, after all, either to play and to choose Kahjit. And between Orc and Atlmer, for example, there is still difference even if all attributes are gone to 100.
Initially only earned, not trained, advancements in skill brought bonus multipliers for attributes. Since after the patch you gain them even if you've not got them in action, IMHO the game is in certain degree simplified and trivialized. As soon one gets enough money (and one may get enough money very soon) one's tempted to just run around seeking for the right trainers and getting more money without caring about actually gaming.
As for leveling, may i repeat myself saying that level in Morrowind means virtually nothing. The importance of level up procedure is in chance to modify the attributes only. Besides it the level just determine the level of some classes of random opponents (you probably arent't going to meet a Golden Saint on level 2 if one isn't permanently bound to be on that spot) and random treasure.
It's hard to get acustomized with game logic if one's coming from games with level-boumd power concept, it took some time after ADD for me, too. In Morrowind level is not the key factor, you may get 100 in all attributes at level 60 (perhaps excluding Luck) or probably even quicker as well as at 100 or more depending on your strategy, tactics and patience. The frame is more narrow after the patch, however it still exist, and there's wast space for any style playing.
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Fairmaiden
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Post by Fairmaiden »

There is something that drives me insane - when NPCs block doorways you're trying to get through. You try jumping over them, limbo dancing under them - one day I'm just gonna lose my temper and kill any NPC that does that stands in my way again.

Arrgh!
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StylophonePet
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Post by StylophonePet »

Indeed Loredweller, the choice was mine, I just mean it sucks to miss out on certain items, because there seems to be no real benefit for choosing Kahjit, besides the fact that they look "cool"
I mean there is no "special" armor of any kind that only beast races can wear, for example :D
Though I still very much like the game,
my girlfriend stole it away from me because I was talking in my sleep about the Seven Graces

And YES indeed Fairmaden it can drive you insane when an NPC is standing in front of a door, and three days later he/she's still there!
I'm in shape.......rounds a shape isn't it?
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Post by Straydog »

@Fairmaiden, that´s why command humanoid spell is extremely useful, avoiding messy legal issues, and moving those stupid npc´s out of the way. :D
Btw. Dagoth Ur is now dead, and so is Aunt Alma(lexia). Jeez, what a weirdo. After all these millenia she just could not just accept simple divorce. :D :p What to do now? Well, after downloading girlfriend plugin, my character will set aside his weapons and live a simple life of healer/enchanter with his loving wife. :D Let the others hunt down the blighted rats.
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Sojourner
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Post by Sojourner »

Two console commands can help out here:

player->ra

-and-

player->tcl

The first resets the actors to their starting positions - I end up using this very frequently in the Mage's Guild in Vivec. The second toggles collisions - so be careful with it.
There's nothing a little poison couldn't cure...

What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
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StylophonePet
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Post by StylophonePet »

Thanks for the reply Uncle Scratchy, I love it when somebody agrees with me, makes me feel all warm and fuzzy inside :D

But still, the sheer size of the world is what keeps me playing
I'm in shape.......rounds a shape isn't it?
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Sojourner
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Post by Sojourner »

Originally posted by StylophonePet
Thanks for the reply Uncle Scratchy, I love it when somebody agrees with me, makes me feel all warm and fuzzy inside :D

But still, the sheer size of the world is what keeps me playing


Same here - though I agree Morrowind doesn't have the replayability of the Baldur's Gate series.
There's nothing a little poison couldn't cure...

What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
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StylophonePet
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Post by StylophonePet »

Unless you start with Kahjit, then there is a point to playing again, even if it is just to see wath the boots of blinding speed or boots of flying do
I'm in shape.......rounds a shape isn't it?
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Loredweller
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Post by Loredweller »

Kahjit aren't alone in having restrictions ;)
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De_Priester
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Post by De_Priester »

Originally posted by UncleScratchy
Good point, this is exactly why BG2 still has the heart of its fans and the unparalleled replayability of RPGs. It has apparel and weapons that only certain alignments and char classes can use. In Morrowind its all vanilla equipment useable by anyone, unless you have cat's feet!


I still prefer bg2 over any other game tho bg2 was limited in choice of weapons and quests. You end up doing the same routine while morrowind is so large. Tho quests in bg2 are tougher especially from a strategic point of view. Setting up your team could be crucial to survival. Morrowind is more hack slash like diablo 2 but it lacks in difficulty. You character can do everything and is able to do them very well, it makes it hard to roleplay when your able to do everything.
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Loredweller
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Post by Loredweller »

Just what is it about?

Just begining to wonder what is going to be understood with the "role" part in "roleplaying". Is it the playing some personality and character as actors do (or at least in terms "bad guy/good lass") or it's playing some social or professional role as policemen, teacher, barmen and so on ? :rolleyes: Always prefered the first, however as i already found out once i'd treated also the term "powergamer" quite different as most in gammer comunity.
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Loredweller
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Post by Loredweller »

Just again, are you playing profession or character? One and the same thing might be done in quite a different ways. IMHO, decisions are what make a role, not the set of items and skills. I'm powergamer, too, in clasical understanding and am getting quite a lot of fun in very process of developing the character's skills and attributes. However two my Nightblades are appearing quite different because their decisions often have been different. One was sort of knighty one sneaking just to learn how to sneak, to scout the area and almost never sneaking against humans (and elves) even in smuggler caves and shrines. Should i say he never joined Moraga Tong neither became Fighters' Guildmaster (just because he stopped at the code book keeping loyality to Thieves) not Master Thief (because of rejecting jobs in Mages Guild and under the Scar). Early joining the Redorans might add a hint to his portrait ;) He also never dueled for control of the Legion, BTW.
The second one behaves like very sneaky type with some sense of honor (but not too much) and just enjoy shooting around the corner and backstabbing. However it's only tactics, more important the very first achievement of him was becoming the Guildmaster of Moraga Tong, and he still isn't sure what House he's going to join (what doesn't prevent him to completely empty vaults of all Houses in Vivec ) so he is very discret about the killing members of any House. Well none of them are really evil, so both let to go the defamed healer in Maar Gan, for example, altogether it's also decision depending on character one has imagined.
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fable
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Post by fable »

Re: Just what is it about?
Originally posted by Loredweller
Just begining to wonder what is going to be understood with the "role" part in "roleplaying". Is it the playing some personality and character as actors do (or at least in terms "bad guy/good lass") or it's playing some social or professional role as policemen, teacher, barmen and so on ? :rolleyes:


That's my take on it, and it's why I've always preferred skills-based RPGs that let you learn whatever you want. Despite its terrible interface, Arcanum fits that bill. So does Morrowind, though its unfortunate the sheer number of NPCs meant a nearly complete lack of interesting dialog.
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