Use armorer skill?
Use armorer skill?
Hey,
I admit I'm a big ol NooB, but:
How do I use the armorer skill to repair stuff.
I can't figure it out.
Thanks a lot!
I admit I'm a big ol NooB, but:
How do I use the armorer skill to repair stuff.
I can't figure it out.
Thanks a lot!
First, get some hammers (buy/stea/find). Open your inventry screen, pick the hammer and drop onto your paperdoll, just like you equip armour or weapon. The list of damaged weapon & armours, so click the icon to repair.
As everything else in this game, it will be affected by your skill level, luck, and strength. So, it is not necessarily succesfully repaired. Still, the hammer isn't particularly expensive and can be found easily, so don't be bothered by failures. It is one easy way to increase your strength, so long as you have damaged weapons.
Hope it helps.
EDIT: I forgot...
Welcome to GameBanshee.
As everything else in this game, it will be affected by your skill level, luck, and strength. So, it is not necessarily succesfully repaired. Still, the hammer isn't particularly expensive and can be found easily, so don't be bothered by failures. It is one easy way to increase your strength, so long as you have damaged weapons.
Hope it helps.
EDIT: I forgot...
Welcome to GameBanshee.
"Strength without wisdom falls by its own weight."
A word to the wise is sufficient
Minerva (Semi-retired SYMer)
A word to the wise is sufficient
Minerva (Semi-retired SYMer)
Re: Figured it out...
You need to get equipments (Mortar and Pestal, Retort, Alembic and Calcaiator) first. Mortar and Pestal are the must. Drop them to the paperdoll, just like your hammer. The screen will pop up, and you pick up to 4 ingredients to create potion.
Again, it will not always be successful, and I recommend to start with something simple like Restore Fatigue potion to improve your Alchemy skills. Don't waste your money on buying too expensive ingredients at the beginning, and better save beforehand.
Originally posted by Atsan
now how about how do I combine reagents to make a potion?
I tried just putting them together in a bottle but that didn't seem to work...
thanks
You need to get equipments (Mortar and Pestal, Retort, Alembic and Calcaiator) first. Mortar and Pestal are the must. Drop them to the paperdoll, just like your hammer. The screen will pop up, and you pick up to 4 ingredients to create potion.
Again, it will not always be successful, and I recommend to start with something simple like Restore Fatigue potion to improve your Alchemy skills. Don't waste your money on buying too expensive ingredients at the beginning, and better save beforehand.
"Strength without wisdom falls by its own weight."
A word to the wise is sufficient
Minerva (Semi-retired SYMer)
A word to the wise is sufficient
Minerva (Semi-retired SYMer)
Thanks Minerva!!
You are most helpfull.
I've been picking up many reagents and I have so many now. Is there somewhere that I can store them? Or do I have to carry them all with me all the time? They're kinda heavy when caried en mass...
(I havn't figured out yet which are good and which can be sold so I've just kept everything)
Thanks again for all your help.
The manual is kinda sparse.
You are most helpfull.
I've been picking up many reagents and I have so many now. Is there somewhere that I can store them? Or do I have to carry them all with me all the time? They're kinda heavy when caried en mass...
(I havn't figured out yet which are good and which can be sold so I've just kept everything)
Thanks again for all your help.
The manual is kinda sparse.
Your welcome
If you have already joined a guild or two (or maybe more), there are usually chest/wardrobe/container etc that you can use. Also, if you have done the dead taxman quest in Seyda Neen at the beginning, you can use the house (which should be empty by now
) as yours for rest and store.
You should sell anything like non-magical common shirts/pants etc, extra weapons and armours (I only keep magical ones and maybe one weapon, just in case). You can repair your staff, and low level armours and weapons are too heavy to carry around.
Yeah, the manual is not the most helpful. I come here to use Search faction usually, and ask questions if I can't find the answer.
If you have already joined a guild or two (or maybe more), there are usually chest/wardrobe/container etc that you can use. Also, if you have done the dead taxman quest in Seyda Neen at the beginning, you can use the house (which should be empty by now
You should sell anything like non-magical common shirts/pants etc, extra weapons and armours (I only keep magical ones and maybe one weapon, just in case). You can repair your staff, and low level armours and weapons are too heavy to carry around.
Yeah, the manual is not the most helpful. I come here to use Search faction usually, and ask questions if I can't find the answer.
"Strength without wisdom falls by its own weight."
A word to the wise is sufficient
Minerva (Semi-retired SYMer)
A word to the wise is sufficient
Minerva (Semi-retired SYMer)
Cool. Thanks for all the help, Minerva.
I'll try those things.
I'm usually pretty good at persisting and finding answers for myelf ingame. but eventually after trying something for like an hour I tend to get frustrated and look for help elsewhere (here for example.)
So, thanks again & I'll try not to pester too much!
I'll try those things.
I'm usually pretty good at persisting and finding answers for myelf ingame. but eventually after trying something for like an hour I tend to get frustrated and look for help elsewhere (here for example.)
So, thanks again & I'll try not to pester too much!
However, not all crates, etc. on the streets can be used - some of them have owners. Save before opening them up. Since I join the mages' guild every game (just to get access to their chest
) - I use the big closet/wardrobe by the beds to store ingredients. I have to pick the lock but it hasn't been a problem. Heavy items like armor and weapons I just store on the floor - until I can sell them - since containers have a weight allowance and the items won't go anywhere.
There's nothing a little poison couldn't cure...
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
- Loredweller
- Posts: 1681
- Joined: Sun Feb 18, 2001 11:00 pm
- Location: Latvia
- Contact:
Due to course of some quests you also come in virtual ownership of a house you have driven the previous inhabitant out. So in Balmora you get a veri high one following Figters' Guild orders, Balmora Mages' Guild duties would give you a house in Maar Gan, Redoran duties in Ald'ruhn, you may get a large hut in Gnaar Mok (directed from Pelagiad
). About Seyda Neen it is already said. In Hla Oad, i believe, you can drive Camona Tong smugglers out and take their place (caves again
).
Then there are strongholds for taking, almost castles
. Some not very comfortable, they are respawning, you know
Allltogether Hlolmaren, Andashreth, Rotheran, Valenvaryon are good enough (even not mentioning propylon network here). Torkvald's tower at Dagon Fel lacks bed, but so all almost all Dwemer ruins do, worse it lacks also storage. Oh, yes, Mzuleft, there, IIRC, were even bedrolls.
Some those rogue sites (just avoid living in necromancer hoses, their pets tend to keep coming back even if master is gone) and smuggler caves then come in mind, however they usually are aside from roads and often not very homely. Altogether there are some worth to consider.
Then there're several good expansions, Morrowind Abodes, IMHO, one of the very best - just good houses with remarkable design and fair amount of storage, without artifacts, treasure and other complications.
Then there are strongholds for taking, almost castles
Some those rogue sites (just avoid living in necromancer hoses, their pets tend to keep coming back even if master is gone) and smuggler caves then come in mind, however they usually are aside from roads and often not very homely. Altogether there are some worth to consider.
Then there're several good expansions, Morrowind Abodes, IMHO, one of the very best - just good houses with remarkable design and fair amount of storage, without artifacts, treasure and other complications.
Loredweller
-------------------
...for tomorrow never comes ...
-------------------
...for tomorrow never comes ...
Ahhh Yes...
oh, I see now. on page 40. I guess I didn't get that far... Anxious to get into th' game
I was trying to do alchemy with no apparatus... what a fool was I
...
Appologies Uncle for the hasty question.
Didn't you get a manual with your game? Its explains how alchemy works if you take the time to read it.
oh, I see now. on page 40. I guess I didn't get that far... Anxious to get into th' game
I was trying to do alchemy with no apparatus... what a fool was I
Appologies Uncle for the hasty question.
- Loredweller
- Posts: 1681
- Joined: Sun Feb 18, 2001 11:00 pm
- Location: Latvia
- Contact:
Oh, i almost forgot the Daedric shrines under Vivec, there are a couple you can live in after you've exterminated the former inhabitants. Daedra Lords do not object.
And there at least one dwelling is free (the one you're supposed to find on Gentleman Jim's asking).
I usually take some place near some crossroads with fair amount of storage (the empty space on floor counting) and put Mark here.
I tried strongholds, too. It's true they're aside from roads, altogether there's plenty of room, and after you have found necessary indexes you can travel fast enough. BTW, Hlolmaren is not so far from either Balmora and Hla Oad, esp. after you have learned to fly.
I usually take some place near some crossroads with fair amount of storage (the empty space on floor counting) and put Mark here.
I tried strongholds, too. It's true they're aside from roads, altogether there's plenty of room, and after you have found necessary indexes you can travel fast enough. BTW, Hlolmaren is not so far from either Balmora and Hla Oad, esp. after you have learned to fly.
Loredweller
-------------------
...for tomorrow never comes ...
-------------------
...for tomorrow never comes ...