Item work shop
Item work shop
place your ideas here (sorry i cant make them)and if ron comes back *rub hands*.
any way here goes
Gauntlets of gainful strike
2 bounus to THAC0
+1 damage
weapon acts like a +2 item
More next time maby, this will be in ToB
any way here goes
Gauntlets of gainful strike
2 bounus to THAC0
+1 damage
weapon acts like a +2 item
More next time maby, this will be in ToB
Wyvern(use it in hangman ) armour
Ac 0
Imunity to lvl drain
Regen
-5 reaction to wyverns
+2 to constitution
25%magic resitance
[ 04-15-2001: Message edited by: craig ]
Wyvern(use it in hangman ) armour
Ac 0
Imunity to lvl drain
Regen 5 hp per 2 rounds
+1 to constitution
10%magic resitance
[ 04-17-2001: Message edited by: craig ]
Ac 0
Imunity to lvl drain
Regen
-5 reaction to wyverns
+2 to constitution
25%magic resitance
[ 04-15-2001: Message edited by: craig ]
Wyvern(use it in hangman ) armour
Ac 0
Imunity to lvl drain
Regen 5 hp per 2 rounds
+1 to constitution
10%magic resitance
[ 04-17-2001: Message edited by: craig ]
- Locke Da'averan
- Posts: 2782
- Joined: Sun Jan 28, 2001 11:00 pm
- Location: Between North Pole and South pole, on the surface
- Contact:
Short sword called 'silencer'
1d6+3
silences magically the person/being that gets hitted by the blade, no save.
And it's easy to come up with a short background for this one
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"There's no drows anywhere near this pla..."
1d6+3
silences magically the person/being that gets hitted by the blade, no save.
And it's easy to come up with a short background for this one
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"There's no drows anywhere near this pla..."
- Force Master
- Posts: 3
- Joined: Thu Apr 12, 2001 10:00 pm
- Location: South East England
- Contact:
Blade of the Hunter -
A powerful Weapon forged during the Time of Troubles. It was rumoured to be enchanted to help a God defend himself while he walked the lands in Human form. It is also rumourd that this could be the blade that led to the demise of Bahl, though evidence for these theories has never been produced.
Magically Exempt from class restrictions, useable by anyone of True Neutral and above.
Longsword +5
THACO: + 5
Damage: 1d10
Abilities: Immunity to Charm
+ 20% Magic Resistance
+ 10% Fire/Cold/Acid resistance
+ Infravision
Warrior Bonues
Strikes like 2handed sword 1d12+5
+ 2AC bonus
STR + 2
10% Chance hit will result in triple damage
Thief Bonuses
+ 10% Hide in Shadows
+ 10% Move Silently
+ 10% Find/Remove traps
Mage/Druid/Bard Bonuses
Dispels Magic on hit
+ 1 spell levels 1-4
Doubles power of Magic Missile regardless of level
A powerful Weapon forged during the Time of Troubles. It was rumoured to be enchanted to help a God defend himself while he walked the lands in Human form. It is also rumourd that this could be the blade that led to the demise of Bahl, though evidence for these theories has never been produced.
Magically Exempt from class restrictions, useable by anyone of True Neutral and above.
Longsword +5
THACO: + 5
Damage: 1d10
Abilities: Immunity to Charm
+ 20% Magic Resistance
+ 10% Fire/Cold/Acid resistance
+ Infravision
Warrior Bonues
Strikes like 2handed sword 1d12+5
+ 2AC bonus
STR + 2
10% Chance hit will result in triple damage
Thief Bonuses
+ 10% Hide in Shadows
+ 10% Move Silently
+ 10% Find/Remove traps
Mage/Druid/Bard Bonuses
Dispels Magic on hit
+ 1 spell levels 1-4
Doubles power of Magic Missile regardless of level
_ _ ___________________________ _ _
There is no try, there is do....
There is no anger, there is serenity....
There is no death, there is the Force....
There is no try, there is do....
There is no anger, there is serenity....
There is no death, there is the Force....
Rite then big one
Longsword of hope +5
4D2 damage
Weapon speed is rolled on a 1D11
(11 is 0 speed)
+1 to APR
+10 Vs all evil
Pierce magic on hit(removes resitance ?)
Immune to fear
Mind sheild
Wisdom and charisma
10% chance to stunand -1 strengh
+2 *'s in long sword
Only acts as +1long sword vs good alinged charectors
*Dust off hands*
How about that?
[ 04-16-2001: Message edited by: craig ]
Longsword of hope +5
4D2 damage
Weapon speed is rolled on a 1D11
(11 is 0 speed)
+1 to APR
+10 Vs all evil
Pierce magic on hit(removes resitance ?)
Immune to fear
Mind sheild
Wisdom and charisma
10% chance to stunand -1 strengh
+2 *'s in long sword
Only acts as +1long sword vs good alinged charectors
*Dust off hands*
How about that?
[ 04-16-2001: Message edited by: craig ]
- cheesemage
- Posts: 1044
- Joined: Tue Mar 27, 2001 11:00 pm
- Location: Inside a water proof fish tank
- Contact:
Heh, and the others are reasonable? I like the creativity, and I understand it's fun to build new things so I wouldn't have said anything except for the quoted comment...Originally posted by craig:
<STRONG>10D8 !! to much</STRONG>
Gauntlets: These are almost the same as weapon mastery, just reverse Thac0 and damage. No problem here.
There is wyvern armour in the game, Ashen Scales +2 Splint mail. 25% MR, Regen, Neg Plane Protection, and +2 Con all from your armour? Neg reaction from wyverns is meaningless, they're semi-intelligent and will be wanting to eat you regardless.
Dagger: Imagine what this would do when a F/M is dual wielding it with Crom Faeyr. Ouch that's gotta hurt! Actually, dual wielding it with anything, since 5 1/2 of the attacks would come from the other weapon. Even a straight mage would become a vicious fighter with this and a good Str belt.
Maybe this all goes to show how tricky it can be to balance items. Plus, I don't think cheesemage is really serious about the +12 Hackmaster
As for mine, I sort like the idea of a more predictable and powerful version of Harbringer...
Blaze of Glory
+4 Two-Handed Sword
+4 Thac0, 1d10+4 damage
Each successful hit unleashes a 10d6 fireball centered on the target.
For balance the fireballs could be 4d6 or 6d6, maybe not every his, but 5% isn't frequent enough to really be useful. Lots of fun with Dragonscale and Ring of Fire Control! Be careful about where your teamates are though!!
- Locke Da'averan
- Posts: 2782
- Joined: Sun Jan 28, 2001 11:00 pm
- Location: Between North Pole and South pole, on the surface
- Contact:
All i can say is that i hope forcemaster was joking...
IMHO although you'll be powerful in ToB, and this thread was not my idea, please limit those weapon/equipment suggestions to smth reasonable.
With all respect craig, that longsword of hope would be better if you'd reduce the special abilities and put even a 1d10 damage just my opinion though
IMHO although you'll be powerful in ToB, and this thread was not my idea, please limit those weapon/equipment suggestions to smth reasonable.
With all respect craig, that longsword of hope would be better if you'd reduce the special abilities and put even a 1d10 damage just my opinion though
- cheesemage
- Posts: 1044
- Joined: Tue Mar 27, 2001 11:00 pm
- Location: Inside a water proof fish tank
- Contact:
- cheesemage
- Posts: 1044
- Joined: Tue Mar 27, 2001 11:00 pm
- Location: Inside a water proof fish tank
- Contact:
But not if you use it with the Protector Belt!
The dagger looks more reasonable now, though I don't know about turning a mage into a fighter. The armour would still be far and away the best in the game. I'm still not even going to start with the longswords
Balanced additional power for the club: 3/day turn the wielder blue.
[ 04-17-2001: Message edited by: Nighthawk ]
The dagger looks more reasonable now, though I don't know about turning a mage into a fighter. The armour would still be far and away the best in the game. I'm still not even going to start with the longswords
Balanced additional power for the club: 3/day turn the wielder blue.
[ 04-17-2001: Message edited by: Nighthawk ]
- Locke Da'averan
- Posts: 2782
- Joined: Sun Jan 28, 2001 11:00 pm
- Location: Between North Pole and South pole, on the surface
- Contact: