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An odd Edwin sequencer problem

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nephtu
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An odd Edwin sequencer problem

Post by nephtu »

I had this odd anomaly at the end of BGII, where Edwin would lose both stoneskins and his sequencer, while the icons stayed up on his portrait. (His paper doll and screen appearances went back to normal color) It happened on two occasions, after the two final fights with Irenicus. Essentially, it left Edwin unable to use sequencers or triggers, which would be bad :eek:

Fortunately, I had multiple saves, and could simply reload and ensure he used the trigger before the fight concluded, though it took a few tries to establish exactly where the problem occured. This didn't happen with Jan, who had skins and a trigger active through both with no problems. Fwiw, the install is a vanilla SoA/ToB version, running under core rules, which I had installed the Bioware patch on prior to isntalling ToB, no patches since.

Anyway, two questions emerge:
1) Has this happened to anyone else?
2) The ToB manual says there is a contingency/trigger button in the spellbook to access a screen where you can cancel triggers if you want - I couldn't find it, can anyone help locate it? Or is it a fiction?

Thanks in advance!
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UserUnfriendly
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Post by UserUnfriendly »

not sure what happened with stoneskin, but the spell trigger and seq is a well known problem...

if you target a spell trigger or seq at a invalid target, like a improved invisible target, the seq fizzles, but the icon is left in your portrait...

however, the affect is still in your affects tab, so if you try to cast seq or trigger again, the game engine which does not allow you to have multiple seq or triggers active, (you can have ONE spell seq, trigger, contingency and chain contingency active at the same time) will block you from recasting that spell...

unless you know shadowkeeper well enough to remove the affect, (this is quite dangerous unless you know exactly what you are doing) the only solution is to reload from a previous save...

now you know exactly why i only use spell trigger, for self buffing spells, or sunfire triples, and exclusively use contingency and chain contingency in combat... :mad: :( ;)
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zeyk
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Post by zeyk »

Actually there is another way to fix the sequencer problem, even if you don't have a previous save.

Have someone in your party kill Edwin (Korgan was more than willing to do this for me), and then have your cleric resurrect him. Voila, the sequencer is back to normal.

An unusual solution, but it works!

Z
"Prepare to be eviscerated, fool!"
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