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How can we be licenced to use magic in the city?

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Fiske
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How can we be licenced to use magic in the city?

Post by Fiske »

I have read somewher that my party can get a magic licence to use magic for 5000gp, but where? Please advize.
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globester
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Post by globester »

spoiler:
go to gov district, go to the government building, or council of six building or whatever it's called.
talk the the guy who's in the same square as tolgerias. he'll sell you it for 5kgp
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fable
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Post by fable »

Cheese merchant warning! :D
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Coot
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Post by Coot »

Why be so down on them wizards? They apparently know a business opportunity when they see one. They're the Bill Gate of Athkathla, creating a clever monopoly that way.
I can respect that. That's why I pay them every time: out of respect.
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MitchMc
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Post by MitchMc »

Originally posted by Coot
Why be so down on them wizards? They apparently know a business opportunity when they see one. They're the Bill Gate of Athkathla, creating a clever monopoly that way.


thats a good reason in and of itself to kill the %^&*(& :D

I follow the path of UncleScratchy, webs + range weapons
also works, kill them for the $ and scrls, kill them for the fun of it,
but kill them none the less :D
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MitchMc
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Coot
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Post by Coot »

I always thought of Gates as a likeable mercenary.
She says: Lou, it's the Beginning of a Great Adventure
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fable
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Post by fable »

Just a reminder: spam goes in the SYM (Speak Your Mind) category of GameBanshee, but not here. So although I think the probable ancestry, potential relationships to livestock and possible flexibility of Bill Gates might make fascinating reading, even the friendliest of speculation should be placed down there. ;)

Back to subject: I always pay the magic fee. Not doing so entails some pretty furious battles at a point when it's tough to handle 'em (especially if you've got things set on the Impossible difficulty level), or using cheese. I admit to being an anti-cheese type, except where the use of wands in battles are concerned. So I pay what really isn't much of an amount (not after you've done a few quests), and enjoy the luxury of casting outdoors.

Of course, you can always cast indoors at any time.
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globester
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Post by globester »

i'm gonna try to fight those cw next time without the ck trick, gonna be hard fight :/

guess the annoying thing about not paying the fee would be that when your low level party is in an already tough fight and then the cw show up to **** your party some more :(

/me tries to sell his license to his apprentices

edit: /me sobs and glances at fable
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jerubal
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Post by jerubal »

Trying to beat 5 parties of CWs at low level with no cheese?
There's difficult, and there's suicide....

I remember my first game of SoA and trying to steal from Cromwell's smithy. The Malitia royally stuffed me, and not just once. It's a standard maxim of my AD&D career "malitia. are. nails."
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MitchMc
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Post by MitchMc »

Originally posted by fable

Back to subject: I always pay the magic fee. Not doing so entails some pretty furious battles ...... or using cheese. I admit to being an anti-cheese type, except where the use of wands in battles are concerned.


Ok so your a low level party, doing low level quests, seems to me that you would have a bunch of webs on hand as they are VERY usefull at this point in the game

Second after you are warned, if you cast any magic the goon squad shows up.

You get advance notice of their arrival given the nice magic circles that appear.

So since they are a problem/issue setting up an ambush seems more than reasonable

Webs plus some distance damage delivery seems to be a non cheesey plan of attack,

Cloud kill from off screen is cheese, webs plus cloud kill or arrows seems to be reasonable, abet standard/tired tactics
Originally posted by MitchMc
kill them for the $ and scrls, ( you get some great ones)
kill them for the fun of it,
but kill them none the less :D
Never pay the oppressors :D

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Cheers MitchMc ;)
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Post by JackOfClubs »

I usually avoid casting spells on the streets until I get back from the Underdark. There isn't really any reason to cast spells outdoors in Athkatla because all of the fights are indoors, except the ambushes in the alleys and they aren't noticed by the Cowled Wizards.

When I come back with Imoen, (assuming I have left her as a mage) I let her take on the CWs by herself. Just go get the Staff of Magi (if I didn't do that in Ch 2) and jump in and out of invisibility. With a little foresight on spell selection, the CWs can't target her and their spells fizzle when she disappears. Sometimes they even kill themselves with fireballs and such.
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fable
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Post by fable »

Originally posted by MitchMc
Ok so your a low level party, doing low level quests, seems to me that you would have a bunch of webs on hand as they are VERY usefull at this point in the game

Second after you are warned, if you cast any magic the goon squad shows up. You get advance notice of their arrival given the nice magic circles that appear. So since they are a problem/issue setting up an ambush seems more than reasonable. Webs plus some distance damage delivery seems to be a non cheesey plan of attack.


But if your party is low level, by the time you reach the 4th level enforcement team you're facing Globe of Invulnerability, Sunfire, Spider Spawn, Shadow Door, Chain Lightning, Ruby Ray, etc: stuff you simply can't compete with at that point.

It seems to me that your best shot at defeating 'em is to ignore many of the side quests, jump as quickly as possible into rescuing little sis, then return with enough added experience and items to deal out death. Just my POV. :)
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
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