Please note that new user registrations disabled at this time.

Mind flayers

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.
Post Reply
User avatar
Nick_Dude
Posts: 250
Joined: Tue Dec 19, 2000 11:00 pm
Location: Vancouver,BC,Canada
Contact:

Mind flayers

Post by Nick_Dude »

Does anyone have any strategy of defeating thsoe bastards? One mind flayer kills me with four blows, but in text si says tha mind flayer only did 2 or 11 damage to me. WTF? Image
Nick_Dude is a proud member of the Shadow Mages. All who stand in Shadow Mages' way will fall!!
User avatar
flinfman
Posts: 360
Joined: Sat Oct 14, 2000 10:00 pm
Location: Dallas, Texas, USA
Contact:

Post by flinfman »

The mind flayers have an insanely high chance to kill you in one hit, that's why they'll kill you quickly. A highlevel monk or barbarian can walk through them easily, otherwise hold monster sometimes works, or huge area effect spells. Cast one, run back, do it again, hope you kill one. Rest, repeat. That's basically it. Mind flayers will routinely hand you your ass even if you're high-level so take it slow and easy and save constantly and get ready to reload.
User avatar
getsleepy
Posts: 83
Joined: Wed Nov 22, 2000 11:00 pm
Location: Taiwan
Contact:

Post by getsleepy »

Mind flayers don't attack your body, they suck your brains out. When they drained your int, you're dead. That's why you might still have a lot of hp, but you still die. To mind flayers, int is your hp.

Their magic resistance is insanely high too. Only high level spells like fire storm or incendery cloud works on them. Cast some protections or summon some pets, else there's not much to do. Read the strategy section on this site.
User avatar
Nick_Dude
Posts: 250
Joined: Tue Dec 19, 2000 11:00 pm
Location: Vancouver,BC,Canada
Contact:

Post by Nick_Dude »

thanks for all the help guys! But now I have anotehr problem in the Mind Flayer dungeon. To the left of the gladiator arena there is supposed to be some kind of a door leading to a dwarf. The problem is, there is no fucking door!!!! You just come ther and there is nothing just blackness. I am very pissed. Image
Nick_Dude is a proud member of the Shadow Mages. All who stand in Shadow Mages' way will fall!!
User avatar
Rail
Posts: 1104
Joined: Wed Nov 22, 2000 11:00 pm
Location: Anchorage, Alaska, USA
Contact:

Post by Rail »

I had this same problem. If anyone can help it would be greatly appreciated. I know there is supposed to be a door there, but it's just black, nothing to open.
On the mind flayer slaying note, lvl 5 cleric spell chaotic commands works great. You are immune to their mind blasts and they are then easily shredded with distance weapons. The ones I used were the firetooth dagger purchased in Ust Natha (one of my favorite weapons), or melf's minute meteors (3rd lvl mage spell).
Matti Il-Amin, Paladin, comedian, and expert adventurer. Proudly bearing the colors of the [url="http://www.svelmoe.dk/blade/index.htm"]Blades of the Banshee[/url]
User avatar
renyu
Posts: 106
Joined: Fri Nov 24, 2000 11:00 pm
Location: Singapore
Contact:

Post by renyu »

usually the best way would be to chaotic command urself to protect from their psionics, then make sure your AC is as low as possible so they can only hit u with critical hits
an even simpler way would be to cast 5 cloudkills =)
*8^-)
User avatar
zorac
Posts: 122
Joined: Sun Nov 12, 2000 11:00 pm
Location: Sweden
Contact:

Post by zorac »

Use Animate dead to distract them. Skeletons are immune to their psionic powers.
/Zorac
User avatar
Ubik
Posts: 1035
Joined: Tue Dec 12, 2000 11:00 pm
Location: Greece
Contact:

Post by Ubik »

Give'em some bones (that is Skeleton warriors) to crunch on - they are immune to psi attacks, give your best fighter chaotic commands - they should be a frigin piece of cake after that (they where for me at least)
Ubik
Elder God B.P. Pervert
User avatar
Weasel
Posts: 10202
Joined: Wed Nov 29, 2000 11:00 pm
Location: Gamebanshee Asylum
Contact:

Post by Weasel »

Nick-Dude and Rail thats a wall, to get to the dwarf you have to go all the to the top of the screen then go to the left.Yes it is a door ,but it is just a dead end.If you try to go left out of the fighting pit you will run in to this dead end.

------------------
(I would betray the world before i let the world betray me.) Chao Chao 192 a.d.

[This message has been edited by Weasel (edited 12-26-2000).]
"Vile and evil, yes. But, That's Weasel" From BS's book, MD 20/20: Fine Wines of Rocky Flop.
User avatar
Seabass
Posts: 192
Joined: Wed Nov 29, 2000 11:00 pm
Contact:

Post by Seabass »

I didnt have any problems with it when I got to the underdark, but now when I play for the second time around, I remembered to go down to their little hide out in the athkatla sewers. And I must say its a bit harder. But yeah, I didnt need to summon any pets, just get yer main tank on chaotic commands, hopefully he has a sweetass AC, and he can just make the damn flayers stock up so he can take em one by one... Also if you have some guys from the back with ranged weapons you can take the guys out before they even touch you with their INT eating shit. Shit I was so worried before cuz I thought that shit they did was permanent, but it doesnt last for long at all, so if they got a few points of yer INT, dont get all grumpy and start playing chess instead of computers... just wait a bit. Geez.
Pajas
User avatar
flinfman
Posts: 360
Joined: Sat Oct 14, 2000 10:00 pm
Location: Dallas, Texas, USA
Contact:

Post by flinfman »

"Would You Like to Play A Game?"- for some reason that quote just popped into mind after that last post. Regardless, glad you're doign better with the flayers; of all the enemies in BG2 I think they suck the hardest.
User avatar
Seabass
Posts: 192
Joined: Wed Nov 29, 2000 11:00 pm
Contact:

Post by Seabass »

that sounds like a challenge???
I duno, why you wanna play me in chess
I suck ass
Pajas
User avatar
Nick_Dude
Posts: 250
Joined: Tue Dec 19, 2000 11:00 pm
Location: Vancouver,BC,Canada
Contact:

Post by Nick_Dude »

I would rather face 20 beholders at once than 4 mind flayers!
Nick_Dude is a proud member of the Shadow Mages. All who stand in Shadow Mages' way will fall!!
User avatar
Rail
Posts: 1104
Joined: Wed Nov 22, 2000 11:00 pm
Location: Anchorage, Alaska, USA
Contact:

Post by Rail »

Seriously, chaotic commands and distance weapons make mind flayers easy. If weak in dist. wpns, have one char with great AC (and chaotic commands) attack first and draw their fire.
Matti Il-Amin, Paladin, comedian, and expert adventurer. Proudly bearing the colors of the [url="http://www.svelmoe.dk/blade/index.htm"]Blades of the Banshee[/url]
User avatar
Rail
Posts: 1104
Joined: Wed Nov 22, 2000 11:00 pm
Location: Anchorage, Alaska, USA
Contact:

Post by Rail »

Thanks, Weasel. I thought the door WAS to the left of the fighting pit. Now I have to go all the way back... Hey, just another excuse to start a new party!
Matti Il-Amin, Paladin, comedian, and expert adventurer. Proudly bearing the colors of the [url="http://www.svelmoe.dk/blade/index.htm"]Blades of the Banshee[/url]
User avatar
carpe noctum
Posts: 5
Joined: Sun Dec 03, 2000 11:00 pm
Location: bellbrook, ohio, usa
Contact:

Post by carpe noctum »

just use chaotic commands on your best fighter and turn him/her loose. remember to keep a couple of the flayers around to use the slave collars on. the slaved flayers will open a couple of doors for you that you normally can't without changing to the beast.
User avatar
Weasel
Posts: 10202
Joined: Wed Nov 29, 2000 11:00 pm
Location: Gamebanshee Asylum
Contact:

Post by Weasel »

Rail ,no problem i don't know why they put that door there but it is there and it looks like a closet to me.Kind of strange.Glad to be of help.

------------------
(I would betray the world before i let the world betray me.) Chao Chao 192 a.d.

[This message has been edited by Weasel (edited 12-27-2000).]
"Vile and evil, yes. But, That's Weasel" From BS's book, MD 20/20: Fine Wines of Rocky Flop.
Post Reply