I know there are Mods to make SoA and ToB harder and with increased AI...Is there such a Mod out there for BG? I like running a character all the way from the beginning but its to damn easy to win even with the level on insane .......
Jeff
Tactics Mod for BG
In the absence of MODs, the best way to make the game more challenging is to change your playing style.
For example, if you've been relying on a particular item or tactic that makes every encounter a breeze, stop using it and try something else. For example, if you arm all of your party members with bows and missile weapons and kill every opponent before they can reach you, start trying to use more melee tactics and take more risks in one-on-combat. You'll have to re-think your battle plans, and it will be more challenging.
You could also take a more radical approach and change your underlying goals. For example, your previous goals might have been to kill every monster you meet and advance in level as quickly as possible and turn your character into the ultimate killing machine. That takes a great deal of persistence, but it's really not all that challenging after a while. For example, I know where to find the "experience cows" that allow my characters to advance rapidly, and I know where to find great items that can be acquired at very low levels. So those goals are fairly easy to pursue. If you pursued other goals, you might find the game more challenging. For example, you might role-play and treat your character as a spy rather than a killing machine. You would try to elude most monsters instead of killing them all. Why kill all of those kobold and hobgoblins, etc.? They're not important. You would only kill the important ones. You wouldn't seek out the "experience cows" just for the sake of getting experience, and you wouldn't even go to the areas where you can find great items unless you had a good reason for being there in the first place. For example, why would you even go the area where you find Safana and the lighthouse and the sirines and the guarded cave? Why would you take up Safana's offer to accompany her to the cave if you're not a mercenary? Why would you duel with the "greatest swordsman on the Sword Coast" and take his Gauntlets of Weapon Expertise? Why would you take the jar away from the girl the at Firewine Bridge and release the Ogre Mage? You could be more selective and pick and choose your battles. With less equipment and less experience, each encounter would be more challenging. I found that out the hard way when I took a Fighter/Cleric and Imoen on Shandalar's quest when they were fairly low in level and ran into all of those Mages on the island. THAT was challenging.
For example, if you've been relying on a particular item or tactic that makes every encounter a breeze, stop using it and try something else. For example, if you arm all of your party members with bows and missile weapons and kill every opponent before they can reach you, start trying to use more melee tactics and take more risks in one-on-combat. You'll have to re-think your battle plans, and it will be more challenging.
You could also take a more radical approach and change your underlying goals. For example, your previous goals might have been to kill every monster you meet and advance in level as quickly as possible and turn your character into the ultimate killing machine. That takes a great deal of persistence, but it's really not all that challenging after a while. For example, I know where to find the "experience cows" that allow my characters to advance rapidly, and I know where to find great items that can be acquired at very low levels. So those goals are fairly easy to pursue. If you pursued other goals, you might find the game more challenging. For example, you might role-play and treat your character as a spy rather than a killing machine. You would try to elude most monsters instead of killing them all. Why kill all of those kobold and hobgoblins, etc.? They're not important. You would only kill the important ones. You wouldn't seek out the "experience cows" just for the sake of getting experience, and you wouldn't even go to the areas where you can find great items unless you had a good reason for being there in the first place. For example, why would you even go the area where you find Safana and the lighthouse and the sirines and the guarded cave? Why would you take up Safana's offer to accompany her to the cave if you're not a mercenary? Why would you duel with the "greatest swordsman on the Sword Coast" and take his Gauntlets of Weapon Expertise? Why would you take the jar away from the girl the at Firewine Bridge and release the Ogre Mage? You could be more selective and pick and choose your battles. With less equipment and less experience, each encounter would be more challenging. I found that out the hard way when I took a Fighter/Cleric and Imoen on Shandalar's quest when they were fairly low in level and ran into all of those Mages on the island. THAT was challenging.
True True
I ran my last ranger through there as a stalker type and without going into EVERY house in BG without any good reason you miss out on alot of stuff including the balduran helm and cloak.
There is a quest link to the sirine/safana are in BG but you have to walk into a house and talk to a fisherman. Ididn't walk into ANY house in BG without good reason heh. Plus my character didn't go to Durag's Tower or Ulraunt village. heck i think he and the group was only 6th level when I fought Sarevok. Was a tuff battle heh.
I ran my last ranger through there as a stalker type and without going into EVERY house in BG without any good reason you miss out on alot of stuff including the balduran helm and cloak.
There is a quest link to the sirine/safana are in BG but you have to walk into a house and talk to a fisherman. Ididn't walk into ANY house in BG without good reason heh. Plus my character didn't go to Durag's Tower or Ulraunt village. heck i think he and the group was only 6th level when I fought Sarevok. Was a tuff battle heh.
Try soloing. 
There's nothing a little poison couldn't cure...
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.