Ashes of Embers has been released!
Ashes of Embers has been released!
Ashes of Embers is a collection of features originally intended as
components of the Embers of Empires mod. Due to time constraints EoE
has been put on hold, but the completed features have been released as
a stand-alone package for BGII. It includes:
- Universal weapons for all classes
It doesn't make much sense that a cleric can't use a sword in
combat, and a mage with 17 strength couldn't wield a two-handed
sword.
Strength and Dexterity requirements have been modified for all
weapons.
Two added weapons; Katars and Bolas, using the dagger and sling
proficiencies.
Spears can now be thrown.
- 7 added kits
This includes six of the nine cleric kits for the deities of EoE,
and a fighter kit called the Pit Fighter.
NOTE: Armour restrictions for the clerics have not yet been
implemented.
- Human multi-classes
With this feature you can either dual-class your human character
as normal, or choose to be multi-classed via kit selection.
- Added Armour
Scale Mail, Banded Mail, and Field Plate have all been added.
You will find a merchant who sells them in Waukeen's Promenade,
near the Ore Merchant.
- Two tweaked spells
Both Ironskin and Stoneskin are extremely cheesy and piss me off.
They have been nerfed to have a far shorter duration.
- Wizard Slayer enhancement
Wizard Slayers will now have an 8% base MR, with a +4% Magic
Resistance bonus per level. A level 3 Wizard Slayer would have
16% MR, for example.
You can get it here: http://www.forgottenwars.net/?page=mods/ashes
It's a 603kb download, so it's friendly for those of you without broadband.
You can find the readme here: http://forums.forgottenwars.net/attachm ... ReadMe.txt
The forum for AoE is here:
http://forums.forgottenwars.net/index.php?board=44
Note: It's fixes include ToB content, but you can use it with SoA only.
components of the Embers of Empires mod. Due to time constraints EoE
has been put on hold, but the completed features have been released as
a stand-alone package for BGII. It includes:
- Universal weapons for all classes
It doesn't make much sense that a cleric can't use a sword in
combat, and a mage with 17 strength couldn't wield a two-handed
sword.
Strength and Dexterity requirements have been modified for all
weapons.
Two added weapons; Katars and Bolas, using the dagger and sling
proficiencies.
Spears can now be thrown.
- 7 added kits
This includes six of the nine cleric kits for the deities of EoE,
and a fighter kit called the Pit Fighter.
NOTE: Armour restrictions for the clerics have not yet been
implemented.
- Human multi-classes
With this feature you can either dual-class your human character
as normal, or choose to be multi-classed via kit selection.
- Added Armour
Scale Mail, Banded Mail, and Field Plate have all been added.
You will find a merchant who sells them in Waukeen's Promenade,
near the Ore Merchant.
- Two tweaked spells
Both Ironskin and Stoneskin are extremely cheesy and piss me off.
They have been nerfed to have a far shorter duration.
- Wizard Slayer enhancement
Wizard Slayers will now have an 8% base MR, with a +4% Magic
Resistance bonus per level. A level 3 Wizard Slayer would have
16% MR, for example.
You can get it here: http://www.forgottenwars.net/?page=mods/ashes
It's a 603kb download, so it's friendly for those of you without broadband.
You can find the readme here: http://forums.forgottenwars.net/attachm ... ReadMe.txt
The forum for AoE is here:
http://forums.forgottenwars.net/index.php?board=44
Note: It's fixes include ToB content, but you can use it with SoA only.
Ghreyfain
One tool to rule them all,
One tool to find them,
One tool to bring them all,
And in the dark APPEND them.
Yeah, or maybe you could just download some Pocket Plane mods.
One tool to rule them all,
One tool to find them,
One tool to bring them all,
And in the dark APPEND them.
Yeah, or maybe you could just download some Pocket Plane mods.
Clerics can't use any bladed weapons because it goes against their ethos. They cannot draw blood using a bladed weapon, so it's not that they can't its that they won't.
The wiz-slyer MR seems too high. Without a cap, you can end up with over 100, which is too cheezey.
The wiz-slyer MR seems too high. Without a cap, you can end up with over 100, which is too cheezey.
-=Slikk like mercury...but solid at room temperature=-
Originally posted by DrSlikk
Clerics can't use any bladed weapons because it goes against their ethos. They cannot draw blood using a bladed weapon, so it's not that they can't its that they won't.
Okay, a cleric of Mask can't use daggers? A cleric of war can't use battle axes? That's why I made this mod. If you want to play a cleric that can only use maces, then go for it.
The wiz-slyer MR seems too high. Without a cap, you can end up with over 100, which is too cheezey.
Argh, that's on my to-do list. How's a cap of around 80% sound?
Ghreyfain
One tool to rule them all,
One tool to find them,
One tool to bring them all,
And in the dark APPEND them.
Yeah, or maybe you could just download some Pocket Plane mods.
One tool to rule them all,
One tool to find them,
One tool to bring them all,
And in the dark APPEND them.
Yeah, or maybe you could just download some Pocket Plane mods.
- fable
- Posts: 30676
- Joined: Wed Mar 14, 2001 12:00 pm
- Location: The sun, the moon, and the stars.
- Contact:
You might want to put a copy of your first post under the BG Reference Crossroads. It's a sticky thread, whereas this one will eventually get moved off the first page.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Yep, a cleric of Tempus won't use a battle-ax. He could use a war-hammer, or a mace. Not sure about a cleric of Mask, but I would assume that he too would use a mace or hammer. Just because he's a cleric of Mask doesnt mean he has to backstab, just cast spells related to thieving.
80% sounds ok
80% sounds ok
-=Slikk like mercury...but solid at room temperature=-
Cleric weapons
Why?
Is there a single logical reason why every single deity should restrict edged weapons from his or her clerics? They don't in tabletop 2ed AD&D (each deity allows access to different weapons, a lot of which are edged), and they don't in tabletop 3e D&D (no universal weapon restrictions for clerics).
Originally posted by DrSlikk
Yep, a cleric of Tempus won't use a battle-ax.
Why?
Is there a single logical reason why every single deity should restrict edged weapons from his or her clerics? They don't in tabletop 2ed AD&D (each deity allows access to different weapons, a lot of which are edged), and they don't in tabletop 3e D&D (no universal weapon restrictions for clerics).
Beauty surrounded by fiery destruction.
Hmmm in that forum it appears that there is a bug with the human multiclassing, and you say that you will look into it in the future... sorry to say but if you are putting it up for download with bugs and won't even fix them now it leads me to believe you didn't do a very good job on it. You must understand, that in order for people to download things from people they don't know you have to show you are trustworthy.
Hey Eriks don't you think you're being a bit too harsh?
A mod needs to be released sooner or later, no one can be bug-free from the start.
The game itself is still filled with bugs after three years, luckily Kevin Dorner is working
on a new fixpack
On a more related note, I fear the stoneskin tweak may have a bad impact on potential downloaders
A mod needs to be released sooner or later, no one can be bug-free from the start.
The game itself is still filled with bugs after three years, luckily Kevin Dorner is working
on a new fixpack
On a more related note, I fear the stoneskin tweak may have a bad impact on potential downloaders
BG2 - ToB Refinements Mod: Website
BG2 - ToB Refinements Mod: Forum and announcements
"Ever forward, my darling wind..."
BG2 - ToB Refinements Mod: Forum and announcements
"Ever forward, my darling wind..."
yes, I agree don't mess with spells! Some people like them the way they are. It is a matter of opinion. A mod should give more options, not change the game IMO. Anyway, I didn't say it should be bug-free, all I said was that when he is made aware of such a BIG bug he should do a little more than "look into it in the future". Not to mention that this is the kind of bug that you would easily discover if you just tried the mod, so it leads me to believe there could be more major bugs (as it seems untested).
As for the game still being full of bugs, I haven't noticed one to date. I am not saying there aren't, but they must all be minor if I haven't noticed them. Also, all my experience with external (not bioware) patches/fixes has been bad.
As for the game still being full of bugs, I haven't noticed one to date. I am not saying there aren't, but they must all be minor if I haven't noticed them. Also, all my experience with external (not bioware) patches/fixes has been bad.
Right, two years with FWP and producing solid mods isn't enough to prove that I'm trustworthy. Besides, you don't even know what the bug is or how serious it is, do you?Originally posted by Eriks
Hmmm in that forum it appears that there is a bug with the human multiclassing, and you say that you will look into it in the future... sorry to say but if you are putting it up for download with bugs and won't even fix them now it leads me to believe you didn't do a very good job on it. You must understand, that in order for people to download things from people they don't know you have to show you are trustworthy.
Yes, a matter of opinion. Why is your opinion more important than mine? Besides, this is a WeiDU mod and the Stone/Ironskin change is a separate component. Do not install it if you don't want to....don't mess with spells! Some people like them the way they are. It is a matter of opinion.
You are being so selfish and ignorant I am almost lost for words.A mod should give more options, not change the game IMO. Anyway, I didn't say it should be bug-free, all I said was that when he is made aware of such a BIG bug he should do a little more than "look into it in the future".
I have a life. I work, I go to school, I do not spend all my time working on mods which are available for FREE.
Bite. Me.
It is the component that I am least interested in, and so it's on the bottom of my list to fix. The testing was done with a 0 XP starting character, and the bug cropped up due to BG's 89k starting XP.Not to mention that this is the kind of bug that you would easily discover if you just tried the mod, so it leads me to believe there could be more major bugs (as it seems untested).
You assume far too much and make rather harsh judgments based on those assumptions, don't you?
Ghreyfain
One tool to rule them all,
One tool to find them,
One tool to bring them all,
And in the dark APPEND them.
Yeah, or maybe you could just download some Pocket Plane mods.
One tool to rule them all,
One tool to find them,
One tool to bring them all,
And in the dark APPEND them.
Yeah, or maybe you could just download some Pocket Plane mods.
I didnt say my opinion is more important, I am saying leave it as it is, and give options in the mod, so it can suit more opinions. Otherwise you are limiting the appeal of your mod.
Stop taking this so personally. The guy on the forum practically told you that human multi-class doesn't work. I am just giving you my opinion, and I never said you don't have a life so I am not sure why you bring that up in the first place. You obviously spend a lot of time making mods, and I am simply telling you my opinion on how you could get more people to download them, thats all.
You are right, I don't have to download them, but you don't have to listen to me either, its just an online forum and you need to relax.
Stop taking this so personally. The guy on the forum practically told you that human multi-class doesn't work. I am just giving you my opinion, and I never said you don't have a life so I am not sure why you bring that up in the first place. You obviously spend a lot of time making mods, and I am simply telling you my opinion on how you could get more people to download them, thats all.
You are right, I don't have to download them, but you don't have to listen to me either, its just an online forum and you need to relax.
- Antimatter
- Posts: 83
- Joined: Sat Apr 12, 2003 7:13 pm
- Contact:
- Antimatter
- Posts: 83
- Joined: Sat Apr 12, 2003 7:13 pm
- Contact:
- fable
- Posts: 30676
- Joined: Wed Mar 14, 2001 12:00 pm
- Location: The sun, the moon, and the stars.
- Contact:
Guys, everybody is entitled to have an opinion about this mod, and about every feature in it. And these opinions can be expressed, here. That said, please keep be tactful in how you phrase those opinions. Remember, there are no visual or auditory aids to tell a reader whether you mean something to sound softspoken; and a series of simple, declarative sentences can come across as blunt and even angry, when that wasn't the intention. Use emoticons if you need to, but think how whatever you write will read, when looked at by somebody else. Thanks.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Originally posted by Antimatter
Is it compatible with TDD?
The kits wouldn't be because TDD fills all available kit slots, the other components should be.
"t's a testament to the determined RPG fraternity that a number of Baldur's Gate II mods have been successfully produced. The best can be found at pocketplane.net." - PC Gamer UK