According to the manual, and also my experience, specialization in any melee weapon is supposed to increase the number of attacks by 1/2, from 1 to 3/2, regardless of character class.
Now i noticed that this apparently is not the case for Bards (Haer'Dalis) and Swashbucklers (my current PC). Both are dual-wielding, and get 2 attacks per turn, with ++ in short- and longswords respectively, while they should get 3/2 + 1 offhand for 5/2 total.
The in-game description even says the swashbuckler attacks are supposed to increase for levelups just like for fighters (at levels 7 and 13), this doesnt happen either.
Now i was wondering, is this a bug, or meant to be? And has it always been like that? I have ToB, official patch, Baldurdash fixes and a couple of weidu mods installed, is this the same with the vanilla SoA?
extra half attack for ++ in weapons
extra half attack for ++ in weapons
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- Screaming Johny
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Not so. Only warriors get the extra attack for specialization and for levels.
With the right equipment, you can still max out though (5 attacks per round).
Blade dw Scimitars
1 standard
2 off-hand
3 Scarlet Ninja-to (requires UAI)
4 Belm
5 Offensive Spin
Before you get UAI, you can replace the Scarlet Ninja-to with Kundane or any other 1 handed weapon that adds an attack.
With the right equipment, you can still max out though (5 attacks per round).
Blade dw Scimitars
1 standard
2 off-hand
3 Scarlet Ninja-to (requires UAI)
4 Belm
5 Offensive Spin
Before you get UAI, you can replace the Scarlet Ninja-to with Kundane or any other 1 handed weapon that adds an attack.