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The Console Codes

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Albromor
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The Console Codes

Post by Albromor »

I realize that from time to time one's character can get stuck in a wall, door, post, etc., in the game play and thuis it is important to know the console code in order to fix the matter. So, I searched the net for console commands and the only problem that I ran into was that no two are written quite the same. Below are the various examples of how the Add Item gold one was written out. I went with the gold one for experiementation.

Example A: player->add item gold_100

Example B: 'player->AddItem Gold_100' [notice the single quotes and the capitalization of A,I, and G, plus Add and Item are one word]

Eample C: Same as "B" but with double quotes before player and after 100.

I got nowhere. I tried various combinations, various sums of gold. Zilch! I kept getting messages that such-and-such could not be found on line one, whatever that means. So could sombody PLEASE tell me the correct way a console command is written out. Use the Gold one because it has tried my patience! Thanks ahead of time.
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Sojourner
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Post by Sojourner »

The correct format for the additem code is:

player->additem itemx n

with itemx being the ID of your item and n the number you want to create.

Example:

player->additem gold_001 100

If there are spaces in the item ID, use quotes:

player->additem "bonemold arrow" 50

You can learn what the ID for an item is with the Construction Set.
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Albromor
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Post by Albromor »

Let me see if I got this right, Sojourner. Lets say I need 100 gold and in order to do so I would access the console and type out the following:

player->additem gold_100 and press Enter, OR do I need the 001 in front of the 100 as you depicted?

Thanks again
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Sojourner
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Post by Sojourner »

Enter it exactly as I typed it. There are multiple ID's for gold, with gold_001 being one of them.

If you enter only

player->additem gold_100

you will get an error message about not entering a count. gold_100 is another ID - and is worth 100 gold pieces, whereas gold_001 is worth 1.
There's nothing a little poison couldn't cure...

What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
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T'lainya
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Post by T'lainya »

To clarify a bit, if you want to add 27 gold pieces type
player->additem gold_100 27
the gold_100 is the id # and the 27 is the item count :)
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Albromor
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Post by Albromor »

Ah, now I get it! To you Sojourner a BIG THANKS! Every console code write up NEVER explained the way you did in a clear, concise way. Thanks again!
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