Please note that new user registrations disabled at this time.

Thoughts?

This forum is to be used for all discussions pertaining to Troika Games' Vampire: The Masquerade - Bloodlines.
Post Reply
User avatar
Nippy
Posts: 5085
Joined: Thu Nov 30, 2000 11:00 pm
Location: Reading, England
Contact:

Thoughts?

Post by Nippy »

So, who's looking forward to this then? Not entirely familiar with the White Wolf settings, I know of supernatural aspect of it, but I'm not sure about how it'll come out - I didn't play Masquerade...
Perverteer Paladin
User avatar
Aremah
Posts: 194
Joined: Thu Mar 27, 2003 11:17 pm
Location: Kara-Tur
Contact:

Post by Aremah »

I, for one, am really excited about this. I've played P&P V:M before, and have just finished the first game (Redemption). While I enjoyed myself a lot, I think many things could be improved upon.

Most importantly - the role playing aspect was really non-existant in Redemption. Hacking and slashing and gorefest galore... A pretty interesting plot, but too linear and too limited by the convention. What I would love to see in Bloodlines is something more similar to, say, Planescape: Torment - much more emphasis on the story and interactions than on pure fighting. I would like for it to give the true feel of being a vampire in the White Wolf way, the feel that only a very small number of P&P narrators can play out properly, making it all the harder. Christof's suffering in Redemption was basically just words, I couldn't really take it to heart.

I wouldn't necessarily mind a more or less linear plot, as long as I could do what I want, meaning I could pick up a chaingun and tear every enemy to bits (as the stereotypical Brujah), but it would also be possible to sneak in, concealed in the shadows, killing only when the need arises (Nosferatu or Assamite, but there won't be playable Assamites in Bloodlines - or so they say now :( ), or if I wanted to, I should have the option to go charm and posses my way in without any Bloodshed (Ventrue, Toreador). Even if all the key moments and twists of the plot were exactly the same for each type of approach, I would be happy knowing that I can get there in a number of ways.

Also, Disciplines should mirror the P&P ones, and I would prefer a "dot" attribute system, instead of how it was in Redemption (dots for Disciplines, but numbers from 0 to 99 for attributes).

It would be pretty cool if they pulled of something like in NWN for multiplayer. Redemption had its share of storytelling for multiplayer (I'm about to go try it out, but I've read a lot about it), it was a good idea, but actually doing it was slow and cumbersome. In this instance it's bad that it's Troika and not Nihilistic Software working on Bloodlines, because otherwise they could improve what they had already started, instead of staring over.

All in all, I will most definitely be following the news about Bloodlines, and if it comes to be that it's completed, I'll most certainly buy and play it.
Websites
Aremah Design - The Ghetto Times

Neverwinter Nights: Hordes of the Underdark
Musha Shugyo - Yojimbo - Shinobi - Kunoichi - Mahotsukai
User avatar
fable
Posts: 30676
Joined: Wed Mar 14, 2001 12:00 pm
Location: The sun, the moon, and the stars.
Contact:

Post by fable »

...but too linear and too limited by the convention.

I would expect the Troika folks to avoid the first, but they're extremely conventional in most RPG respects. Can't really see them thinking outside the box, but who knows? We'll just have to wait and see. Hopefully, I'll be wrong. :)
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
User avatar
Aegis
Posts: 13412
Joined: Sat Dec 30, 2000 12:00 pm
Location: Soviet Canuckistan
Contact:

Post by Aegis »

I for one, being the cynic that I am, feel that this is a ticking time-bomb.
User avatar
Swede_Metal2
Posts: 2
Joined: Wed Jun 11, 2003 11:20 pm
Contact:

Post by Swede_Metal2 »

I am disappointed in the fact that this game is going to be a FPS. I mean there are just too many shooters out (Alot of them are nothing special too). I liked the old isometric view and gameplay from Redemption. But this game sounds like it should be better. I guess time will tell. :cool:
User avatar
Swede_Metal2
Posts: 2
Joined: Wed Jun 11, 2003 11:20 pm
Contact:

Post by Swede_Metal2 »

:eek:
User avatar
Hollywood
Posts: 4
Joined: Mon Jun 30, 2003 8:27 pm
Location: Los Angeles
Contact:

Post by Hollywood »

Playable modes

Somthing to remember for people that are not big on the FPS aspect to the game is that you can play it in 3rd person.
Shane DeFreest
Vampire: The Masquerade-Bloodlines
Activision Communities Liaison
sdefreest(at)activision.com
User avatar
BuckGB
Posts: 1576
Joined: Mon Oct 09, 2000 10:00 pm
Contact:

Post by BuckGB »

Re: Playable modes
Originally posted by Hollywood
Somthing to remember for people that are not big on the FPS aspect to the game is that you can play it in 3rd person.
Thanks for stopping in, Shane! I can attest to the fact that Bloodlines offers both a 1st and 3rd person viewpoint, since I actually had some hands-on time with the game at E3. When in 3rd person viewpoint (my preference, as well), it feels a lot like Redemption only with far better graphics overall.
User avatar
Aegis
Posts: 13412
Joined: Sat Dec 30, 2000 12:00 pm
Location: Soviet Canuckistan
Contact:

Post by Aegis »

Just coming in here, after a while, but I realized something. While it's true that there is a 3rd person perspective to the game, remember that there is also a 3rd person perspective to many FPS's as well. The option to switch won't help a game with an identity crisis.
User avatar
Paisley_Killer
Posts: 6
Joined: Thu Jul 15, 2004 4:07 pm
Location: Chicago, USA
Contact:

Post by Paisley_Killer »

I've seen screenshots of the character creation system, and it does use the WW dot standard character sheet. They also said that experience will be gained and spent in the same way.

Good to hear, at least in that respect.

Can't rightly remember where I saw tem at... I'll look around and see if I can find the link.
"Radix Malorum Est Cupiditas"
User avatar
Paisley_Killer
Posts: 6
Joined: Thu Jul 15, 2004 4:07 pm
Location: Chicago, USA
Contact:

Post by Paisley_Killer »

"Radix Malorum Est Cupiditas"
User avatar
Xenos1
Posts: 7
Joined: Mon Aug 23, 2004 4:05 pm
Contact:

Post by Xenos1 »

Awesome

I recently found out about this game and can say it sounds cooler with every new bit of information that becomes available. one thing that has me curious though is will their be the ability too climb on walls or survive leaps from skyscraper type situations ? :D it would be wicked too drop infront of someone as a nosferatu and see them freeze in terror.
Post Reply