Daedric Weapons and a Question on Armor Skill
Daedric Weapons and a Question on Armor Skill
I happen to have two Daedric weapons and I was wondering if they are considered magical in nature, ie., can damage and kill any type of enemy in the game like daedra and undead?
Secondly, in creating my fighter character I put heavy armor as a major skill. If I could I would have done differently. Anyway, I now have my endurance level 2 points shy of 100 (which is pushed by the heavy armor I am wearing). My skill level for heavy armor is 71. Once I max out my Endurance attribute do you think it is wiser to A) continue to wear my steel set of armor to raise my heavy armor skill (it stands at 71) or B) Go with light armor (which is a minor skill) because the heavy armor has done its work on raising my endurance and isn't needed anymore?
Thanks.
Secondly, in creating my fighter character I put heavy armor as a major skill. If I could I would have done differently. Anyway, I now have my endurance level 2 points shy of 100 (which is pushed by the heavy armor I am wearing). My skill level for heavy armor is 71. Once I max out my Endurance attribute do you think it is wiser to A) continue to wear my steel set of armor to raise my heavy armor skill (it stands at 71) or B) Go with light armor (which is a minor skill) because the heavy armor has done its work on raising my endurance and isn't needed anymore?
Thanks.
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Originally posted by Albromor
I happen to have two Daedric weapons and I was wondering if they are considered magical in nature, ie., can damage and kill any type of enemy in the game like daedra and undead?
As far as I know they act as magical weapons when it comes to damaging undead and other deadra. By definition, deadric weapons are ebony weapons that where forged by lesser deadra and have their tortured souls trapped within them (you can read about it in one of the many books laying around). I think you'll find they do just fine against deadra and undead. For that matter, I've been able to kill undead with my fists (hand-to-hand). IMHO one of the best deadric weapons is a wakazashi with a paralyzing enchantment - great for close in work against multiple enemies - fast and the temporary paralyzation is deadly. The best IMO is the deadric bow (toss on a minor enchantment like CE fortify agility for the heck of it - but it won't hold much). Equip some silver arrows and kill everything that moves in one or two shots.
Originally posted by Albromor
Secondly, in creating my fighter character I put heavy armor as a major skill. If I could I would have done differently. Anyway, I now have my endurance level 2 points shy of 100 (which is pushed by the heavy armor I am wearing). My skill level for heavy armor is 71. Once I max out my Endurance attribute do you think it is wiser to A) continue to wear my steel set of armor to raise my heavy armor skill (it stands at 71) or B) Go with light armor (which is a minor skill) because the heavy armor has done its work on raising my endurance and isn't needed anymore?
Once I've maxed out on a skill or attribute I always go with the items that give me greater potential for raising other skills and attributes. Otherwise you are limiting yourself unneccesarily. No one type of armor is the best and I inevitably end up wearing a mix of all three types. Besides, if you want to top off any of these skills you can just go to a trainer and pay for it. SPOILER: The master trainer for heavy armor is in the Fighters Training area of Vivic Area, the master trainer for light armor is in the inn/club in Maar Gan, and the master trainer for medium is screwed up (supposed to be on a boat at Tel Fyr but is never there). You didn't screw up by making heavy armor a major skill. Once you get some nice ebony or deadric shields you can enchant them with constant effect fortify strength points. Also try enchanting exquisite pants, shirts, belts, etc. with CE fortify strength (or other core abilities) to allow youself to wear heavy armor and still have enough strength to carry some loot and supplies.
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- j0ckser
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I agree with UncleScratchy.
Because I had already played the Main Quest and several Faction Quests through before starting my current run at the game, I knew that I wanted glass armour as my initial armour, but that I would acquire various heavy pieces (most enchanted) as the game wore on; I set both heavy and light A/R as minor skills.
If you are going to continue with heavy armour there is a challenge with much of what is available: the A/R is not consistent with the weight.
Undoubtedly, daedric has the highest A/R, but there's only 1 full set in one place in the game; apart from that, the rest (an incomplete set at that) is scattered across Vvardenfell and Mournhold.
Next best is ebony and there is enough scattered around (and on people you must kill or others may choose to kill) that using it is sound. BUT the A/R isn't consistent with the weight.
On a weight to A/R ratio, Indoril armour is the 'best value'; just don't wear it where Ordinators are or they will attack you at first sight and forever after!
The 'best value' for weight to A/R ratio is glass. I isn't all that common, but there is enough that you can find or steal to make using it very worthwhile. IMHO!
All of this depends on your armour skills. There's a multiplier in there somewhere, but I don't know what it is.
Hope this helps.
Because I had already played the Main Quest and several Faction Quests through before starting my current run at the game, I knew that I wanted glass armour as my initial armour, but that I would acquire various heavy pieces (most enchanted) as the game wore on; I set both heavy and light A/R as minor skills.
If you are going to continue with heavy armour there is a challenge with much of what is available: the A/R is not consistent with the weight.
Undoubtedly, daedric has the highest A/R, but there's only 1 full set in one place in the game; apart from that, the rest (an incomplete set at that) is scattered across Vvardenfell and Mournhold.
Next best is ebony and there is enough scattered around (and on people you must kill or others may choose to kill) that using it is sound. BUT the A/R isn't consistent with the weight.
On a weight to A/R ratio, Indoril armour is the 'best value'; just don't wear it where Ordinators are or they will attack you at first sight and forever after!
The 'best value' for weight to A/R ratio is glass. I isn't all that common, but there is enough that you can find or steal to make using it very worthwhile. IMHO!
All of this depends on your armour skills. There's a multiplier in there somewhere, but I don't know what it is.
Hope this helps.
per ardua ad astra
the first sacrifice of survival is conscience
the first sacrifice of survival is conscience
Yeah, guys, you definitly have helped me. On the subject of weapons would I be correct in assuming that dwarven weapons are much like Daedra weapons in that they can kill any foe in the game?
Concerning Master level trainers. What is that they can do/offer that regular trainers can't? I assume they can max you out at their particular skill if you have the cash. Correct?
Once a weapon is enchanted will it hold its enchantment forever or does it wear off? Also, am I correct that I have to have a soul gem with a soul in it for an enchanter to enchant my weapon?
Thanks again.
Concerning Master level trainers. What is that they can do/offer that regular trainers can't? I assume they can max you out at their particular skill if you have the cash. Correct?
Once a weapon is enchanted will it hold its enchantment forever or does it wear off? Also, am I correct that I have to have a soul gem with a soul in it for an enchanter to enchant my weapon?
Thanks again.
- UncleScratchy
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Originally posted by Albromor
Yeah, guys, you definitly have helped me. On the subject of weapons would I be correct in assuming that dwarven weapons are much like Daedra weapons in that they can kill any foe in the game?
I'm not sure about dwarven weapons as I never bother with them but I'm guessing they act as though they were made of silver (it takes a silver weapon or better to hurt undead and deadra).
Originally posted by Albromor
Concerning Master level trainers. What is that they can do/offer that regular trainers can't? I assume they can max you out at their particular skill if you have the cash. Correct?
A master trainer is one that can train you up to 100 skill points in his field of expertise. Regular trainers max out usually in the 60- 70 point range. They are often unassuming obscure hard to find characters or in some cases, not existant due to game flaws.
Originally posted by Albromor
Once a weapon is enchanted will it hold its enchantment forever or does it wear off? Also, am I correct that I have to have a soul gem with a soul in it for an enchanter to enchant my weapon?
Once enchanted always enchanted. You cannot reverse the effects and they won't wear off. Take a fire sword for example. It will casts its fire damage when it strikes something and use up a certain amount of its inherent enchantment points. Once used up it will no longer do fire damage and needs to be recharged. Recharging an enchanted weapon is done by resting or by recharging it with a soul gem. The only enchanted items that never get used up are Constant Effect enchantments. There are three kinds of enchantments - Cast When Strikes, Cast When Used and Constant Effect, each type has its uses. To enchant something with Constant Effect you need a soul gem with the soul of a golden saint or ascended sleeper. The Mentors Ring is an example of a Constant Effect item (+10 to wisdom and intelligence when worn). You are correct about needing a soul gem with a trapped soul in it. Although you can eventually build up your skills to the point where you can successfully do you own minor enchanting its always best to use an enchanter as they never fail.
"The Khajiit mind is not engineered for self-reflection. We simply do what we do and let the world be damned." Quote from the Ahziirr Traajijazeri
"Fusozay Var Var"
"Fusozay Var Var"
Its becoming clearer and clearer. Now Uncle Scratcy, in the Razor's Edge (or Razor whatever) in Balmora I succesfully locked picked a closet door in this shop. There were all kinds of weapons in it and one very unique axe that had an enchantment of Soul Trap 30 Sec. Does this mean that if I use this weapon, and I have a soul gem in my inventory, that if I use this axe against a Winged Twilight and kill it under 30 seconds its soul is trapped within a suitable gem? Or am I missing a step along the way?
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Its becoming clearer and clearer. Now Uncle Scratcy, in the Razor's Edge (or Razor whatever) in Balmora I succesfully locked picked a closet door in this shop. There were all kinds of weapons in it and one very unique axe that had an enchantment of Soul Trap 30 Sec. Does this mean that if I use this weapon, and I have a soul gem in my inventory, that if I use this axe against a Winged Twilight and kill it under 30 seconds its soul is trapped within a suitable gem? Or am I missing a step along the way?
thats right you nnow have thirty sec. but only with an empty soulgem
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Yu ckoup Uryuomoco
The first 100 digits of PI: 3.1415926535 8979323846 2643383279 5028841971 6939937510 5820974944 5923078164 0628620899 8628034825 3421170679
Death is life's way of telling you, you're fired.
Just how much can i get away with, and still go to heaven?
Common sense is the collection of prejudices acquired by age eighteen.
- Albert Einstein
If I had only known, I would have become a locksmith.
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- j0ckser
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Originally posted by IHateUsernames
thats right you nnow have thirty sec. but only with an empty soulgem
Also be aware that if you happen to have only an empty Grand Soul Gem in your posession when you soul-trap and kill a rat, the soul will go into that GSG.
On the other hand, if all you have is a Petty Soul Gem, and you soul-trap and kill a golden saint, the soul will NOT go into the PSG.
I have found that the following are the max souls to fit the appropriate soul gems:
petty - shalk, skeleton (value 300gp)
lesser - bull netch (value 1000gp)
common - ancester ghost, ash zombie & slave, bonelord, dremora, scamp (value 4000gp?)
greater - ogrim [NOT ogrim titan] (value 9900gp)
grand - golden saint, ascended sleeper [not named] (80000gp)
For some strange reason, the ogrim titan has a much smaller soul than the ogrim.
Named ascended sleepers are usually found in 6th House Bases, do not respawn and have smaller souls than regular AS and do NOT allow for Constant Effect.
per ardua ad astra
the first sacrifice of survival is conscience
the first sacrifice of survival is conscience
- UncleScratchy
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Originally posted by Albromor
Its becoming clearer and clearer. Now Uncle Scratcy, in the Razor's Edge (or Razor whatever) in Balmora I succesfully locked picked a closet door in this shop. There were all kinds of weapons in it and one very unique axe that had an enchantment of Soul Trap 30 Sec. Does this mean that if I use this weapon, and I have a soul gem in my inventory, that if I use this axe against a Winged Twilight and kill it under 30 seconds its soul is trapped within a suitable gem? Or am I missing a step along the way?
As jOckster says - you've got it. But I'm more interested in this place you broke into. I don't recall a Razor's Whatever. Is it the weapons shop near the fighters and mage guilds? I don't pay much attention to people or place names normally. The soul trap axe is a nice find for you. There is another weapon worth seeking out that does the same thing. Its the sword of Umbra. Umbra is an Orc fighter who is tired of living and wishes to die honorably in combat. If you can kill him you get his two handed sword that has a soul trap enchantment. Though it doesn't cast on strike. Rather its a cast on use so you need to go to your quick slots, pick an empty one, select magical item and then select the Umbra Sword soul trap effect (you can have two quickslots if you like, one for the sword itself and one for the cast on use spell it carries). Personally I use a custom made soul trap spell. I buy/learn soultrap and then go to a spellmaker. I have the spellmaker create a custom ranged soultrap at 30 seconds. That way I can cast it from a distance and then kill the target with a bow. Like jOckster says though, you need to be sure you have the right sized soul gem for the type of soul you are trying to trap. You can find a nearly endless supply of soul gems of all sizes by raiding smuggler caves. You can steal lots of them from the Telvanni's in Vivic and elsewhere also. Then there's Azura's Star for the serious soul trapper (its reusable). Have fun.
"The Khajiit mind is not engineered for self-reflection. We simply do what we do and let the world be damned." Quote from the Ahziirr Traajijazeri
"Fusozay Var Var"
"Fusozay Var Var"
soul trap on weapons
I enchanted a sword to cast Soul Trap on strike, and immediately turn Daedric for a limited time... very cool... BUT, like JOckster said, if I only had a Grand Soul Gem and killed some lame creature, *poof* there goes my empty Grand Soul Gem, filled with a weak soul. So i used a GSG with a powerful soul to enchant an exquisite ring with Soul Trap for 60 secs in a 20' area on target, and it has something like 500 charges... never runs out! Then i made the blade to Heal 20 pts every strike, and to turn Daedric for 5 seconds on strike, so i basically have a daedric sword, minus the weight, that heals me 20 pts every 5 seconds!!! Before engaging i just use the ring once, soultrap everything in the area, and 60 secs is more than enough time to kill. Use a powerful soul to make the sword and itll have thousands of charges... My point is that its better to keep Soul Trap separate from your weapon, so you can pick and choose what to trap... have fun!
I enchanted a sword to cast Soul Trap on strike, and immediately turn Daedric for a limited time... very cool... BUT, like JOckster said, if I only had a Grand Soul Gem and killed some lame creature, *poof* there goes my empty Grand Soul Gem, filled with a weak soul. So i used a GSG with a powerful soul to enchant an exquisite ring with Soul Trap for 60 secs in a 20' area on target, and it has something like 500 charges... never runs out! Then i made the blade to Heal 20 pts every strike, and to turn Daedric for 5 seconds on strike, so i basically have a daedric sword, minus the weight, that heals me 20 pts every 5 seconds!!! Before engaging i just use the ring once, soultrap everything in the area, and 60 secs is more than enough time to kill. Use a powerful soul to make the sword and itll have thousands of charges... My point is that its better to keep Soul Trap separate from your weapon, so you can pick and choose what to trap... have fun!
re: soultrap weapons.
i still prefer the cast on strike option, though for obvious reasons it's not my main weapon, i use a fairly lightweight back up weapon. (currently it's a dreghu club, though i've used steel katanas or daggers in the past)
that way i can be putting a beating on the monster while trapping it, rather than having to worry about switching from cast -> fight mode (those few seconds really seem to make the difference esp where some monsters are concerned)
i still prefer the cast on strike option, though for obvious reasons it's not my main weapon, i use a fairly lightweight back up weapon. (currently it's a dreghu club, though i've used steel katanas or daggers in the past)
that way i can be putting a beating on the monster while trapping it, rather than having to worry about switching from cast -> fight mode (those few seconds really seem to make the difference esp where some monsters are concerned)
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