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Question about Fighter dual to Cleric

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AndyKen
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Question about Fighter dual to Cleric

Post by AndyKen »

1.Can fighter's kit(kensai, berserker, wizardslayer) dual to cleric or only true fighter can dual?

2.If I put weapon point in non-blunt weapon(swords, katana...etc) and after dual to cleric can still use non-blunt weapons?
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UncleScratchy
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Post by UncleScratchy »

Originally posted by AndyKen
1.Can fighter's kit(kensai, berserker, wizardslayer) dual to cleric or only true fighter can dual?

2.If I put weapon point in non-blunt weapon(swords, katana...etc) and after dual to cleric can still use non-blunt weapons?


1. Yes, a fighter with a kit can dual if he has the requisite skills for the next class.

2. Yes. The classic example is a kensai dualed to a mage. After the mage level surpasses the kensai level the character regains his kai abilities and former weapons abilities.
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Karach Blade
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Post by Karach Blade »

But the cleric is restricted to blunt weapons by their ethos, apparently dual class-mages have no qualms about weilding a katana, while duel-class clerics do.
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Galuf the Dwarf
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Post by Galuf the Dwarf »

Karach Blade, I hope you don't mind this example.

One time, I tried dual-classing a Human Ranger to Cleric. Anyways, I got the idea to put his weapon proficiencies in Cleric-applicable weapons (War Hammer, mainly) and also max proficiency in Two-Weapon Fighting. That way, the weapon proficiencies work after he gains his Ranger abilities back when he reached an equal level with the Cleric levels (which was somewhat quick). He also was able to wield a war hammer (for Crom Faeyr and the Runehammer by the expansion :D ) or a flail in each hand with practically no penalty. Through his Cleric levels, he gained proficieny in slings, shields, and in flail (from the Flail of Ages).

Something tells me that a character with the incorrect proficiency for a cleric may not be allowed to dual-class. However, this is just a guess, so I could be wrong.
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majoola
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Post by majoola »

Originally posted by Galuf the Dwarf

Something tells me that a character with the incorrect proficiency for a cleric may not be allowed to dual-class. However, this is just a guess, so I could be wrong.

You can dual.. it's just a waste of proficiency points. Last time I tried it, the cleric loses all proficiency points that he/she had before dualling if they were in non-blunt weapons even when the cleric level surpasses the fighter one. You never get the proficiencies back. Using weapons usually not allowed only works for mages, it seems.
I would undoubtedly prefer the former...or the latter.
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Screaming Johny
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Post by Screaming Johny »

Dualing has the same restrictions as multi-classes. That is Priests (Cleric & Druid) are restricted by what weapons they can use, and Mages & Theives are restricted by what armour they can use while using spells/theif skills. Note: kit restrictions also apply. So a Kensai/Cleric cannot wear armour or use missile weapons.

As far as dualling Fighter to Cleric, it is a very good idea to put points in blunt weapons & fighting styles. These are re-activated after you surpass the Fighters level. Also after you have exceeded the fighters level you can also put more than one point in proficencies again. When dualing to cleric I often ***** in Flail & any extra into 2 weapon style. As soon as I dual I start with * Warhammer * Sling, etc. Once you surpass the fighters level, you can start putting more than one * in a proficiency again.

Trick. I have done this several times. After you dual out of fighter, take your two single * weapon prof's (or one for mage) and then only level up to level 3 (5 for mage). Then let your experience accumulate until you have enough to jump to one level higher than the fighter. Then when you click level up, you can put more than one * in proficiencies again.

Regarding Rangers dualed to Clerics. I'm sure you know that this combo allows you to use all Cleric & Druid spells. One thing to note though is that a Ranger with a kit cannot dual to Cleric. I think there was something in the manual to this effect. I have used SK to force this with a Stalker dualed to Cleric, and found it kind of buggy, so I think they just gave up on this and didn't allow it.
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Galuf the Dwarf
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Post by Galuf the Dwarf »

Originally posted by Screaming Johny
Dualing has the same restrictions as multi-classes. That is Priests (Cleric & Druid) are restricted by what weapons they can use, and Mages & Theives are restricted by what armour they can use while using spells/theif skills. Note: kit restrictions also apply. So a Kensai/Cleric cannot wear armour or use missile weapons.

As far as dualling Fighter to Cleric, it is a very good idea to put points in blunt weapons & fighting styles. These are re-activated after you surpass the Fighters level. Also after you have exceeded the fighters level you can also put more than one point in proficencies again. When dualing to cleric I often ***** in Flail & any extra into 2 weapon style. As soon as I dual I start with * Warhammer * Sling, etc. Once you surpass the fighters level, you can start putting more than one * in a proficiency again.

Trick. I have done this several times. After you dual out of fighter, take your two single * weapon prof's (or one for mage) and then only level up to level 3 (5 for mage). Then let your experience accumulate until you have enough to jump to one level higher than the fighter. Then when you click level up, you can put more than one * in proficiencies again.

Regarding Rangers dualed to Clerics. I'm sure you know that this combo allows you to use all Cleric & Druid spells. One thing to note though is that a Ranger with a kit cannot dual to Cleric. I think there was something in the manual to this effect. I have used SK to force this with a Stalker dualed to Cleric, and found it kind of buggy, so I think they just gave up on this and didn't allow it.


Well, I used a vanilla Ranger for my dual-classing experience. I don't know if the beneficial "all druid spells" bug still applies due to the official patch or not. It's been a year since I did that, which was on a Windows 98 computer. That could've been removed; I don't know. *shrugs*

The guy's stat's were like this:

18/91 STR
17 Dex
18 Con
10 Int
17 Wis
10 Cha (boosted to 18 with the Ring of Human Influence)

He wasn't a guy I took through BG1. The only one I have so far is the Paladin I have nowadays. Man, I've never seen some guy kick so much arse. Of course, I've upped the difficulty for max Exp. and for some challenge. Really puts a little spice in my game play. :D ;)
Dungeon Crawl Inc.: It's the most fun you can have without 3 midgets and a whip! Character stats made by your's truly!
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VonDondu
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Post by VonDondu »

I played a multi-class (half elf) Cleric/Ranger all the way through the Baldur's Gate series (from Tales of the Sword Coast to Throne of Bhaal). She and Imoen did it alone for the most part in BG1 and Shadows of Amn. (They recruited Coran temporarily until Imoen regained her thieving skills after dualling to a Conjurer, and my Cleric/Ranger recruited Nalia and Keldorn temporarily for a couple of quests when Imoen was kidnapped.) In Throne of Bhaal, they joined forces with the new NPC, forming the Three who opposed the Five, which was pretty cool. Since they gained so much experience, I removed the level cap, which some people consider to be cheating, and I'm sure that affected my perception of my Cleric/Ranger's abilities. But I have to say that she was the most awesome character I have ever played, due to her range of spells and her High Level Abilities (along with the usual goodies).

I have also played a Berserker dualled to a Cleric in Shadows of Amn with a full party of six (the level cap was a moot point since I did not exceed it). I have also played a (hacked) Stalker dualled to a Cleric, which as Screaming Johny mentioned seemed kind of buggy (mostly when it came to proficiency points). I thought that both of them were really strong characters, but since they weren't able to acquire the warriors' brand of High Level Abilities, I now consider them to be at a disadvantage compared to a multi-class Cleric/Ranger.

If I were playing again with a full party and expected my characters to level up relatively slowly, I'd play a dual-classed character (recognizing the trade-offs). If I were playing with a very small party of one, two, or three characters and expected them to advance rapidly, I'd play a multi-class character.
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