A barrell full of questions (I know u can ALL help with)
A barrell full of questions (I know u can ALL help with)
Please help me, Im a virgin to D&D or AD&D even. i just need a little help gettin started in SoA.
I was an avid fan of BG Dark Alliance on PS2, and enjoyed its simplicity, i am now excited how advanced and deep SoA is, but am a bit bewilded by a few things that are not very clear in the supplied book.
What is NPC?
What is THACO and how do I use it?
what is the meaning in (e.g.) 1d3 mean in damage?
Why does my armour class decrease when i place a valid armour item on a character? Should it do that?
Jaheria has a spell in backpack calledIdentify (Divination) The text reads..When this spell is memorized.....How do I memorize it. I had another called blindness, but Imoen was able to write it to the known spells list. Can these pair swap and give known spells?
Basicly....If anyone can help me get going or tell me where to find help like this as the tutorial was crap, i would be soooooo gratefull
I was an avid fan of BG Dark Alliance on PS2, and enjoyed its simplicity, i am now excited how advanced and deep SoA is, but am a bit bewilded by a few things that are not very clear in the supplied book.
What is NPC?
What is THACO and how do I use it?
what is the meaning in (e.g.) 1d3 mean in damage?
Why does my armour class decrease when i place a valid armour item on a character? Should it do that?
Jaheria has a spell in backpack calledIdentify (Divination) The text reads..When this spell is memorized.....How do I memorize it. I had another called blindness, but Imoen was able to write it to the known spells list. Can these pair swap and give known spells?
Basicly....If anyone can help me get going or tell me where to find help like this as the tutorial was crap, i would be soooooo gratefull
- What is NPC?
A non-player character. Technically it covers everyone you meet, but it will be used mostly in reference of those able to join your group. Jaheira is a NPC, for example
What is THACO and how do I use it?
Thac0 stands for to hit armor class 0, and to be short the lower you have the better. You must roll a number higher than your thaco minus the AC of the target on a 20 sided die in order to hit.
what is the meaning in (e.g.) 1d3 mean in damage?
It means a roll on a 3 sided die (1-3). The first number means the number of die rolled and the second the number of sides on it (thus 3d6 means a 3-18 span)
Why does my armour class decrease when i place a valid armour item on a character? Should it do that?
For short, the lower the AC the better. See the thac0 explanation.
Jaheria has a spell in backpack calledIdentify (Divination) The text reads..When this spell is memorized.....How do I memorize it. I had another called blindness, but Imoen was able to write it to the known spells list. Can these pair swap and give known spells?
Jaheira is a druid, she cast different spells than Imoen, who's a mage. Druids cannot scribe scrolls and can cast from only a few of them (mainly green scrolls which anyone can cast from and the cure wounds ones)
A non-player character. Technically it covers everyone you meet, but it will be used mostly in reference of those able to join your group. Jaheira is a NPC, for example
What is THACO and how do I use it?
Thac0 stands for to hit armor class 0, and to be short the lower you have the better. You must roll a number higher than your thaco minus the AC of the target on a 20 sided die in order to hit.
what is the meaning in (e.g.) 1d3 mean in damage?
It means a roll on a 3 sided die (1-3). The first number means the number of die rolled and the second the number of sides on it (thus 3d6 means a 3-18 span)
Why does my armour class decrease when i place a valid armour item on a character? Should it do that?
For short, the lower the AC the better. See the thac0 explanation.
Jaheria has a spell in backpack calledIdentify (Divination) The text reads..When this spell is memorized.....How do I memorize it. I had another called blindness, but Imoen was able to write it to the known spells list. Can these pair swap and give known spells?
Jaheira is a druid, she cast different spells than Imoen, who's a mage. Druids cannot scribe scrolls and can cast from only a few of them (mainly green scrolls which anyone can cast from and the cure wounds ones)
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- Bloodstalker
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Originally posted by Groover
Please help me, Im a virgin to D&D or AD&D even. i just need a little help gettin started in SoA.
I was an avid fan of BG Dark Alliance on PS2, and enjoyed its simplicity, i am now excited how advanced and deep SoA is, but am a bit bewilded by a few things that are not very clear in the supplied book.
What is NPC?
What is THACO and how do I use it?
what is the meaning in (e.g.) 1d3 mean in damage?
Why does my armour class decrease when i place a valid armour item on a character? Should it do that?
Jaheria has a spell in backpack calledIdentify (Divination) The text reads..When this spell is memorized.....How do I memorize it. I had another called blindness, but Imoen was able to write it to the known spells list. Can these pair swap and give known spells?
Basicly....If anyone can help me get going or tell me where to find help like this as the tutorial was crap, i would be soooooo gratefull
1. NPC are the character in the game that you can pick up that you did not create.
2. To Hit Armor Class 0..... it's a base thing that tells you how effective you are if hitting a character with an armor class of 0. I ain't too much into the mechanics, but someone else will give you the indepth.
3. Everything in the game is based on dice rolls, just like in P&P games. Again, not to into that, but I think it's something like 1 roll of a three sided die or something. Again, someone will eloaborate.
4. Lower number = better armor under these rules. You want to get the AC number as low as you can.
5. Mages memorize spell, clerics and druids get spells added to their book automatically when they level up. Give the scroll to Imoen and let her memorize it.
Also, certain schools of magic won't let you memorize spells from the opposite school. there is a listing n the manual of what the opposite schools of magic for each school is
Lord of Lurkers
Guess what? I got a fever, and the only prescription is more cowbell!
Guess what? I got a fever, and the only prescription is more cowbell!
Thank you very much, both of you, thats a great help. Im getting a lot more drawn in now. Ive now realised that understanding the mechanics of the dice rolls are not imperitive to play the game. Do you think turn based paying would be a better option to learn in? and if so, how do I swap it over to turn based? i dont see it the options anywhere?
To understand the jargon in Baldur's Gate, it helps to visualize what people do when they play D&D on paper. First of all, they roll dice for a variety of things. When I say dice, you might picture two cubes with six sides and dots on each side ranging from one to six, but those are merely six-sided dice. If you really want to see the fun in pen-and-paper D&D, picture twenty-sided dice. There are also four-sided dice, eight-sided dice, and ten-sided dice.
Let's start out simple. If you have a Fighter, he gets 1 to 10 hit points per level, up to 9th Level, plus a Constitution bonus (we'll get to that later). In Baldur's Gate, he automatically starts out with maximum hit points. But from then on, when he levels up, the computer "rolls a ten-sided die" to determine how many extra hit points he gets. If you were playing pen-and-paper D&D, you would actually roll a ten-sided die. The Constitution bonus is a number you add to each "hit die" if your character has an exceptionally high Constitution. For example, if your character's Constitution is 18, he gets four bonus points for each hit die. Instead of only getting 1 to 10 hit points per level, he gets 5 to 14 hit points per level.
The heart of the D&D combat system is the twenty-sided die. When you try to hit a monster, you have to roll a twenty-sided die to see if you got a hit. Your chance of success is determined by: 1) your character's THAC0 (which uses Armor Class 0 as a reference), and 2) the monster's Armor Class (or AC for short). For example, suppose a monster has AC 0 and your character has a THAC0 ("to hit Armor Class 0") of 15. That means you need to roll a 15 or higher on a twenty-sided die to hit the monster. Anything less than 15 results in a miss. (Back in the old days, if you rolled a 1, which is called a "critical miss", your character actually hit himself with his own weapon. Even today, a natural 20--a 20 rolled without any bonuses--is called a "critical hit" and does double damage.) Now here's where it gets complicated. Suppose a monster has AC -4 (which is four points better than AC 0). You have to add four points to your character's THAC0 to see what you need to roll for a successful hit. If you start with THAC0 15 and add four points to hit AC -4, then that means you need to roll a 19 or better to hit the monster. Anything less than 19 results in a miss. Anything better than AC -5 would be almost impossible to hit, although I think that "natural 20" hits any AC--I don't remember for sure.
A human with no AC bonuses has a base Armor Class of 10. (A character who has THAC0 15 only needs to roll a 5 or better to hit a character who has AC 10, see?) Leather armor is worth two points, so a character wearing leather armor without any other AC bonuses would have AC 8. See how that works? Characters who have exceptionally high Dexterity get AC bonuses. For example, a character who has Dexterity 18 gets four bonus points, for a base AC of 6. Better armor, Rings of Protection, and Dexterity bonuses can give a character a pretty good Armor Class. In BG2:Shadows of Amn, the game does not recognize anything lower than AC -10, but it's hard to get an AC that good without cheating.
Back on the subject of hit dice, monsters have a predetermined number of hit dice rather than "levels", but hit dice are kind of like levels. A 4th Level Mage has four hit dice. I think a troll has six hit dice, or maybe it's more. When you see references to "hit dice" in your spell descriptions, that's what it's referring to. Some monsters won't be affected by the lower level spells or even some of the higher level spells. Dragons have over twenty hit dice.
Learning spells and memorizing spells are two different things. To add new spells to your character's spellbook, you need to "write" them into your spellbook by reading a scroll. In order to cast spells, you have to "memorize" them once a day. Click on the icon for your spellbook on the left side of your screen, then click on the spells you want to memorize for the day. The spells you memorize are the only ones you can use that day. To memorize new spells, you have to rest. You can rest as often as you like, even more than once in one day. (The game will tell you that you've been sleeping for eight hours.)
Unfortunately, your characters can't swap spells. In the Baldur's Gate series, a Mage has to find or buy scrolls with the spells you want to put in his spellbook; there's no other way to acquire them. Sometimes monsters drop scrolls, sometimes they're in locked chests, and sometimes you can buy them from a store or a street vendor.
On the other hand, if your character is a Cleric or a Druid, he or she learns new spells automatically when he or she advances in level. For example, as soon as Jaheira is able to use 5th Level spells, ALL of the ones she can use automatically appear in her spellbook. Don't bother looking for other spells for her to use; it doesn't work that way.
As Bloodstalker said, you need to be aware that Specialist Mages cannot use spells from their opposition school(s). For example, a Conjurer can't cast Identify, which is from the opposition school, Divination. Whatever you do, don't play a Transmuter. They can't cast spells from the school of Abjuration, which makes them virtually helpless.
You know what I really think? I think you should play Baldur's Gate (the original PC game) before you play BG2: Shadows of Amn. That's the best way to learn how to play. Things are a lot simpler and a lot easier to learn in BG1, and besides, it's a really good game.
Good luck!
Let's start out simple. If you have a Fighter, he gets 1 to 10 hit points per level, up to 9th Level, plus a Constitution bonus (we'll get to that later). In Baldur's Gate, he automatically starts out with maximum hit points. But from then on, when he levels up, the computer "rolls a ten-sided die" to determine how many extra hit points he gets. If you were playing pen-and-paper D&D, you would actually roll a ten-sided die. The Constitution bonus is a number you add to each "hit die" if your character has an exceptionally high Constitution. For example, if your character's Constitution is 18, he gets four bonus points for each hit die. Instead of only getting 1 to 10 hit points per level, he gets 5 to 14 hit points per level.
The heart of the D&D combat system is the twenty-sided die. When you try to hit a monster, you have to roll a twenty-sided die to see if you got a hit. Your chance of success is determined by: 1) your character's THAC0 (which uses Armor Class 0 as a reference), and 2) the monster's Armor Class (or AC for short). For example, suppose a monster has AC 0 and your character has a THAC0 ("to hit Armor Class 0") of 15. That means you need to roll a 15 or higher on a twenty-sided die to hit the monster. Anything less than 15 results in a miss. (Back in the old days, if you rolled a 1, which is called a "critical miss", your character actually hit himself with his own weapon. Even today, a natural 20--a 20 rolled without any bonuses--is called a "critical hit" and does double damage.) Now here's where it gets complicated. Suppose a monster has AC -4 (which is four points better than AC 0). You have to add four points to your character's THAC0 to see what you need to roll for a successful hit. If you start with THAC0 15 and add four points to hit AC -4, then that means you need to roll a 19 or better to hit the monster. Anything less than 19 results in a miss. Anything better than AC -5 would be almost impossible to hit, although I think that "natural 20" hits any AC--I don't remember for sure.
A human with no AC bonuses has a base Armor Class of 10. (A character who has THAC0 15 only needs to roll a 5 or better to hit a character who has AC 10, see?) Leather armor is worth two points, so a character wearing leather armor without any other AC bonuses would have AC 8. See how that works? Characters who have exceptionally high Dexterity get AC bonuses. For example, a character who has Dexterity 18 gets four bonus points, for a base AC of 6. Better armor, Rings of Protection, and Dexterity bonuses can give a character a pretty good Armor Class. In BG2:Shadows of Amn, the game does not recognize anything lower than AC -10, but it's hard to get an AC that good without cheating.
Back on the subject of hit dice, monsters have a predetermined number of hit dice rather than "levels", but hit dice are kind of like levels. A 4th Level Mage has four hit dice. I think a troll has six hit dice, or maybe it's more. When you see references to "hit dice" in your spell descriptions, that's what it's referring to. Some monsters won't be affected by the lower level spells or even some of the higher level spells. Dragons have over twenty hit dice.
Learning spells and memorizing spells are two different things. To add new spells to your character's spellbook, you need to "write" them into your spellbook by reading a scroll. In order to cast spells, you have to "memorize" them once a day. Click on the icon for your spellbook on the left side of your screen, then click on the spells you want to memorize for the day. The spells you memorize are the only ones you can use that day. To memorize new spells, you have to rest. You can rest as often as you like, even more than once in one day. (The game will tell you that you've been sleeping for eight hours.)
Unfortunately, your characters can't swap spells. In the Baldur's Gate series, a Mage has to find or buy scrolls with the spells you want to put in his spellbook; there's no other way to acquire them. Sometimes monsters drop scrolls, sometimes they're in locked chests, and sometimes you can buy them from a store or a street vendor.
On the other hand, if your character is a Cleric or a Druid, he or she learns new spells automatically when he or she advances in level. For example, as soon as Jaheira is able to use 5th Level spells, ALL of the ones she can use automatically appear in her spellbook. Don't bother looking for other spells for her to use; it doesn't work that way.
As Bloodstalker said, you need to be aware that Specialist Mages cannot use spells from their opposition school(s). For example, a Conjurer can't cast Identify, which is from the opposition school, Divination. Whatever you do, don't play a Transmuter. They can't cast spells from the school of Abjuration, which makes them virtually helpless.
You know what I really think? I think you should play Baldur's Gate (the original PC game) before you play BG2: Shadows of Amn. That's the best way to learn how to play. Things are a lot simpler and a lot easier to learn in BG1, and besides, it's a really good game.
Good luck!
It's true that you don't need to worry about rolling dice to play Baldur's Gate. But as I tried to explain above, it helps to know what hit dice are, how hit points work, and how THAC0 and AC affect your chance to hit (or be hit).Originally posted by Groover
Ive now realised that understanding the mechanics of the dice rolls are not imperitive to play the game. Do you think turn based paying would be a better option to learn in? and if so, how do I swap it over to turn based? i dont see it the options anywhere?
As for playing a turn-based game, there's no way to control that except by using the space bar to pause the game. So don't worry about whether you're using rounds or turns; just use the space bar to pause the game whenever you feel like it.
To be perfectly honest, I'm not quite sure how to respond to that, but you're welcome, Alfie.Originally posted by Groover
Well, what can i say Vondoo, other than THANK YOU very much, youve helped me no end.....in fact if you were a bird Id be asking you for a shag right now!!
once again thank you, but beware, co once I master this, i might challange you to a multiplayer game!!
Cheers Dude!
I'm afraid I don't have much experience with multiplayer games. What I really enjoy is staging "perfect encounters" or, alternatively, experimenting with new ways to defeat my opponents. The computer makes a good playing companion, but I don't think a human companion would sit still for it.
Actually, I wasn't sure if I should tell him I'm a "bird". Sometimes it's best to leave well enough alone.Originally posted by Yshania
@Groover, what makes you think that VonDondu is male? BTW, there are more polite ways of thanking women too
- Baked Goods
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In BG2:Shadows of Amn, the game does not recognize anything lower than AC -10, but it's hard to get an AC that good without cheating.
SPOILER
eh? once you progress to high level (ie over 14-15) is quite easy to have 2 or three characters with AC of greater than -10. Especially if you have vic in your group. The availability of shields with AC bonuses of +4 or +5 are the key there, combined with armour of -1 or -2 and your almost there. once you include rings etc its easy.
Pity is doesnt matter tho, having Korgan with -14 is kinda cool
Plus drow amour rules, but thats not what i'm talking about here.
I guess I should have put a disclaimer in front of my remark about maximum effective Armor Class and explained it a little more clearly. Here's the deal. A guy from TeamBG who seems pretty good at understanding BG/BG2 code told me that anything below AC -10 is treated as AC -10 by BG2: Shadows of Amn, even if the screen shows a lower Armor Class. The items and abilities do what they're supposed to (i.e., they give characters a better Armor Class, with no limit to how low it can go), but the combat tables "stop" at AC -10, so having a better AC doesn't help. I'm not making any of this up, but I do want to make it clear that I'm not the one who looked at the code to verify it; I'm taking someone else's word for it.Originally posted by Baked Goods
eh? once you progress to high level (ie over 14-15) is quite easy to have 2 or three characters with AC of greater than -10...
From what I understand, the effective AC limit in BG2: Throne of Bhaal was changed to AC -20, so if your character has AC -15, it really is better than AC -10.
BTW, the Skald song is stackable. I tested it myself a couple of years ago. I think the lowest AC I achieved in in my testing (while five Skalds were singing) was about AC -32. If you combine that with a Blade's Defensive Spin, you're getting into ridiculously low AC. Too bad it doesn't help.
- Baked Goods
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Sorry if there was any confusion, just pointing out that its is quite possible to have multiple characters with atleast AC -10 WITHOUT cheating, that was all i meant to say yeah bummer bout AC -10 being the lowest effective number.
Altered to AC -20 in ToB aye??, cool, does that mean that with ToB installed my SoA effective max AC is now -20, or is it still -10 until I progress to ToB.
Cheers
Altered to AC -20 in ToB aye??, cool, does that mean that with ToB installed my SoA effective max AC is now -20, or is it still -10 until I progress to ToB.
Cheers
- Yshania
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@Baked Goods, I have two characters now who have AC-10. I am in Chapter 6, and have had ToB installed since the beginning. With the help of Drow Armour I was able to have my characters exceed -10, and even now if I place the ring of Gaxx on Jaheira, she has -12. I think what Vondondu meant was that though it might say -12, it is effectively -10 unless you have ToB installed (I would guess in this case -12 is indeed -12 and not -10 )
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Guinness, black goes with everything.
Guinness, black goes with everything.
Yes, I believe that if you have Throne of Bhaal installed, the maximum effective Armor Class in Shadows of Amn is changed to AC -20. (Sorry I didn't make that clear.) The expansion pack makes lots of changes to Shadows of Amn, including a higher level cap, more spells, High Level Abilities, new weapons, new sounds, etc., and I'm sure it changes the spells tables and the combat tables as well.
....errrm thanks guys, i know I asked for a bit help, but all this has gone way over my head. Im battling through now anyway, and have now escaped the dungeons, and am now in the promenade. How do I know who is best to equip with necklaces and rings?
there are so many stores here, who is best to buy armour off, not that i have accrued much cash yet?
there are so many stores here, who is best to buy armour off, not that i have accrued much cash yet?
- Baked Goods
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At this stage in the game don't worry too much about rushing off and grabing the best gear you cant afford- you will end up getting finding it soon enough anyway.
Save your bling for special items, things you think you might still be using down the trake, i.e, dont go and buy plate armour for someone- easy enough to get without paying for it
A good couple of starter quests are the circus tent in the promenade, and try the copper in the slums district (has a marker on map screen) for others, you will soon enough have plenty of things to do.
Essentially, save now, buy later............
Save your bling for special items, things you think you might still be using down the trake, i.e, dont go and buy plate armour for someone- easy enough to get without paying for it
A good couple of starter quests are the circus tent in the promenade, and try the copper in the slums district (has a marker on map screen) for others, you will soon enough have plenty of things to do.
Essentially, save now, buy later............
Thank u BG, just a another couple of questions tho. I have got quite a few gems now, and bought a bag to put them all in, to what use are they? or should I just sell them?
Also, I keep collecting those little red notebooks, which dont seem to be of too much use other than filling your backpack up. Do i need to keep hold of them?
Also, I keep collecting those little red notebooks, which dont seem to be of too much use other than filling your backpack up. Do i need to keep hold of them?
- fable
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Originally posted by Groover
Thank u BG, just a another couple of questions tho. I have got quite a few gems now, and bought a bag to put them all in, to what use are they? or should I just sell them?
SPOILER...
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Cespenar will upgrade quite a few SoB and ToB items with the proper add-ons. As for jewels, keep at least one or two for each of the following: star sapphire, diamond, emerald, rogue stone, and bejuril. All other generic gems you can safely sell.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
- Baked Goods
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To your earlier question:
Depends on what you have, let me know and maybe i can help you here.
Junk, an interesting read (well, if your really in to RP history), read em once then biff em.
Sell anything (jems) straight away except for the ones Fable mentioned as they take up space.
How do I know who is best to equip with necklaces and rings?
Depends on what you have, let me know and maybe i can help you here.
red notebooks
Junk, an interesting read (well, if your really in to RP history), read em once then biff em.
Cool, as fable already said, you do need a couple to be used in upgrading items etc..., i tend to view gems as my personal piggy bank and end up carry about 4 bags full of precious ones by the end of the game- unnecessary, but means if i really want to buy something but don't have the coin, i can sell my hord.I have got quite a few gems now
Sell anything (jems) straight away except for the ones Fable mentioned as they take up space.