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Question about Shapeshifters

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Thommy_H
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Question about Shapeshifters

Post by Thommy_H »

I just did a little research about the shapeshifter kit and the greater werewolf form.
But I didn't find good references, how the greater werewolf form should work.
For example, some say, the GWW pawl should act like a +3 weapon.
On the BG2 Class guide from Dan Simpson on http://www.gamefaqs.com I read, the GWW pawls act like a +4 weapon.

Can anybody help me with some references, is it in the AD&D manual?

In my current game I have Cernd in my group and I tried to attack the wellknown +4 only guy only with Cernd . . . with the result of weapon uneffective. So the pawl is no +4 weapon.
But the worst thing is, it isn't yet a +3 weapon. When I used Cernd to attack those tougher vampires . . . weapon uneffective.
So I used the NI Explorer and voila, the GWW pawl is a dissappointing +2 enchanted 1d6 piercing weapon.
I know there is the ease of use mod which fixes the pawl but in my opinion (and in the opinion of some others) its a way overpowered.
I know Kevin Dorner is working on a mod which fixes the Dispel magic bug, but I don't know if he is fixing the GWW pawl as a +3 2d8 slashing weapon.
I for myself changed the spcl644.spl file and it worked. Now Cernd is a very good fighter in his GWW form (AC -17 at level 16), he can hit 90% of the foes and if he needs a +4 weapon I transform him into an Earthelemental (HLA).

But the question is, should it work in this way? Is the pawl a +3 2d8 weapon or is there a description, which says it should only be a +2 1d6 weapon (would be frustating and make the shapeshifter a very poor kit)?
Thommy
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Bruce Lee
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Post by Bruce Lee »

I think the greater werewolfs you encounter and fight have paws that are enchanted +3 and do 2d8 damage. I have done what you did before and it seems like a more balanced shapeshifter then the mod which is very overpowered with that regeneration.
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Sulik
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Post by Sulik »

can someone list the stats of the greater werewolf (the one that the druid can transform to at level 13)... just str con and dex would be enough, plus the thaco0 and attacks/damage as well as ac if u know

also does the greater werewolf regenerate like a wolfwere or not?

and this is in the normal game, no mods
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Sulik
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Post by Sulik »

anyone?
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