Is there a Tarrasque?
D&D3's Stoneskin gives you damage resistance that simply stops the first 15 points of damage from every blow. Might be a problem if this thing bites for 4d8+17... Mirror Image will take care of that, though, and I doubt the Tarrasque could get to flying characters
Dealing such a huge amount of damage is a bit of a problem under D&D3 rules (no cheesy triggers and clones), but I do not doubt that a level 20 party could do it.
Dealing such a huge amount of damage is a bit of a problem under D&D3 rules (no cheesy triggers and clones), but I do not doubt that a level 20 party could do it.
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- Kyle Marksteiner
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Ok if you all think that a lone Kensai/mage can't beat a Torrasque, listen to this strategy. The Kensai/mage puts up his protections (blur, mirror image especially and not so much stoneskin since your going by 3 edition which ISN'T BG2!) Then he summons minions to just keep the torrasque busy. He then casts Shapechange and turns into a Mind Flayer! Since the torrasque has intelligence of 3, the Mind Flayer/Kensai/Mage makes extremely short work of it with his intelligence draining attack! (this tactic always kills my tanks because, well, they aren't smart) The Kensai/Mage then turns back to his normal self and casts Wish to keep it dead! WA-LA one dead torrasque! (As a note this would only work in the game and not in a PnP campaign because a mind flayer would not be able to reach the skull of the giant torrasque.)
- TheHellion
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2nd edition stats for the Tarrasque:
@Meerlight, you spew out your strategies as if your kensai/mage can simply cast everything at once. Even a Chain Contingency takes up your action for that round. And to be honest, invisibility spells aren't going to help you; the tarrasque is gargantuan. If it were to charge, it would trample you regardless of where you actually were. And even if you could manage to change into a Mind Flayer, you still have to actually hit the thing to drain its intelligence. I'm not saying the tarrasque would win; I'm simply saying that it's ridiculous to think a mage can beat anything.
Like everything else, I'm sure the tarrasque would be beefed up if it were added to BG2. In a typical AD&D campaign, a -3 AC is almost unheard of, so in BG2, I'd imagine something around -12 or -13 would be appropriate. Likewise for THAC0.Climate/Terrain: Any land
Frequency: Unique
Organization: Solitary
Activity Cycle: See below
Diet: Omnivore
Intelligence: Animal (1)
Treasur: See below
Alignment: Nil
No. Appearing: 1
Armor Class: -3
Movement: 9, Rush 15
Hit Dice: 300 hp (approximately 70 HD)
THAC0: -5
# of attacks: 6
Damage/Attack: 1d12/1d12/2d12/5d10/1d10/1d10
Special Attacks: Sharpness bite, terror
Special Defenses: See below
Magic resistance: Nil
Size: Gargantuan (50' long)
Morale: Champion (15)
XP Value: 107,000
The legendeary tarrasque, for there is fortunately only one known to exist, is the most dreaded monster native to the Prime Material plane. The creature is a scaly biped with two horns on its head, a lashing tail, and a reflective carapace.
The tarrasque is a killing machine and when active eats everything for miles around, including all animals and vegetation. Normal attacks are wtih its two forelimb claws (1d12 each), a sweeping tail lash (2d12 damage), a savage bite (5d10, and also acts as a Sword of Sharpness, severing a limb on a natural attack roll of 18 or better), and two thrusting horns (1d10 each).
Once every turn, the normally slow-moving tarrasque can rush forward at a movement rate of 15, making all horn attacks cause double damage and trampling anything underfoot for 4d10 points of crushing damage.
The mere sight of the tarrasque causes creatures with less than 3 levels or hit dice to be paralyzed with fright until it is out of their vision. Creatures of 3 or more levels of hit dice flee in panic, although those of 7 or more levels or hit dice that manage to succeed a save vs. paralyzation are unaffected.
The tarrasque's carapace is exceptionally tough and highly reflective. Bolts and rays such as lightning bolts, cones of cold, and even magic missle spells are useless against it. The reflection is such that 1 in 6 of these attacks actually bounces directly back at the caster, while the rest bounce off harmlessly.
The tarrasque is also immune to all heat and fire, and it rengerates lost hit points at a rate of 1 hit point per round. Only enchanted weapons of +1 or better have any hope of harming the tarrasque. The tarrasque is also totally immune to all psionics.
@Meerlight, you spew out your strategies as if your kensai/mage can simply cast everything at once. Even a Chain Contingency takes up your action for that round. And to be honest, invisibility spells aren't going to help you; the tarrasque is gargantuan. If it were to charge, it would trample you regardless of where you actually were. And even if you could manage to change into a Mind Flayer, you still have to actually hit the thing to drain its intelligence. I'm not saying the tarrasque would win; I'm simply saying that it's ridiculous to think a mage can beat anything.
"God is a comedian playing to an audience too afraid to laugh." - Voltaire
- Drakron Du´Dark
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A Tarrasque sleeps most of his time and it can be killed (no, he is not the ravenger, that is one of Bhaal avatars that he used).
A terrasque is very big, in Dark Sun, Wake of the ravenger we had to fight it and it was so big that it was take two screens to see it.
And I like to its claws are like vorpal weapons, like the silver sword (that is a vorpal weapon) and he moves really fast.
A terrasque is very big, in Dark Sun, Wake of the ravenger we had to fight it and it was so big that it was take two screens to see it.
And I like to its claws are like vorpal weapons, like the silver sword (that is a vorpal weapon) and he moves really fast.
- Waterdeep city constrution.
- Shadowdale low level adventure module.
- Rashmare /Thay high level adventure module.
- Shadowdale low level adventure module.
- Rashmare /Thay high level adventure module.
Abou the Mind Flayer strategy. I know this rule doesn't exactly apply to BG2 but you have to consider the fact that the Tarasque is COLLOSAL which is the biggest size measurement. The illithid needs to find a way to actually get to the monster's head. Besides, in the description for the mind flayer it says it can only devour the brains of up to Large sized creatures and in those cases it has to find a ay to reach the creature's brain. (the range is fine-diminuitive-tiny-small-medium-large-huge-gargantuan-collosal)
To help you get a perspective on the size of this thing - it's about as big as the most ancient (and therefore most poerwful) dragons - or at least just silver, gold and red ones.
To help you get a perspective on the size of this thing - it's about as big as the most ancient (and therefore most poerwful) dragons - or at least just silver, gold and red ones.
You can never hope to grasp the source of our power. We are forever.
- TheHellion
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A Terrasque is the Ultimate Challenge in D&D ( although maybye some of the Demon Lords/DemiGods are stronger, with more innate abilities ), and it probably should not be taken so lightly that it is thought a single character, of any class, even the vaunted Kensai/Mage, can take it out.
Besides, the Terrasque is completely immune to psionics, as seen in the description, so turning into a Mind Flayer only insures a quicker death.
Besides, the Terrasque is completely immune to psionics, as seen in the description, so turning into a Mind Flayer only insures a quicker death.
"Never, EVER, stop in the middle of a hoe-down"
-Homer Simpson
"For all sad words of tongue or pen, the saddest are these:
It might have been"
-John Greenleaf Whittier
-Homer Simpson
"For all sad words of tongue or pen, the saddest are these:
It might have been"
-John Greenleaf Whittier
Just for everybodies information, I NEVER PLAY KENSAI/MAGE! I think they are too powerful, partly because they are too powerful as their being able to kill a torrasque solo shows. As for a kensai/mage not being able to cast everything at once- THEY CAN. Use chain contingency with the protections and while it goes off use a spell trigger hes prepared with summonswith the summons. After 1 round!!(less if improved alacrity is used) he casts shapechange. Anyway this is a would-be strategy for in the game only! I said a Flayer couldn't get to the brain in a real PnP campaign and with an intelligence of 3 wouldn't the brain be like the size of say... a small cashew? As for the torrasque being immune to psionics.... where did the kensai/mage use psionics again? He isn't using psionic blast just the normal intelligence drain attack (which isn't psionics) Proof of it not being psionics is casting Chaotic Commands on a character then sending him against Mind Flayers. The Flayers still drain your intelligence if they hit.
This thing is totally wimpy compared to the 3E one! If it were in BG2, you could unload some Chain Contingencies with clones, and Horrid Wilting it about 15 times in the space of two rounds. Nothing that 300d8 (save for half, heh) damage wouldn't fix...Originally posted by TheHellion:
<STRONG>2nd edition stats for the Tarrasque:</STRONG>
A Mage that can cast level 9 Shapechange... Let's see... *browses through AD&D Player's Handbook*Originally posted by Rodo:
<STRONG>The illithid needs to find a way to actually get to the monster's head.</STRONG>
[*]Jump
[*]Levitate
[*]Fly
[*]Dimension Door
[*]Polymorph Self (bird or something)
[*]Teleport
[*]Project Image (range 10 yards/level)
[*]Teleport Without Error
[*]Vanish (risky)
[*]Otiluke's Telekinetic Sphere
I'd say the Mage could get there.
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
I understand that this is all hypothetical and such, but you are talking about getting up on the head of a gigantic creature whose teeth are (or used to be in 2nd) equal to sharpness blades. At least in my P&P game, I would reward such courage greatly, but punish such stupidity severly. Hey, on the bright side, great job thinking out side of the box!
R.Carter
R.Carter
Piece of piss
Solo assassin: 50 spike traps, boots of etherealness (to avoid charge) (or maybe ring of flight), wish scroll (use any item)
Tadaaa... shish kebab
[ 07-19-2001: Message edited by: Tom ]
Solo assassin: 50 spike traps, boots of etherealness (to avoid charge) (or maybe ring of flight), wish scroll (use any item)
Tadaaa... shish kebab
[ 07-19-2001: Message edited by: Tom ]
I didn't really bounce Eeyore. I had a cough, and I happened to be behind Eeyore, and I said "Grrrr-oppp-ptschschschz."
Tigger
Tigger
Oh will you AD&D2E people let go of that dated and cruddy convulted game? 3E is superior in every sense, even the Tarrasque is better. And I daresay that BG2 is meant to wean folks off 2E.
As for a kensai/mage taking on a Tarrasque? Bah, that's foolish. Why does the Tarrasue have a CR of 20, when weaker creatures such as ancient wyrms and titans have higher CR's? Quite simply the Tarrasque is not meant to be defeated, as the stats and description in the Monster Manual suggest. Experience is gained, at a CR of 20, for merely surviving an encounter with the Tarrasque. Indeed experience for survival is a standard rule for all encounters in 3E, granted that you're not fleeing the encounter in which case a generous DM may still grant some XP.
As for a kensai/mage taking on a Tarrasque? Bah, that's foolish. Why does the Tarrasue have a CR of 20, when weaker creatures such as ancient wyrms and titans have higher CR's? Quite simply the Tarrasque is not meant to be defeated, as the stats and description in the Monster Manual suggest. Experience is gained, at a CR of 20, for merely surviving an encounter with the Tarrasque. Indeed experience for survival is a standard rule for all encounters in 3E, granted that you're not fleeing the encounter in which case a generous DM may still grant some XP.
I see the right, and I approve it too; condemn the wrong and yet the wrong pursue.
Yet another little point about the mind flayer startegy: Since the Tarrasque is collosal in size - it means it has a brain to match. Remember, it has low intelligence because basically, it's an animal (it's type is magical beast). Even if you could get up there, and you did beat the AC, you'd have to devour quite a bit of brain before you do any actual damage.
On a side note, you could always use your illithid control circlets (in the crpg only of course) and voila - pet Tarrasque.
On a side note, you could always use your illithid control circlets (in the crpg only of course) and voila - pet Tarrasque.
You can never hope to grasp the source of our power. We are forever.
I happen to play real Dnd, so for those that don't know, a Tarrasque is a GIGANTIC monster, only one is known to be in existance in all the knowne planes. It location in the world is unknown and sleeps for up to and over a year, and then comes out to search for food, destroying anything and everything in it's path. As for one at the mirage I don't know, it would be extremly hard battle if there was one.
- gnomethingy
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On the topic of insane monsters.. has anyone heard of this thing or has it simply been made up?
Too me, it seems one of the meanest creatures out there
Corpus, Posteritat
The corpus is an existing creature of any class or race of lvl 22 or above and gains the following skills on tranformation... Btw, there is no maximum lvl to transform only a minumum of 22.
Posteritat
Base Ac -4
Attacks 3
50% mr
Regeneration
Reincarnation
Str 25
THACO varies
Hit dice varies
Str set to 25
Speicial. +7 thaco, +14 to damage, each hit drains 6 lvls, must have +5 weapons to damage, can attack 3 times and cast 2 spells per round, can choose randoms modifiers for necromantic spells e.g, if a victim of a Finger of Death spell succeeds the saving throw, the posteritat can choose how much damage the victim suffers, from the minimum 3 hit points to the maximum of 17 hit points this counts for ALL necromantic spells.
Its undead, but cannot be turned in its lair, if its not killed in one round it regenerates ALL hps, drain 12 lvls of any preist that tries to turn the posterait.
Also a hideous amount of immunities, too long to list asside from yer average undead ones which you all know, things like no time stop, 80% dmg res, immune to death magic and psionics
Now, I think thats worse than a tarrasque.. Considering it could transorm from an incredibly powerfull class and race and at a very high lvl.
Maybe its just my personal fear of lvl drain..
I mean, its probable to have some sort of Kensai / mage corpus of hideous level before transforming.. and that idea scares me
Too me, it seems one of the meanest creatures out there
Corpus, Posteritat
The corpus is an existing creature of any class or race of lvl 22 or above and gains the following skills on tranformation... Btw, there is no maximum lvl to transform only a minumum of 22.
Posteritat
Base Ac -4
Attacks 3
50% mr
Regeneration
Reincarnation
Str 25
THACO varies
Hit dice varies
Str set to 25
Speicial. +7 thaco, +14 to damage, each hit drains 6 lvls, must have +5 weapons to damage, can attack 3 times and cast 2 spells per round, can choose randoms modifiers for necromantic spells e.g, if a victim of a Finger of Death spell succeeds the saving throw, the posteritat can choose how much damage the victim suffers, from the minimum 3 hit points to the maximum of 17 hit points this counts for ALL necromantic spells.
Its undead, but cannot be turned in its lair, if its not killed in one round it regenerates ALL hps, drain 12 lvls of any preist that tries to turn the posterait.
Also a hideous amount of immunities, too long to list asside from yer average undead ones which you all know, things like no time stop, 80% dmg res, immune to death magic and psionics
Now, I think thats worse than a tarrasque.. Considering it could transorm from an incredibly powerfull class and race and at a very high lvl.
Maybe its just my personal fear of lvl drain..
I mean, its probable to have some sort of Kensai / mage corpus of hideous level before transforming.. and that idea scares me
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