I was wondering if there was a possible "walkthrough" of any sorts to this game. I baught this game a while ago because i was highly addicted to an online RPG called Everquest and it seemed kinda like that game in a few sorts. I started to play and got quicky bored because i was really not given any direction where to go and what to do. anyone out there that could possibly help me in any sorts by giving me some sort of direction because i would really like to start playing but i don't have the attention span to just walk around and find what i'm supposed to do.
Thanks for the reply
Morrowind
Morrowind
And I want my anger to be healthy
And I want my anger just for me
And I need my anger not to control
And I want my anger to be me
And I need to set my anger free
And I want my anger just for me
And I need my anger not to control
And I want my anger to be me
And I need to set my anger free
- Bloodstalker
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The game is geared to be that way. There is the main quest which you can follow starting with delivering the package they give you when you start the game. After that, you can kinda just follow along the main quest if you want. The guy you deliver it to will have some work for you to do as the story unfolds.
There are also a lot of factions and guils you can join, such as theive, mage, fighter, temple, etc which have their own quests and rewards assiciated with them. In addition to that, there are three Great Houses you can join which have their own quests and opportunities as well.
The game is deliberatly open ended in the sense that you can do pretty much any path you want, and take as long as you like to finish the main plot. There IS a point to the game behind all the freedom and expanse, but a lot of people get sidetracked (myself included) in doing their own thing.
There is a walkthrough of the main storyline on this site. Another thing you might wanna check out isgamefaqs .
They have a ton of info, including walkthrough of the main storyline, individual guild and faction guides, and hints and info on the other aspects of MW such as Alchemy, Enchanting, Bartering, etc.
There are also a lot of factions and guils you can join, such as theive, mage, fighter, temple, etc which have their own quests and rewards assiciated with them. In addition to that, there are three Great Houses you can join which have their own quests and opportunities as well.
The game is deliberatly open ended in the sense that you can do pretty much any path you want, and take as long as you like to finish the main plot. There IS a point to the game behind all the freedom and expanse, but a lot of people get sidetracked (myself included) in doing their own thing.
There is a walkthrough of the main storyline on this site. Another thing you might wanna check out isgamefaqs .
They have a ton of info, including walkthrough of the main storyline, individual guild and faction guides, and hints and info on the other aspects of MW such as Alchemy, Enchanting, Bartering, etc.
Lord of Lurkers
Guess what? I got a fever, and the only prescription is more cowbell!
Guess what? I got a fever, and the only prescription is more cowbell!