We know, time constraints and all. But now it’s time for additional refinements and corrections!
I’m here to advertise and illustrate a bit the up-coming Refinements Mod, which is nearing release time (ok, we don’t have a hosting place yet, but things will move hopefully!
This project started when I offered to translate in a WeiDU form some of the material T.G.Maestro was producing for his personal use. Of course things are evolved a bit since then (though TGM remains the main “producer” of ideas!).
The first aim of the mod is to provide completely new and fitting HLA tables, specific for each class, and in some cases, for each kit. Old abilities and newly created ones will be used to give each class a truly unique role in the BG2 environment.
But examples are better to explain my meaning.
Fighters will become the only masters of fighting. In original BG2 there is no real reason to play a fighter, since their only advantage over the other classes (GrandMastery) was seriously nerfed, and their High Level Abilities are shared with almost everyone.
We don’t provide the GrandMastery fix, and the fighter table is the only one that’ll remain unchanged, but now Barbarians, Rangers and Paladins will lose some of the most advanced fighting techniques (as Greater Whirlwinds) and will gain new class specific ones:
Barbarians will get Greater War Cry, Hardened Skin, Tireless Rage.
Paladins will get Holy Purge, Exorcism, Righteous Magic...
Or if we want to speak about the other classes, Druids will get Nature’s Wrath, Volcano, Tranquility, and refined versions of the existing ones.
Monks will have truly “monkish” abilities this time, no more “Dragon Breath – like” or other magical effects as it has been seen in other mods.
And so on, up to specific tables for some kits. Rogue tables will be *heavily* modified, but this is not the moment to talk about that...
The second almost ready component is the Sword Angel Kit, a fighter similar to the Kensai somehow, but... different. Among the other things, it has a new kit ability (Spiritual Harmony), and will get its specific HLA table (of course!).
Other components are already planned, mostly involving game balance, but everything that’s cool, stylish, and fitting is in the scope of this mod.
Hope someone will be interested, as we might use even a testing phase...