Could knock-out be explained?
- Loredweller
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Could knock-out be explained?
Well, during h2h - when you send them down, there're some NPC who're keeping standing up no matter how low their health is (and fatigue may be) and some who just stay laying breathing hard after some number of knock-downs (you may even wait for some time if you are not leaving the area). Can somebody explain where the differece is?
TIA
TIA
Loredweller
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- Loredweller
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- UncleScratchy
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Originally posted by Loredweller
Well, during h2h - when you send them down, there're some NPC who're keeping standing up no matter how low their health is (and fatigue may be) and some who just stay laying breathing hard after some number of knock-downs (you may even wait for some time if you are not leaving the area). Can somebody explain where the differece is?
TIA
I assume the ones that just lie there don't regenerate fatigue points quickly so they can't get back up, whereas the one that get up every few seconds have fast fatigue recovery rates. I love h2h fighting but its not practical in a lot of battles. It's fun to use in the Arena and it works well on Umbra. I find it easier to pummel Umbra with my fists and quickly disable him rather than fight him with a sword or hammer (levitating and shooting him full of arrows is to cowardly for my liking). Unfortunately trying to finish someone who is heavily armored with h2h can take a very long time and your mouse clicking finger might go numb in the process.
Possible spoilers:
To disable foes without killing them make a "damage strength" weapon and only hit the enemy until he's to weak to move anymore. For example when you need to rescue the son of the Redoran Councilor being held prisoner by the other Redoran house I first taunt and fight all the guards that could interfer with the rescue attempt. Once they attack me from the taunting I hit them once and retreat. If they follow me I repeat my attack until they are unable to move and then I stop. (If you come within range they will still attack you so stay clear of them once they cannot move). Then I rescue the kid. After I've finished that quest and return to the house with the disabled guards they are friendly again but still can't move and never will unless someone restores their strength for them. Then I just 'admire' them a bunch of times so they love me again. This works best on heavily armored characters. It does not work on archers as even the weakest char can still wield his weapon for some reason.
"The Khajiit mind is not engineered for self-reflection. We simply do what we do and let the world be damned." Quote from the Ahziirr Traajijazeri
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Re: Re: Could knock-out be explained?
Isn't Damage Speed more practical? It works also on light armed/armored NPC, on monsters and on animals.
What an interesting notion! Would never think about it myself. I instead Chameleoned both me and him an just led him out (my usually chameleon set on me and 3x40 chameleon on him from spell and items, even 30 secs is quite enough if you do not dally). There were cries and threats, altogether nothing more. Not only Redoran blood was left unshed, guards ever did not get a punch (at least not from us, Venim might take measures of his own afterwards
)
Originally posted by UncleScratchy
To disable foes without killing them make a "damage strength" weapon and only hit the enemy until he's to weak to move anymore.
Isn't Damage Speed more practical? It works also on light armed/armored NPC, on monsters and on animals.
Originally posted by UncleScratchy
For example when you need to rescue the son of the Redoran Councilor being held prisoner by the other Redoran house I first taunt and fight all the guards that could interfer with the rescue attempt. Once they attack me from the taunting I hit them once and retreat. If they follow me I repeat my attack until they are unable to move and then I stop. ...
What an interesting notion! Would never think about it myself. I instead Chameleoned both me and him an just led him out (my usually chameleon set on me and 3x40 chameleon on him from spell and items, even 30 secs is quite enough if you do not dally). There were cries and threats, altogether nothing more. Not only Redoran blood was left unshed, guards ever did not get a punch (at least not from us, Venim might take measures of his own afterwards
Loredweller
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- UncleScratchy
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Re: Re: Re: Could knock-out be explained?
I haven't played around with damage speed much though I do have a dual damage strength/speed katana that I sometimes use. Unfortunately on animals and lightly armored foes the sword is enough to kill them before you notice any effects from the enchantments. That's why I stick to a simple damage strength dagger. I've been killing the Mournhold guards and Super-Ordinators with it and have outfitted just about every armorer and merchant in Morrowind with pretty red armor or fancy ordinator outfits (of course you have to pretty much give it away but who needs money at this point?). Once they can't move you can finish them off with ranged weapons if you like or do a 'dash-n-slash' on them with a more lethal weapon.
Originally posted by Loredweller
Isn't Damage Speed more practical? It works also on light armed/armored NPC, on monsters and on animals.
I haven't played around with damage speed much though I do have a dual damage strength/speed katana that I sometimes use. Unfortunately on animals and lightly armored foes the sword is enough to kill them before you notice any effects from the enchantments. That's why I stick to a simple damage strength dagger. I've been killing the Mournhold guards and Super-Ordinators with it and have outfitted just about every armorer and merchant in Morrowind with pretty red armor or fancy ordinator outfits (of course you have to pretty much give it away but who needs money at this point?). Once they can't move you can finish them off with ranged weapons if you like or do a 'dash-n-slash' on them with a more lethal weapon.
"The Khajiit mind is not engineered for self-reflection. We simply do what we do and let the world be damned." Quote from the Ahziirr Traajijazeri
"Fusozay Var Var"
"Fusozay Var Var"
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Well, i use combo "dmage strength&speed" quite often. I tried it on weaponry, too. However, i found it rather useless to enchant with it (with possible exclusion of Ebony Staff). Amount you can put on a weapon is such that the number of hits required to see noticable effect is often enough to kill a creature without any enchantment. So i rather use it as a spell (mostly from sneak mode) to fix, say, a Golden Saint in place (damage int/will helps to prevent it to dispel the effects of Soul Trap).
There may be different wievs, though, because i'm jumping to Daedric weaponry only when my skill is near the top and opponents are becoming too tough for steel katanas and dwarven halberds
I use trainers only so far, to get a starting skill to 20-30 and then again near 100 when i wish to level-up and am becoming bored with seeking proper opponents. It explains why i do not go abowe dwarven spears and steel katanas - to raise a skill it's number of hits, not harm what matters. The other style, as i understand, has a goal to get weapon as powerful as possible and then crush the adversary in one blow. In this case they have to have 4-5 Daedra Lords to raise the skill where one is enough for me (and mine has plenty of time to react - if he can being hard whacked
).
There may be different wievs, though, because i'm jumping to Daedric weaponry only when my skill is near the top and opponents are becoming too tough for steel katanas and dwarven halberds
Loredweller
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You can take a heavier weapon and not hold down the attack button as long for the same effect. The only difference is that you can hit harder when you feel like it. And that you have to lug around a much heavier weapon, of course.
At any rate, I found my Long Blade hit 100 soon enough. I'm not even halfway into the game now, although I've followed many sidetracks.
At any rate, I found my Long Blade hit 100 soon enough. I'm not even halfway into the game now, although I've followed many sidetracks.
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
- Loredweller
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Originally posted by Xyx
You can take a heavier weapon and not hold down the attack button as long for the same effect. ...
I already am hitting as light, fast and often as the weapon permits
And, since my use of trainers is very restricted (with Endurance as exception, i struggle to max it ASAP one or another way), i'm changing weapon classes often. Universal soldier, so say.
Loredweller
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- UncleScratchy
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h2h gloves of damage attribute
This thread just gave me inspration to try something for h2h combat. Inchanted daedric gauntlets, perhaps one that damages strength and the other that damages speed when strikes. Or gauntlets that mimic the Black Hands Dagger from the Morag Tong that blinds and drains health (god that is one lethal weapon). I think I have a pair lying around somewhere, I'll have to give it a try.
This thread just gave me inspration to try something for h2h combat. Inchanted daedric gauntlets, perhaps one that damages strength and the other that damages speed when strikes. Or gauntlets that mimic the Black Hands Dagger from the Morag Tong that blinds and drains health (god that is one lethal weapon). I think I have a pair lying around somewhere, I'll have to give it a try.
"The Khajiit mind is not engineered for self-reflection. We simply do what we do and let the world be damned." Quote from the Ahziirr Traajijazeri
"Fusozay Var Var"
"Fusozay Var Var"
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i thought about it myself, altogether i fear the gauntlets aren't counted as weapon, so there might be no reaction on contact with adversary. Well, i'm going to check ... So it is
Wolf right gauntlet (i cannot see the principial diference with Dadric) doesn't have a choice "on strike", sorry
However, H2H is a fun. It's taking your time, of course, however you can make a bunch of skill levels during one fight, esp. if you choose decent opponent. A bit ago i enjoyed the boxing with Daedra Lord (had 10 level raise), and then with Golden Saint
However, H2H is a fun. It's taking your time, of course, however you can make a bunch of skill levels during one fight, esp. if you choose decent opponent. A bit ago i enjoyed the boxing with Daedra Lord (had 10 level raise), and then with Golden Saint
Loredweller
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- Loredweller
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Just at the beginings have spare healing and (if adversary is fighting with bare hands as well) fatigue potions and wear the Boots of Blibding Speed (H2H related attribute is the Speed, you know). Also some Agility boost may be useful, the diference in Agility has strong impact on who's knocked down (with any weapon).
Loredweller
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