Originally posted by Hashashin
Well...
Thanks a lot!
1) Monk
Do I need str 18 and dex 18? Or just Dex and Weap. Finesse?
Do I need Int ?
It depends upon your playing style. If you're looking to multi-class a Monk of the Old Order to Rogue, it may work. I would suggest this after you've finished a game with a more normal party.
2) Fighter/Barb
I'll take the Half-Orc
Do I need Dex / Int / Wis ?
Dex and Wis: Yes, but only about 12 of each to start, and increase Dex to 14 or 16 to add to armor class. You gain an additional stat point every 4 levels, and (if yo gain enough) you main gain 4 or more by the time that you (if you feel up to it) take your party into Heart of Fury mode.
Int is not as important, but only if you want many skill points. Still, that may not be your main goal.
Minor
S
P
O
I
L
E
R
There are Mind Flayers at one point in the game, so don't make Int too low. Keep it at about 8, unless you're looking to gain a feat that requires a certain Int score. Still, a plain Fighter might be a warrior with 12 Int at creation.
3) Sorceror
How much Int / Wis ?
Int should be at least 12, but you may want to go higher for having enough skill points in Alchemy, Knowledge (Arcana), Concentration, and Spellcraft. Wizards often have less of a problem with that. Wis is really up to you, since it mainly works for Will saving throws (against mind-affecting spells) for arcane spellcasters. You may want to take some points from that (have it with 6 being the lowest you go) to add to Int, Dex (for armor class) or Con (for health points and concentration checks).
4) Rogue
Well...single class
Yep. Definitely give them Weapon Finesse as well. This will make their sneak attacks with small weapons (IIRC, though, it may only apply to short swords and daggers) more powerful.
A question : while playing, I wasn't able to find how to see my attacks (damage, number, chance to hit)
I can just see my sav. throws
That's a tough one. You may want to go into the feedback part of the menu for that.