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Weapon enchantments?

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Xyx
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Weapon enchantments?

Post by Xyx »

Got myself a nice Daedric Dai-Katana to hurt people with. While fiddling with enchantment options, I found I could either give it a few points of Absorb Health, a decent amount of elemental damage or maybe one point CE Strength. Not a lot of flexibility there.

One problem with Cast on Strike is the horrible "Weapon has no more charges" spam. I hate it when that happens. But CE Strength for only one point? Yay.

Any suggestions on what to do with such a weapon?
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Post by UncleScratchy »

Go for the cast on strike. One lousy CE point in fortify ability isn't going to do much for you in a fight. Besides, the dai-katana will still kick butt when its out of charge. Use petty and lesser soul gems or Azura's Star to recharge it or rest for 24 hours. Also carry a couple of backup weapons with you such as a wakazashi (very fast and holds more charge than a dai-katana). I'm partial to paralyze enchantments of heavy/slow weapons as it can buy you time while you wind up for the next blow (use a full wind up blow for max damage but its a bit time consuming). Unfortunately you will meet some enemies that have a pretty strong Reflect ability and with a paralyzing or elemental damage weapon you essentially end up killing yourself as the damage is reflected back on you. For that reason I would recommend a cast on strike Calm Humanoid enchantment. Each time you successfully hit the enemy he becomes friendly for a second and won't attack for that round allowing you to wind up and smack him again. If he does have Reflect going for him it won't hurt you. This is a great enchantment for a daedric hammer. I haven't messed with Calm Creature enchantments much as the hammer usually kills them with one blow.
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Post by Xyx »

Winding up really pays off when you knock your enemies to the ground. You get another free shot, which is usually the last. Can't do that with chip attacks.

Does Calm Humanoid work on the baddest baddies? It's not like random bandits give me a hard time, so I don't want to tweak my weapon just for them.

CE Strength, even 1 point, helps do more damage and carry more trash. And recharging is such a bore... means I'd have to start soul trapping things.

Does the absorb health thingy reflect? I play Atronach Breton, so I'm usually not too worried about stuff bouncing.
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Post by UserUnfriendly »

Hi Xyx!!!

the two best enchantments for weapons are...

damage strength, not absorb...

and chameleon...

huh????

damage strength is great. cast on strike, maximize the effect, and hit several times with it on anyone you don't like...their strength is damaged, so after only a few hits, they can't move, even lift their own weapons...now you can use them as targets, to improve your marksman skills, or switch to a weapon you want training on, and use them on the helpless ascended sleeper... :p :p :p

chameleon, that's actually a much funnier one...100%, cast on self when strike, for only about half a second duration...

click on the mouse to draw the sword back, and as long as you release it after the duration of the chameleon spell cast on yourself, instant critical damage!!!

somehow, the game engine thinks that because of the chameleon cast on self when you strike, almost every strike you'll make with that weapon will do critical damage...this is awesome on a daedric battle axe...

oh, and the chameleon cast on strike is cheap enough to allow you to add another spell...

you can have multiple enchantments on your weapons as long as you put the cheaper enchantment on first, it will cost less total that way...i can't remember the exact order, but i think i once managed a critical strike ebony staff with 40 points of damage strength...
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Post by UserUnfriendly »

oh yeah...the higher your enchantment skill is, the less each strike will cost you...

the number of charges a weapon has is dependent on the creature soul...this is why you should always use golden saints, or ascended sleepers with weapons and limited charge items...like an exquisite ring of blasting, which is my favorite...

damage strength 10 ft radius for 1 second at ranged...i think around 20-40 points, incapacitate a dremora in 3 shots...then walk up to him, laugh and bash it to death....

calm humanoid is very fun..but don't work on undead...or demons, so i rather avoid them myself.. :cool:
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Post by Xyx »

Nice tip about the Chameleon... :D I'll be certain to try that. Are you sure a lowly 12 point daedric dai-katana can hold a 100 point Chameleon effect and still have plenty of uses to spare so I'll actually be able to use it without having to hunt for souls?

Since my Enchantment skill sux0rz and I don't feel like going through all the hassle of making a hundred potions to boost my Intelligence, I'll be going to a shopkeeper. Are they any good in keeping the charge cost low?
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Post by UserUnfriendly »

Originally posted by Xyx
Nice tip about the Chameleon... :D I'll be certain to try that. Are you sure a lowly 12 point daedric dai-katana can hold a 100 point Chameleon effect and still have plenty of uses to spare so I'll actually be able to use it without having to hunt for souls?

Since my Enchantment skill sux0rz and I don't feel like going through all the hassle of making a hundred potions to boost my Intelligence, I'll be going to a shopkeeper. Are they any good in keeping the charge cost low?


its the duration...even though you pick 100% chameleon, by setting the duration as small as possible, you keep it nice and cheap...shopkeepers can squeeze the max out of any enchantment project, their enchantments are almost always better than yours, unless you're using a potion cheese...and the cast charge of a blink sword is very very low...around 4 points, if i recall correctly for 50 enchant skill...this is how i crammed in there a 16 point damage strength spell into a daedric battle axe...with blink sword capabilites...

urm...top of tel branora, you need levitate to fly up...you can find someone to teach you summon golden saint. then you go back, and have a shop keeper make you an extravagant ring of summon golden saint, with enough duration to trap their souls...you really want azura's star for a soulgem.... :p :D
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Post by Xyx »

Xyx's Blinkblade has just dealt critical damage to an unfortunate Golden Saint thanks to this great suggestion. :)

Got any good tips for armour? I now have the star and a Golden Saint amulet, so I kinda have some options. :D
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Post by UserUnfriendly »

actually the best armor in the game, if your med armor skill is high enough is ebony mail...the one you get if you finish the tribunal faction quests...hard quests, but love that armor...

you get better protection than the dragon bone, cause the fireshield adds to your defenses, and its a lot lighter...

of course the dragon bone makes you look cool...

best armor and helms are those in the game...

what you want to enchant are pants, shirts and amulets and rings...they all carry a heavier charge than armor can...

like i said, an exquisite ring of ranged damage strength spell...fire a quick volley into someone, then walk up to them, taunt them...and slowly bash to death....

the best armor are probably the dragonbone, cause the secret master for heavy armor is easy to find, or the ebony chain cuirass...

generally the things to make are amulets and rings and clothes to heal, chameleon, levitate, water walk, and night eye...all constant effect, of course.

other useful items are cast on use find key, find enchantment, find animal,(great for dungeon treasure hunts) telekinesis (rob from 100 feet away!!!) and i am very fond of rings that cast on use creates summoned weapons...(warning, do NOT make constant effect summoned weapons!!! you can't get rid of them once you make them constant effect and you repair them...very annoying to me...) :p :p :p
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Post by Sojourner »

Originally posted by UserUnfriendly
damage strength is great. cast on strike, maximize the effect, and hit several times with it on anyone you don't like...their strength is damaged, so after only a few hits, they can't move, even lift their own weapons...now you can use them as targets, to improve your marksman skills, or switch to a weapon you want training on, and use them on the helpless ascended sleeper... :p :p :p

chameleon, that's actually a much funnier one...100%, cast on self when strike, for only about half a second duration...

click on the mouse to draw the sword back, and as long as you release it after the duration of the chameleon spell cast on yourself, instant critical damage!!!


Damage Strength has serious negative effects when you deal with enemies with high Reflect - such as a certain annoying elf in Mournhold.

Now, that Chameleon on Strike reeks of serious cheese. I'm going to go try it. :D
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Post by UserUnfriendly »

oh yeah...that's another thing about blink blades, a enemy's high reflect or absorb or resistance means precisely didly against a powerful blinkblade...

are you sure a cast on strike can be reflected??? i seem to recall that its not reflected...hmmm...

well, i do know you can have a cast on self on strike and a cast on touch on strike on the same weapon, but if you want to follow the theme...

a cast on self blinkblade and cast on self fortify strength spell should work well...if the first crit strike don't do the trick, you get stronger for the next swing...hehehheh!!!

oh yeah...here is another cheesy item i've mentioned here in the past...a constant effect dispell ring or belt...

any damage spell cast at you or any poison spell that does damage over time is instantly dispelled, and a constant dispell field on you will blunt or even render harmless most magical attacks...a single point of dispell will make you COMPLETELY invulnerable to any damage over time spells...

of course, you can no longer cast beneficial spells on yourself while wearing a dispell item, simply take it off, and then you can use heal magics, restore magics and drink potions...

better than being a atronach breton...

constant effect items you normally have will still work correctly... :p :p :p

"Now, that Chameleon on Strike reeks of serious cheese. I'm going to go try it."

well, i did come up with it...what did you expect??? :D :D :D
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Post by Xyx »

Being an Atronach Breton does have the (huge) added advantages of being able to wear the Boots of Blinding Speed without being blinded, sucking up spells for magicka and not having to fear any initial blasts either (whereas the dispel thing only protects against stuff with a duration).

I use the Lord's Mail myself. Comparable protection to the Dragonbone thing but lighter, and Imperials consider me to be "in uniform". :)

But seriously, I'm already lugging around the various tools of the trade like amulets to fly or open locks. Plenty of inspiration for that. But what should I put on my pauldrons and greaves? They have very few enchantment points, so options are kinda limited there.
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Post by UserUnfriendly »

Originally posted by Xyx
Being an Atronach Breton does have the (huge) added advantages of being able to wear the Boots of Blinding Speed without being blinded, sucking up spells for magicka and not having to fear any initial blasts either (whereas the dispel thing only protects against stuff with a duration).

I use the Lord's Mail myself. Comparable protection to the Dragonbone thing but lighter, and Imperials consider me to be "in uniform". :)

But seriously, I'm already lugging around the various tools of the trade like amulets to fly or open locks. Plenty of inspiration for that. But what should I put on my pauldrons and greaves? They have very few enchantment points, so options are kinda limited there.


oh...silly me...

ok, quite simply i typically use a saint, so the item has a 400 charges, and squeeze in the biggest damage strength ranged spell i can fit in...

and use them as machine guns...drain pauldrons, switch to blink blade, and play the game for a while...rest if i need to, or expend a filled soul gem i run into every once in a while, but if an item holds low charges, its not going to be worth putting a powerful enchantment on it, so i go for a small spell with a lot of charges, and use it like a machine gun to soften up a particularly tough monster, before closing into melee range...

since pauldrons don't hold much of a charge, the spell damage and charge cost will be small... but sure came in useful when i killed vivec... ;) ;) ;)

:p
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Post by Xyx »

Glass Pauldrons: 1 enchantment point. :0

Any suggestions for that?
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Post by Sojourner »

TES. :p
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What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
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Post by UserUnfriendly »

Originally posted by Sojourner
TES. :p


:D :D :D

exactly!!! ;)

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Post by Xyx »

Since I'm already so uber powerful (at level 9 :D ) that I'm pressed to find challenge, I think I'll pass on that.

Any other suggestions?
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Post by Darth Anubis »

Ebony staffs are the best for enchanting, but personally I like the scimitars and Daedric Claymores since they look cooler.

I do combinations, like weakness to fire and fire damage, but mostly weakness to magic and then drain health, and I make it do that upon strike.
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Post by Xyx »

Is an enchanted ebony staff superior to an enchanted daedric daikatana?
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