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A bug about Sorcerers?

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techtonic
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A bug about Sorcerers?

Post by techtonic »

In the ToB game manual, it states that the number of spells he can cast per day is 6 (at least at level 4 for first level spells). So my sorcerer is level 12 and the maximum spells per day he can cast is 5 for the spells from levels 1 to 4... Is this supposed to be this way?
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Luis Antonio
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Post by Luis Antonio »

Aint it cause of low stat of yer char?
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Xyx
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Post by Xyx »

Spell progression deviates from the manual at some levels. Dunno which of the two is bugged...
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
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Luis Antonio
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Post by Luis Antonio »

Originally posted by Xyx
Spell progression deviates from the manual at some levels. Dunno which of the two is bugged...


Perhaps one of the bugfixers (official SoA & ToB updates or Baldurdash) will help you.
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Xyx
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Post by Xyx »

The Ease of Use mod (all components are optional) includes a spell progression fix by Gebhard Blucher.
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
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techtonic
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Post by techtonic »

actually, it's ok, I reached lvl 13 and noticed I now have 6 lvl 1 spells to cast. As long as I have them (and the ones after, which is a tad more important), everything is all right
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JackOfClubs
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Post by JackOfClubs »

The Ring of Wizardry and Ring of Acuity will get you an additional spell in certain levels. These are must-haves for Sorcerors, IMHO.
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Xyx
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Post by Xyx »

Ring of Acuity gives only low-level stuff. Not really worth the ring slot if you ask me. Maybe it is if you have multiple mages, though.
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
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Post by UserUnfriendly »

Originally posted by Xyx
Ring of Acuity gives only low-level stuff. Not really worth the ring slot if you ask me. Maybe it is if you have multiple mages, though.


item upgrade mod combines rings of wizardry and acuity and metaspell amulet to make a killer item that increases all spells per level by one extra up to level 7....really really nice item... ;) ;) ;)

too bad the ring of wizardry doesn't double the number of 1 st level spells like in baldur's gate...then everyone would be a wildmage... :p :p :p
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fable
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Post by fable »

Originally posted by Xyx
Ring of Acuity gives only low-level stuff. Not really worth the ring slot if you ask me. Maybe it is if you have multiple mages, though.


But there may be a time when that one extra low level spell can come in handy, particularly in combination with other, much higher level spells. I killed one dragon after removing all its spell protections in part with the aid of Magic Missiles. No, this isn't typical, but it can be very useful in a pinch. Even in ToB, where most battles resolve into "my blast is larger than your blast."
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