Please note that new user registrations disabled at this time.

Turning Ajunta Pall (spoilers)

This forum is to be used for all discussions pertaining to BioWare's Star Wars: Knights of the Old Republic.
Post Reply
User avatar
tractrpl
Posts: 21
Joined: Sat Nov 29, 2003 8:22 pm
Contact:

Turning Ajunta Pall (spoilers)

Post by tractrpl »

For the life of me I can't turn Ajunt Pall back to the light side. Does anyone know of an easy way to do it?
User avatar
ZviX
Posts: 11
Joined: Fri Dec 12, 2003 1:40 pm
Contact:

Post by ZviX »

and what the **** do I do with his sword ??? I did not wanted to give away, because when I gave it away, carth told me something like, you better keep it, it can be handy ....

:S
User avatar
tractrpl
Posts: 21
Joined: Sat Nov 29, 2003 8:22 pm
Contact:

Post by tractrpl »

Give Shardaan the wrong one, the silver lined one worked every time, and Master Uthar will kill him for being stupid. You don't have to do everything you possibly can in the valley to gain enough prestige, so you don't have to tell him about the blade. But, if you do, you'll simply get it back when you kill him later on.
User avatar
Big Brother
Posts: 61
Joined: Fri Dec 05, 2003 9:26 pm
Contact:

Post by Big Brother »

Originally posted by tractrpl
For the life of me I can't turn Ajunt Pall back to the light side. Does anyone know of an easy way to do it?



Having a high persuade helps.
\ \/ /| |) )/ /\ \\ \/ /..................| |) )/ /\ \\ \/ // /\ \| |) )
/ /\ \| |) )\ \/ // /\ \..................| |\ \\ \/ // /\ \\ \/ /| |\ \
Jedi.net
Kotor Fan Fic
User avatar
Adm. Pellaeon
Posts: 104
Joined: Wed Dec 10, 2003 3:13 pm
Location: Valley of the Sun
Contact:

Post by Adm. Pellaeon »

Better yet, kill Shaardan (especially with HK-47 in your party) for his teremity. You can do this as either a Darksider or Lightsider ... I didn't see any Force Points awarded either way. Tricking him with any of the other swords is fine, but you get 500-600 XP if you kill him and only a nifty scene if you delude him. (I've never seen what happens if you actually give him the real sword ... I'm not interested in helping Shaardan.)

If you want to turn the sith ghost back, like Big Brother said, you need to have a high persuasion, but you need to make sure you choose the goody-goody responses (references to forgiveness and the Jedi Code always seem to do the trick).

As for the sword, Carth is right ... keep it! It's a killer (pun intended) double-bladed sword, and although your two-weapon style Jedi (Bastila, maybe you, maybe Juhani) don't need such a thing, it's a great weapon for Carth if you get into a close-quarters fight. If you haven't yet finished the game, I won't spoil it, but there'll be points where Carth benefits from a powerful meele weapon ... and that blade really fits the bill.
You will never find a more wretched hive of scum and villainy. We must be cautious!
Post Reply