Well, for Christmas my wife and daughter gave me the complete set of Neverwinter Night games, so I created a Rouge/Fighter and due to the precious nature of Skill Points was wondering what Social Skills were worth training in considering that I play a Chaotic Neutral character that is sliding towards Good.
I've definantly training in Persuade to the point of spending Two Feats (Skill Focus and Silver Palm for a total of +5.) on increasing my rating as well as having an excellant Charisma. (Everyone I speak to seems to think I'm of nobel Blood.) but was wondering whether Bluff and Imtimidate are even worth training in considering that in the First Campaign I haven't yet found usage for them that I would consider "Good". (My character simply can't bring herself to con people into buying false cures and the like, hence her slide into Goodness.)
I was also wondering whether the same held true in the other Two Campaigns, or if a wider training in Social Skills other then extreme Pursuade would come in handy or not?
AS an Side Note, I was wondering if there were any actions in the First Campaign that would finish sliding my Character towards Chaos (Or Law), thus far I'm stuck at a Law/Chaos Rating of 15. (If there isn't then I'm not opposed to using the Debug Mode to alter my Alignment if someone would be so kind as to list the command to do so.)
Thanks,
Social Skills
I started playing NWN this Christmas and don't know much about the game yet.
The only thing I have noticed is that if you don't accept the offered payment for completing a quest, your alignment changes towards good. However, I don't think it is related to Chaotic/Lawful path, but rather towards Good/Evil.
Could someone verify that?
The only thing I have noticed is that if you don't accept the offered payment for completing a quest, your alignment changes towards good. However, I don't think it is related to Chaotic/Lawful path, but rather towards Good/Evil.
Could someone verify that?
• "You cannot pass."..."I am a servant of the Secret Fire, Wielder of the Flame of Anor, You cannot pass. The dark fire will not avail you, Flame of Udun. Go Back to the Shadow! You cannot pass."
Gandalf the Grey
Gandalf the Grey
True. In the first game (full Neverwinter Nights) there were very few options for alignment change - in fact I believe it focused entirely upon Good/Evil slide (a few refusals of payment etc. got you Good alignment points.
In the two further games Shadows of Undrentide I remember as having a lot more alignment changes - it really hammered in on that, which was nice.
Hordes of the Underdark, however, I'm not too sure yet, I've only just started...
In terms of Social Skills, my Paladin used a heck of a lot of it, and I really pumped that skill up. Out of my 2 skill points per level, one was healing, the second persuade.
Any help?
In the two further games Shadows of Undrentide I remember as having a lot more alignment changes - it really hammered in on that, which was nice.
Hordes of the Underdark, however, I'm not too sure yet, I've only just started...
In terms of Social Skills, my Paladin used a heck of a lot of it, and I really pumped that skill up. Out of my 2 skill points per level, one was healing, the second persuade.
Any help?
Perverteer Paladin
I always take some ranks in Persuade when I can spare it. Persuade is usable for getting quests outside class-restriction (in some occasions), higher rewards etc.
I don't see many important skills in NwN (don't know of HotU yet, haven't bought it), so I usually have enough skillpoints regardless of what class I play
I don't see many important skills in NwN (don't know of HotU yet, haven't bought it), so I usually have enough skillpoints regardless of what class I play
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