Please note that new user registrations disabled at this time.

Archer or Paladin

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.
User avatar
Screaming Johny
Posts: 183
Joined: Mon Sep 23, 2002 11:00 am
Location: Calgary
Contact:

Post by Screaming Johny »

One question for you Mr. Vegas, who will you have in your party?

If you have no other tanks, then the Palidin is the way to go. (I personally prefer the Undead Hunter as well.) Plate armour + holy avenger, this guy has little trouble with most fights.

If you have a tank or 2 to distract the enemies, then look at the Archer. He is a great sniper, but shouldn't get into fights if at all possible.

Another consideration for you is that there is a Palidin NPC (an inquisitor). There is no Archer NPC (unless you use SK to hack an existing NPC or do a 2 player game).

If the Paladin and Archer are your 2 favourite characters, then I suggest you put one of each in your party. Then if you get bored with one, you can concentrate on the other for a while.

Hope this helps.
User avatar
Shin Jaon
Posts: 132
Joined: Mon Jun 16, 2003 12:32 pm
Contact:

Post by Shin Jaon »

I always made Yoshimo my main ranged fighter, for good reason. I always keep Edwin away from the battle and use his minor meteor strike when I choose. From my personal experience, it's always good to have 2 tanks and a strong cleric, like Jaheira, up front, if you are like me and preffer 5 fighters instead of 6 or 4 you have room for a ranged fighter and mage, Edwin or Aerie is my best choice. You may be more exp than me, I'm just putting in my 2 cents. Also Kensai/thief is a good idea. However I never understood how dual class works really, maybe someone could tell me...
User avatar
nephtu
Posts: 989
Joined: Wed Mar 06, 2002 10:38 am
Location: Bellevue, WA
Contact:

Post by nephtu »

Dual class

To dual class a character, you must be a human. You play your first class (kensai, in this case) to level 9 or 12 or whatever. Then you select the dual classs option, & switch to, say, mage. TO do this, you require, IIRC 16 STR, and 17 INT.

Anyway, you are now a single class level 1 mage, except the hitpoints you had as a fighter. You can select a mage usable weapon, spells, etc. You will level normally as a amge, but your fighter abilities will never increase again - once you gain one level higher mage than you were as a fighter, you can use BOTH fighter and mage skills, inclusing your Kensai THACO, weapon skills, special abilities, etc.

Dual classes must be valid multi-classes, so you can't dual a sorceror, paladin or monk, for instance. To a certain degree, restrictions of either or both classes may apply. A Kensai/mage can't wear armour such as bracers, but can use weapons a single class mage couldn't.

Does that help?
I have given up all lesser evils as inadequate to my purpose.
User avatar
Shin Jaon
Posts: 132
Joined: Mon Jun 16, 2003 12:32 pm
Contact:

Post by Shin Jaon »

Very much Neftu, thanks a lot...
User avatar
Sir Redweed
Posts: 87
Joined: Sun Jun 15, 2003 10:11 am
Location: Cumberland Gap, TN
Contact:

Post by Sir Redweed »

I would prefer a Paladin. Startled? Your PC is supposed to be the leader of the group, if not soloing. Who better to do this than the Paladin, leader of men.

Of course I'm biased in this answer but oh well.



What doesn't kill you will make you stronger.
What doesn't kill you will make you stronger!!
User avatar
Shin Jaon
Posts: 132
Joined: Mon Jun 16, 2003 12:32 pm
Contact:

Post by Shin Jaon »

or try to backstab you ;)
User avatar
Olmer
Posts: 29
Joined: Sat Dec 27, 2003 8:43 am
Location: Poland, Bolków
Contact:

Post by Olmer »

I think that the most powerful characters in BG2 are dual-classed kensai-thief, warrior-mage, warrior-cleric. Archer is very powerful with Gesen's bow but... you need to consider taking the most powerful characters... I prefer having balanced party, which I can enjoy, not the strongest one. This is RPG game at all and most important is to have fun and "feel" your character so I can take even proffesion, that is really weak, if I "feel" it (and I am doing this).
User avatar
Olmer
Posts: 29
Joined: Sat Dec 27, 2003 8:43 am
Location: Poland, Bolków
Contact:

Post by Olmer »

Originally posted by Shin Jaon
I always made Yoshimo my main ranged fighter, for good reason. I always keep Edwin away from the battle and use his minor meteor strike when I choose. From my personal experience, it's always good to have 2 tanks and a strong cleric, like Jaheira, up front, if you are like me and preffer 5 fighters instead of 6 or 4 you have room for a ranged fighter and mage, Edwin or Aerie is my best choice. You may be more exp than me, I'm just putting in my 2 cents. Also Kensai/thief is a good idea. However I never understood how dual class works really, maybe someone could tell me...


But Jaheira isn't strong cleric at all...
User avatar
nephtu
Posts: 989
Joined: Wed Mar 06, 2002 10:38 am
Location: Bellevue, WA
Contact:

Post by nephtu »

Oh, picky..

I suspect our friend Shin ment strong healer, which "miss Jaheira" certainly is.
I have given up all lesser evils as inadequate to my purpose.
User avatar
Shin Jaon
Posts: 132
Joined: Mon Jun 16, 2003 12:32 pm
Contact:

Post by Shin Jaon »

That's one of the only reasons I ever enjoyed using her, her summoms and her healing, especially resurection spell. She's like my personal frontline medic. I also enjoy her as a good romance, I have some strange romantic/personal attachment to her.
User avatar
Olmer
Posts: 29
Joined: Sat Dec 27, 2003 8:43 am
Location: Poland, Bolków
Contact:

Post by Olmer »

It's good for you to know that Jaheira cannot cast the best healing spell - Greater Restoration, so the best NPC to heal is probably Aerie with Vecna's Robe (but you probably want to give it to single class mage...)
User avatar
Demonspoon
Posts: 25
Joined: Mon Jan 19, 2004 10:16 pm
Location: New Zealand
Contact:

Post by Demonspoon »

I think the inquisitor is better than the undead hunter by far. I admit that dispel magic is pretty basic but inquisitors can cast it instantly which is a real help when in the middle of battle. Also, when i played with Keldorn i found that for some reason his dispel was better than the wizard ones. It got rid of stuff like myconid confusion which my wizard couldn't remove. True Sight cast instantly is so useful if a mage suddenly goes invisible.

Undead hunters bonuses arent that great. Negative plane protection is only lvl 4 so immunity to lvl drain isn't that useful. And provided you are protected, undead are pretty useless anyway, except for vampire charm, which UD hunter cant stop.
Post Reply