What is the most effective attack/feat when using a DB lightsaber??
I've been using the power attack while going through the game, is it the most powerful?
And what is the best armor in your opinion?
I prefer the Heavy Exoskeleton from Yavin slightly over Calo's. Of course untill you get Darth Revans robes
And on a side note wth does the "Keen" enhancment mean? Its on the nextor crystal I think.
Thanks!!!
*SPOILER?*Most Effective attack(feat) for lightsaber? Best Armor?
- Stilgar
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On all your questions, the awnsers are "it depends on the situation"Originally posted by Darkn00b
What is the most effective attack/feat when using a DB lightsaber??
I've been using the power attack while going through the game, is it the most powerful?
And what is the best armor in your opinion?
I prefer the Heavy Exoskeleton from Yavin slightly over Calo's. Of course untill you get Darth Revans robes
And on a side note wth does the "Keen" enhancment mean? Its on the nextor crystal I think.
Thanks!!!
For attack powerattack works great agains heavy and hard enemy's. But agains easyer enemy's i found flurry to be very handy to (but the extra attacks can be gained by masterspeed).
As a jedi I always prefere jedi robes so i can use jedipowers. And armor depends on my dex. With high dex the lightexoscaleton can be better then the heavy version.
And finally keen means you have a bigger chance of scoring a criticalhit!
PS Welcome to the board
I do not have the touch, nor do I have the power.
- fable
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Think about this for a moment. If the best attack simply depended upon the kind of weapon you use, each attack would have a corresponding weapon, and everything would be extremely linear. Would you truly want to play such a game?
In KotoR, the best attack depends on a wide variety of factors: 1) the kind of enemy you're facing. 2) Their numbers. 3) Their favored attacks. 4) Your party members at the time. 5) What weapon you're using. 6) What mods it has. This includes, if a light saber, what crystals it has. 6) What auxillary attack modifiers you're using (stimulants, mines, grenades). 7) What potential auxillary healing modifiers you have available (medpack types, numbers, force powers).
Add them all up, shake well. Then analyze the strategy you should apply at any given moment in any particular battle.
In KotoR, the best attack depends on a wide variety of factors: 1) the kind of enemy you're facing. 2) Their numbers. 3) Their favored attacks. 4) Your party members at the time. 5) What weapon you're using. 6) What mods it has. This includes, if a light saber, what crystals it has. 6) What auxillary attack modifiers you're using (stimulants, mines, grenades). 7) What potential auxillary healing modifiers you have available (medpack types, numbers, force powers).
Add them all up, shake well. Then analyze the strategy you should apply at any given moment in any particular battle.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
In terms of a lightsaber, the most appropriate attack generally depends on the saber and your bonus damage. For a double-bladed saber, power attack is essentially a straightup +40 damage. But if your attacks do 27-55 or somesuch anyway, then your damage average will be much the same using flurry. If you have a weaker saber or less strength, power attack is usually better.
Critical strike is totally different. Firstly it's a wildcard. You can never be sure you'll threaten a critical, and if you do, you don't know if you'll make your critical roll. It has much more potential than either of the other two attacks, and in fact statistically, at least with a single saber and a nextor, it's probably better.
As a general rule, you can't go wrong with master flurry because its penalties are so insignificant and a well-made character should have a high enough damage average to put power attack's usefulness into question anyway. But have a think.
Critical strike is totally different. Firstly it's a wildcard. You can never be sure you'll threaten a critical, and if you do, you don't know if you'll make your critical roll. It has much more potential than either of the other two attacks, and in fact statistically, at least with a single saber and a nextor, it's probably better.
As a general rule, you can't go wrong with master flurry because its penalties are so insignificant and a well-made character should have a high enough damage average to put power attack's usefulness into question anyway. But have a think.