druid party
- FilipeTeles
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druid party
I just finished with my solo sorceror and want to do a druid party.Someone can give me some hints of some spells because I always use mage and sorcerors or party without a cleric or druid.
The party is:
me-i don't know if I do a thief/druid or pure druid....
cernd
jaheira
there anren't any other durid npc so I think I will take aerie for some cleric and mage spells....
The party is:
me-i don't know if I do a thief/druid or pure druid....
cernd
jaheira
there anren't any other durid npc so I think I will take aerie for some cleric and mage spells....
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it opens and expand you mind....You should try it......sometimes.....
A Peace of JaH!!!!!
free your mind.......lose yourself in the haze.......
it opens and expand you mind....You should try it......sometimes.....
A Peace of JaH!!!!!
free your mind.......lose yourself in the haze.......
- FilipeTeles
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I didn't know that too bad........I will try a pure druid.Tehre is a kit beter than the pure druid?
EDIT:This party sux I hated druid party.....
EDIT:This party sux I hated druid party.....
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it opens and expand you mind....You should try it......sometimes.....
A Peace of JaH!!!!!
free your mind.......lose yourself in the haze.......
it opens and expand you mind....You should try it......sometimes.....
A Peace of JaH!!!!!
free your mind.......lose yourself in the haze.......
I would definetly choose a kit over a normal druid. The pets of the Totemic Druid a very good, at least early in the game. They can do Irenicus' dungeon all on their own. The additional forms of the Avenger are pretty useful early on, too. The Swordspider is especially useful with 5 attacks/round and chance to poison.
There are three kinds of people that no one understands: geniuses, madmen and guys that mumble.
- FilipeTeles
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- JackOfClubs
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The only really interesting Druid spell is Insect Plague (and its 7th level variant Creeping Doom). These are good for disrupting spellcasters.
I imagine if you are going to be soloing, you should focus on summoning animals to do your melee fighting. I would tend to use a sling as the major weapon to keep the Druid out of melee combat, but there are a couple of decent staves that only druids can use, so you need to decide if they are worth it.
There is a thread around here of someone who soloed a Druid all the way from BG1. Not being particularly partial to Druids, I can't be much more help, I'm afraid.
I imagine if you are going to be soloing, you should focus on summoning animals to do your melee fighting. I would tend to use a sling as the major weapon to keep the Druid out of melee combat, but there are a couple of decent staves that only druids can use, so you need to decide if they are worth it.
There is a thread around here of someone who soloed a Druid all the way from BG1. Not being particularly partial to Druids, I can't be much more help, I'm afraid.
Resistance to Tyrants is Service to God.
- JackOfClubs
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- UserUnfriendly
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Originally posted by JackOfClubs
Oh, yeah. I forgot about Ironskins. But I haven't had much use for Nature's Beauty. But I suppose if you are doing an all druid party, that would be a good time to test it out.
incredibly useful spell... the slay effect is negliable, and not worth counting on, but the blinding effect CANNOT BE SAVED...will instantly blind all enemies within effect radius...only magic resistance will stop it, or blindness immunity...
They call me Darth...
Darth Gizka!
Muwahahahahhahahha!!!
Darth Gizka!
Muwahahahahhahahha!!!
- FilipeTeles
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I finished it less thatn 2 hours when Cernd joined me that I have the party done I stopped play it sux hard I hate priest and druid spells....sorceror and mage are the best I like a lot wizard spells..
_\|/_\|/_\|/_\|/_\|/_\|/_\|/_\|/_
it opens and expand you mind....You should try it......sometimes.....
A Peace of JaH!!!!!
free your mind.......lose yourself in the haze.......
it opens and expand you mind....You should try it......sometimes.....
A Peace of JaH!!!!!
free your mind.......lose yourself in the haze.......
Shapeshifters RULE!
Taking a druid with you is a great plan...especially a shapeshifter.
They are incredible. You can cast a quick spell like "Insect Plague" and then change to a werewolf and watch the beating begin.
Creeping Doom is even better. You pratically don't need fighters with a successful cast of this sucker.
Taking a druid with you is a great plan...especially a shapeshifter.
They are incredible. You can cast a quick spell like "Insect Plague" and then change to a werewolf and watch the beating begin.
Creeping Doom is even better. You pratically don't need fighters with a successful cast of this sucker.
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Re: Shapeshifters RULE!
with or without
shapeshifter ubering mod
i mean
shapeshifter rebalancing mod...
Originally posted by BigNewt
Taking a druid with you is a great plan...especially a shapeshifter.
They are incredible. You can cast a quick spell like "Insect Plague" and then change to a werewolf and watch the beating begin.
Creeping Doom is even better. You pratically don't need fighters with a successful cast of this sucker.
with or without
shapeshifter ubering mod
i mean
shapeshifter rebalancing mod...
They call me Darth...
Darth Gizka!
Muwahahahahhahahha!!!
Darth Gizka!
Muwahahahahhahahha!!!
- FilipeTeles
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ToB lowered AC of the greater werewolf form. I think it was supposed to change the claws so they are enchanted to hit +3 but it was forgotten. If you look at greater werewolf in shadowkeeper you see that the ToB one has different claws than you get in your GW form. I changed this myself and with those claws it is wuite balanced and fun to play.
Now the shapeshifter rebalancing however... it changes the regeneration to that of the greater wolfwere... you can cast spells while in GW form, your saves become that of the GW in the game(this may be ok) some cleric spells can now be cast by druids DUHM is one. The 6th level summon cavebear becomes ultrapowerful. Overall it turns the shapeshifter into a juggernaut.
Now the shapeshifter rebalancing however... it changes the regeneration to that of the greater wolfwere... you can cast spells while in GW form, your saves become that of the GW in the game(this may be ok) some cleric spells can now be cast by druids DUHM is one. The 6th level summon cavebear becomes ultrapowerful. Overall it turns the shapeshifter into a juggernaut.
You can't handle the truth!
hmm... Which one made the transformation an item? I seem to recall it used to be a special ability that worked automatically (like the normal druid shapeshifting abilities)... But now in my games it just creates the paw icon in my inventory and can be equipped and unequipped at will.
I only ask because having it as an item means that rogues with UAI can equip it. Certain things make it disappear, and I haven't figured out exactly what or why, but especially in TOB, it's easy enough to just have Cernd hanging out in your Abyssal Fortress, have him join, take his shapeshift, boot him out, and head back to battle with your werewolf rogue. You can even disarm traps and pick locks with your paws. I play a swashbuckler, so I don't know if you can backstab or not. If somebody wanted to find out, I'd appreciate it.
I only ask because having it as an item means that rogues with UAI can equip it. Certain things make it disappear, and I haven't figured out exactly what or why, but especially in TOB, it's easy enough to just have Cernd hanging out in your Abyssal Fortress, have him join, take his shapeshift, boot him out, and head back to battle with your werewolf rogue. You can even disarm traps and pick locks with your paws. I play a swashbuckler, so I don't know if you can backstab or not. If somebody wanted to find out, I'd appreciate it.
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Originally posted by Xanth
hmm... Which one made the transformation an item? I seem to recall it used to be a special ability that worked automatically (like the normal druid shapeshifting abilities)... But now in my games it just creates the paw icon in my inventory and can be equipped and unequipped at will.
I only ask because having it as an item means that rogues with UAI can equip it. Certain things make it disappear, and I haven't figured out exactly what or why, but especially in TOB, it's easy enough to just have Cernd hanging out in your Abyssal Fortress, have him join, take his shapeshift, boot him out, and head back to battle with your werewolf rogue. You can even disarm traps and pick locks with your paws. I play a swashbuckler, so I don't know if you can backstab or not. If somebody wanted to find out, I'd appreciate it.
been wondering about that myself...
They call me Darth...
Darth Gizka!
Muwahahahahhahahha!!!
Darth Gizka!
Muwahahahahhahahha!!!