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This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.
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UserUnfriendly
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Post by UserUnfriendly »

Originally posted by Bruce Lee
I am pretty sure they get some other bonuses apart from one extra spell slot. Something like their specialist spells being harder to save against and like you said higher level. But I may be getting things confused with 3rd edition.
I class that would have been great had it been allowed is the fighter dualed to swashbuckler. Very tough on the defense and not bad on the offense either.


well, there's always shadowkeeper...

and you're remembering correctly, thats pen and paper, not the game...specialist mages got majorly jipped in the game... :rolleyes:
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BigNewt
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Post by BigNewt »

Personally, I'm split between two fav characters.

One is my Level 10 Assassin/Level 15 Fighter. Because of the poison ability, my fighter becomes a wrecking machine with 5***** in long bow. I have 4 attacks per round, a wicked thaco - and the poison kicks in hard and fast against spellcasters.

My other favorite is the Shapeshifter. Cast a spell like Creeping Doom, then change to a greater werewolf and the fun never ends. My AC is something ridiculous like -15, and with +4 to hit and +9 damage...I can take on most things without fear of getting hit very often.
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Monolith
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Post by Monolith »

Elven Stalker, simply the best. Creeping up behind your enemies and slitting their throats that smoothly can't be easier. Used to kill most of the enemies on my own, leaving the rest of my party at the beginning of the map. With proficiency in bow, long and short swords and two weapon fighting style he's unmatched. Just give him two acceptably swords, a usual bow and a dragon (black) scale armor and hell yea, slitting throats is his profession.

But next time I'll try out a magican. I've never done that before (ok, maybe in Baldur's Gate, but not SoA), so it will be something new...no slayin or creepin anymore...but maybe fleein. We'll see...
But the magic-thing in BG2 could be a bit more complex. When I read the Saga of Elminster by Ed Greenwood (the creator of the forgotten realms) the magic-thing he describes is a bit different. But that's not BIS' fault, or whatever, just the rules have to be changed a bit...but that would change the gameplay either, I guess.

A Barbarian is a nice class, too, I have to admit that. Half-Orc with 19 strength and a two-handed sword...with a high constitution you'll have many HP, but you have to be evil, there ain't any good half-orcs. Maybe in NWN, but that's crap anyway...
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JackOfClubs
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Post by JackOfClubs »

Originally posted by Monolith
A Barbarian is a nice class, either, I have to admit that. Half-Orc with 19 strength and a two-handed sword...with a high constitution you'll have many HP, but you have to be evil, there ain't any good half-orcs. Maybe in NWN, but that's crap anyway...
***psst I think the word you want here is "too" not "either". ***

Half-Orcs don't have to be evil. I have played a Chaotic Good Half-Orc Barbarian and found it very satisfying. One advantage, that I never really thought about is the immunity to backstab. And the added speed makes the Barbarian a good tank in a party because he always arrives first (unless the stupid AI makes him choose the wrong path in a dungeon-crawl). But barbarians do have quite a few disabilities, so I wouldn't say it was my favorite.

I think overall, I would have to say Sorceror is my favorite if I am in a party and Fighter/Mage/Thief if I am soloing. But there are so many variations that I have a hard time picking a favorite.
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Monolith
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Post by Monolith »

Originally posted by JackOfClubs
***psst I think the word you want here is "too" not "either". ***
thanks!
Half-Orcs don't have to be evil. I have played a Chaotic Good Half-Orc Barbarian and found it very satisfying. One advantage, that I never really thought about is the immunity to backstab. And the added speed makes the Barbarian a good tank in a party because he always arrives first (unless the stupid AI makes him choose the wrong path in a dungeon-crawl). But barbarians do have quite a few disabilities, so I wouldn't say it was my favorite.


I don't know...a chaotic good Half-Orc? Maybe a stupid one. ;)
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JackOfClubs
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Post by JackOfClubs »

Originally posted by Monolith
I don't know...a chaotic good Half-Orc? Maybe a stupid one. ;)


Or one that takes after his mother? ;)
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Monolith
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Post by Monolith »

Originally posted by JackOfClubs
Or one that takes after his mother? ;)


Oh, yeah. That's like being a Half-Orc and having a human mother
Come on, even in the forgotten realms has to be some reality ;)
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Adahn
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Post by Adahn »

Originally posted by JackOfClubs
***psst I think the word you want here is "too" not "either". ***

Half-Orcs don't have to be evil. I have played a Chaotic Good Half-Orc Barbarian and found it very satisfying. One advantage, that I never really thought about is the immunity to backstab. And the added speed makes the Barbarian a good tank in a party because he always arrives first (unless the stupid AI makes him choose the wrong path in a dungeon-crawl). But barbarians do have quite a few disabilities, so I wouldn't say it was my favorite.

I think overall, I would have to say Sorceror is my favorite if I am in a party and Fighter/Mage/Thief if I am soloing. But there are so many variations that I have a hard time picking a favorite.


I agreed, half-orcs can be good. In Icewind Dale II i made my half orc a paladin of Ilmayter. The god of suffering. That way, it would explain, say it's mother got you know, by an orc... wouldn't she go to a near by Ilmater temple, and leave the baby so that the village wouldn't kick her out? Then after a few year, the little half orc would be filled with compassion for others. And since he's gonna be raised by the Ilmatri, he's going to want to help other, thus, turn good even if when people pass him by they throw rotten eggs. You know guys, when you've known pain and suffering, it's easier to be kind to others.
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Aule
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Post by Aule »

I once created an ownage mage then got one of those funky familiar's that can use the steal ability (using shadowkeeper) so they can steal your stuff and carry it. The game's progress was really slow but it worked. and when you finished the game and get your protection from +1 weapons its starting to rock
well and besides that 1 game i always play evil characters i tried ranger and paladin once but i got fallen within 3 seconds. I cant behave myself i always end up killing beggars and amnish soldiers for fun. so evil just is my alignment.
(pfew thats alot of writing)
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BG4evadude
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Post by BG4evadude »

A Undead Hunter or an Inquisitor with the CARSOMYR and beat the crap out of any character.
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Luis Antonio
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Post by Luis Antonio »

I'm a Fighter Mage player meself.

I would like to play with a multi Necromancer/Evil Paladin, if that was possible.

Single class, I'd go into a Barbarian or a Sorcerer. Monks are just cheesy, too much overpowered.
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nephtu
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Post by nephtu »

You can get close

Hmm..the anti-paladin kit out there is a fighter kit, so you could at least go dual mage/anti-paladin (either way) or hack a multi-fighter/mage to anti-paladin mage in SK.

They made it a fighter, btw, because of some hard coded features of the paladin class make it impractical to have anti-paladins be a paladin kit.

Good gaming!
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Booted One
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Post by Booted One »

Berserker plain, simple, and unstopable
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Luis Antonio
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Post by Luis Antonio »

[QUOTE=Booted One]Berserker plain, simple, and unstopable[/QUOTE]

Not to mentio backsteable, non magic user, no hide in shadows... :D

I think fighter class lack in enjoyability... At least plain fighters.

I'd hack a berserker mage, instead.
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Post by Nightmare »

Pure thief, Inquisitor, sorceror, or monk. :)
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Shadrach
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Post by Shadrach »

Cavalier. Sure, the Inquisitor is better, and Berserkers are better fighters in all respects, and Carsomyr, while awesome, isn't as good as dual-weilding Crom Faeyr and anything else... blah blah blah. Cavaliers rock.

But my favorite of all time... the Swashbuckler. My pen&paper DM stopped letting us use kits solely because of the swashbuckler. He can do everything a thief can do, can use everything in the game, can fight with the best of 'em, deals better damage than most fighter classes, and gets VERY hard to hit late in the game. Pickpocketing is very underrated, and after about level 14, you've got enough thieving skill points to choke a goat, so you might as well use them. (He gets to use Whirlwind Attack in ToB, too.)

Besides, who wants to pass up the opportunity to buckle swash? No day is complete unless swash has been buckled, in my opinion. The swash just gets out of hand, and needs to be buckled to keep it in line... :rolleyes:
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