Please note that new user registrations disabled at this time.

4 person party

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.
User avatar
Elemental ZOOT
Posts: 147
Joined: Fri Sep 05, 2003 6:09 pm
Location: NOUB
Contact:

Post by Elemental ZOOT »

My party of Haer-Dalis,Korgan,Aerie,Archer is very intresting.
My P.C can heal himself W/limited druid spells and barkskin,Dispel magic ETC.
Haer-Dalis has more spells than Aerie from a mages point of view but i give him defensive spells so he's quite good.
Korgan is equilvent to 2 fighters because his beserker mode makes him a rampage machine. He is armed W/ good Axes and good armour and he is just 1 utimate warrior.
My P.C takes care of dialogue W/ his hi chrisma and W/ all of my party equipped W/boots of speed they're great. I attack quicker and faster and can scout.

WHAT???? No thief you ask? You don't need thieves- I just have Haer-Dalis use knock and even if i run out on that i pick up imoen for 1 minute and kick her out again-No problems there.

I really only need 1 fullplate so i really just sell everything else and i just really use Long Swords,Short Swords,Axes,War Hammers,2 Handed swords,Long bow and all the other loot goes byebye.

I've just started and i'm not even in the sewer yet but im nearly all level uped.
NOUB
User avatar
Astafas
Posts: 2292
Joined: Thu Jan 11, 2001 11:00 pm
Location: Stockholm, Sweden
Contact:

Post by Astafas »

Originally posted by JackOfClubs
Actually you can play a multi-class Kensai/Mage or Kensai/Thief if you use ShadowKeeper. I consider this a very low level of cheating since it gets around a programming limitation rather than a game rules one.


Well, obviously, if you start hacking your characters, a lot more options are available...

Is it truly correct that the 2nd edition accept multiclass-kit-characters?
Proud SLURRite Vampiric Lawyer of the Rolling Thunder (TM) - Visitors WELCOME !!!
[size=0](Feel free to join us for a drink, play some pool or even relax in a hottub (but the coffin's mine!) - want to learn more? )[/size]

Life seems short considering how long you will be dead.
User avatar
Bruce Lee
Posts: 1712
Joined: Tue Mar 20, 2001 11:00 pm
Location: Lund, Skane, Sweden
Contact:

Post by Bruce Lee »

I think the rules in bg2 are fairly logical. It seems to me that the broader your knowledge is, the less specialised will you be, hence no kits for multiclasses. Following the same reasoning it makes sense that you cannot dual into a kit. That you can dual from a kit to a general class is IMHO the most sensible option involving kits and two classes.
You can't handle the truth!
User avatar
UncleScratchy
Posts: 869
Joined: Thu Jan 31, 2002 11:28 am
Location: Location: PA
Contact:

Post by UncleScratchy »

Re: right now
Originally posted by G$$
Anyway, I have played several good parties and i have a hankering to play a bad one so I wand Korgan and Jan and in that party Viconia just kind of fits. That leaves me I have never played a blade or a kensai so I think I will try one of those multi classed with a mage.


An evil party can be interesting and is worth trying at least once. Since it doesn't sound like you will be keeping Immy you might want to go with a main char Kensai (perhaps dualed to a mage at level 9 for the extra spell casting). A Kensai mastered in staves can be quite awesome (think Staff of the Magi or Staff of the Ram), but you could use him as a dual wielder as well. Another idea might be a fighter/thief combo. A berserker dualed to thief might be a good choice or a fighter/thief multiclass (slow level ups but you both fighter and thief special abilities later on). I can't remember playing a blade in the past so I can't comment on that as a pick though I hear they can be very good (even as a solo char). Anyway, sounds like you've got a good plan and an interesting party mix. Unfortunately if you play really evil and take all the evil paths in the quests the rewards an xps are generally significantly less than the good paths.
"The Khajiit mind is not engineered for self-reflection. We simply do what we do and let the world be damned." Quote from the Ahziirr Traajijazeri

"Fusozay Var Var"
User avatar
Ned Flanders
Posts: 4867
Joined: Mon May 28, 2001 10:00 pm
Location: Springfield
Contact:

Post by Ned Flanders »

my own 2 cents

gone through once with 4 people

PC: swashbuckler
Korgan
Viconia
Edwin

I know these three NPCs have already been presented. I'm just adding another post saying this group rocks. You've got a tank who can take on as many opponents as can squeeze within range of him, a cleric whose magic resistance can be augmented to 100%, a versatile mage with a limitless spellbook, and as the PC, you can pick and choose your targets taking up slack where needed. It's only too bad you can get your hands on Blackrazor a little earlier.

In thinking about a 'good' aligned party, I'm having difficulty thinking up a good foursome. Aerie, for certain. Mazzy? Anomen? Can't seem to find a foursome w/o weakness. But the evil foursome above is flawless. Throw in Imoen after you rescue her just so you can actually use those rods of ressurection you keep hanging onto.
Crush enemies, see them driven before you, and hear the lamentations of the women.
User avatar
Bruce Lee
Posts: 1712
Joined: Tue Mar 20, 2001 11:00 pm
Location: Lund, Skane, Sweden
Contact:

Post by Bruce Lee »

Yeah thats a classic group! Playing as a thief means you level fast so the NPC are likely to start of at a pretty high level.
It is a shame that the game checks for level instead of total XP when adjusting the NPC's you pick up.
A good/neutral group that I have played is:
PC Blade
Jan
Aerie
Jaheira
Very well rounded this group also IMHO.
You can't handle the truth!
User avatar
UncleScratchy
Posts: 869
Joined: Thu Jan 31, 2002 11:28 am
Location: Location: PA
Contact:

Post by UncleScratchy »

Re: my own 2 cents
Originally posted by Ned Flanders
... In thinking about a 'good' aligned party, I'm having difficulty thinking up a good foursome. Aerie, for certain. Mazzy? Anomen? Can't seem to find a foursome w/o weakness. But the evil foursome above is flawless. Throw in Imoen after you rescue her just so you can actually use those rods of ressurection you keep hanging onto.


I enjoy two person parties. A multiclass f/m/t plus Jaheira is great. Both level up quickly, all the bases are covered and Jaheira becomes a super-druid (and you don't have to wait until the end of ToB to get her there). Plus you get the romance and her extra harper side quests. If I play with two I take Immy into the party and finish it with a 3 person party. I go to the Assylum with a bunch of scroll cases full of the spells she will need, a decent bow and staff for her, a good robe, Ioun stone, belt, etc. As soon as you meet her in the Assylum dungeon she is kicking butt.

I think another dynamite combo would be a f/m/t female with only Anomen. Probably would be a bit more challenging that Jaheira but the tradeoffs between druid and cleric spells should equal out. Think of Anomen with +5 in hammers, a couple points on maces and Storm of Vengence spells fairly early in the game. Plus you get the Anomen romance. Again, rescuing Immy to finish the game. A f/m/t gets traps, UAI, greater whirlwind, contingency and spell triggers, etc. Everything you need lay waste to you enemies. I should mention when you play this way Immy will out strip your f/m/t in her mage abilities before very long (possibly in the Underdark) and becomes a force to be reconned with. (Nalia would work as well but I just can't abandon Immy in the Assylum).
"The Khajiit mind is not engineered for self-reflection. We simply do what we do and let the world be damned." Quote from the Ahziirr Traajijazeri

"Fusozay Var Var"
User avatar
JackOfClubs
Posts: 823
Joined: Thu Apr 25, 2002 1:51 pm
Location: California, USA
Contact:

Post by JackOfClubs »

Re: Re: my own 2 cents
Originally posted by UncleScratchy
I enjoy two person parties. A multiclass f/m/t plus Jaheira is great. Both level up quickly, all the bases are covered and Jaheira becomes a super-druid (and you don't have to wait until the end of ToB to get her there). Plus you get the romance and her extra harper side quests. If I play with two I take Immy into the party and finish it with a 3 person party. I go to the Assylum with a bunch of scroll cases full of the spells she will need, a decent bow and staff for her, a good robe, Ioun stone, belt, etc. As soon as you meet her in the Assylum dungeon she is kicking butt.


I did something very similar the first time I played SoA with ToB installed, except with Viconia instead of Jaheira. I also wound up taking Nalia but she was abducted by Isea just before we left for Brynlaw and didn't rescue her until ch 6. My PC was a Kesnai/Thief, so I finished SoA with 2 mages, one cleric, a tank and multiple thieving skills. Not too bad for balance. (I did use Shadow Keeper to rebalance the distribution of Imoen's thieving points to reflect what they would have been in BG1).

In ToB I added Sarevok for an additional tank and someone to use all those cool 2-handed swords that my dual-wielding Kensai couldn't use. By the end of the game, both Viconia and Sarevok had converted so I had a completely Good party (well Vikky was TN, but what the heck). The final scene when I refused Godhood was actually quite touching. This was easily the most satifying party I have ever played from both a gaming and a role-playing perspective.
Resistance to Tyrants is Service to God.
User avatar
Bruce Lee
Posts: 1712
Joined: Tue Mar 20, 2001 11:00 pm
Location: Lund, Skane, Sweden
Contact:

Post by Bruce Lee »

Yeah those smaller party are quite nice to play. Another good couple is a PC fighter/thief and aerie. So many combinations to try really.
You can't handle the truth!
User avatar
drew_jarvie
Posts: 7
Joined: Sun Jan 04, 2004 2:33 pm
Contact:

Post by drew_jarvie »

You could always experiment for a while to see what suits you best. Also, If you arew considering going for your first idea, remember you will be doing irenicus' dungeon alone.

Whoever you decide to chose, good luck!
I wan the speling award at scool.
User avatar
FilipeTeles
Posts: 189
Joined: Wed Nov 12, 2003 1:12 pm
Location: Brazil
Contact:

Post by FilipeTeles »

I good 4 person good aligned party is
you mage/thief elf
aerie
keldorn
minsc
_\|/_\|/_\|/_\|/_\|/_\|/_\|/_\|/_
it opens and expand you mind....You should try it......sometimes.....
A Peace of JaH!!!!!
free your mind.......lose yourself in the haze.......
User avatar
Bruce Lee
Posts: 1712
Joined: Tue Mar 20, 2001 11:00 pm
Location: Lund, Skane, Sweden
Contact:

Post by Bruce Lee »

Originally posted by drew_jarvie
You could always experiment for a while to see what suits you best. Also, If you arew considering going for your first idea, remember you will be doing irenicus' dungeon alone.

Whoever you decide to chose, good luck!


Hey! I like your sig, it is funny :D
You can't handle the truth!
User avatar
Bruce Lee
Posts: 1712
Joined: Tue Mar 20, 2001 11:00 pm
Location: Lund, Skane, Sweden
Contact:

Post by Bruce Lee »

Re: Re: my own 2 cents

Maybe even a multiclass f/m/c plus Jaheira and then Imoen.
The f/m/c doesn't seem to be played much but it is a very interesting class IMHO.
Originally posted by UncleScratchy
I enjoy two person parties. A multiclass f/m/t plus Jaheira is great. Both level up quickly, all the bases are covered and Jaheira becomes a super-druid (and you don't have to wait until the end of ToB to get her there). Plus you get the romance and her extra harper side quests. If I play with two I take Immy into the party and finish it with a 3 person party. I go to the Assylum with a bunch of scroll cases full of the spells she will need, a decent bow and staff for her, a good robe, Ioun stone, belt, etc. As soon as you meet her in the Assylum dungeon she is kicking butt.

I think another dynamite combo would be a f/m/t female with only Anomen. Probably would be a bit more challenging that Jaheira but the tradeoffs between druid and cleric spells should equal out. Think of Anomen with +5 in hammers, a couple points on maces and Storm of Vengence spells fairly early in the game. Plus you get the Anomen romance. Again, rescuing Immy to finish the game. A f/m/t gets traps, UAI, greater whirlwind, contingency and spell triggers, etc. Everything you need lay waste to you enemies. I should mention when you play this way Immy will out strip your f/m/t in her mage abilities before very long (possibly in the Underdark) and becomes a force to be reconned with. (Nalia would work as well but I just can't abandon Immy in the Assylum).
You can't handle the truth!
Post Reply