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Help!! Using Shadow Keeper

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Elemental ZOOT
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Help!! Using Shadow Keeper

Post by Elemental ZOOT »

I just wanna know
How do i use it?
I want to change Valygar's racial enemy to Vampire
though i feel like a major cheater i would like to change Jaheira to Cleric/Ranger,
Aerie to Sorcerror (BTW would that screw up my romance with Aerie to change her to sorcerror)
Nalia to Swashbuckler lvl7,mage,
thanks every one.

and if i changed Jaheira to Cleric/Ranger and changing her algiment would that stuff up the harper quests.
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lompo
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Post by lompo »

The way I use is the following: bring to lev. 1 the char you want to change (zero exp, lev. 1, cancel all the innate/specific abilities and all spell known and memorized), change class and eventually choose a kit and/or change alignement, set prof. points/thieving skills/spellcasting ability correctly.
Save.
Load BG2 and go to the save, open the saved game and control if the char you changed is ok.
Save and go back to SK.
Give the char the exp. you want (total or till the lev,. where you want to dual.).
Save and go back to BG2.
Load the game and check you char.; if your char has to dual, dual it, save and back to SK to give him the final amount of exp.
That should do.
To change Valigar racial enemy do it directly.
I don't think that changing the class should ruin the quest/romances.
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Harbinger
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Post by Harbinger »

SK is pretty simple to use, to change an NPCs class I would go to this example http://www.gamebanshee.com/forums/showt ... adid=28357 works the same for Ranger/Cleric, to change racial enemy go to the characteristics tab and its one of the options listed there. And no changing classes will not screw up the romances or quests.
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Bruce Lee
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Post by Bruce Lee »

You should set level to 0 or you'll miss out on class specific abilities given at character creation normally.
Romanced variables are under global and affects so as lonng you dont remove anything there you should be fine.
A good way is create the class you want in multiplayer and use that as guide when changing the npc.
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nephtu
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Post by nephtu »

Originally posted by Elemental ZOOT
I just wanna know
How do i use it?
I want to change Valygar's racial enemy to Vampire
...SNIP...

A real mix here, let's go through piece by piece. This one's dead easy - just reset it under the second tab.
Originally posted by Elemental ZOOT
...SNIP...though i feel like a major cheater i would like to change Jaheira to Cleric/Ranger,
Aerie to Sorcerror (BTW would that screw up my romance with Aerie to change her to sorcerror) ...SNIP...

set those two (and Jaheira) to level 0, one hit point, THAC0 20, delete all spells, set memorization to 0, leave them suitable starting weapons proficiencies that a level one character would have - you'll probably want to change Jaheira's & Aerie's weapons choices. This won't affect romances or quests.
Originally posted by Elemental ZOOT
I just wanna know
....SNIP....Nalia to Swashbuckler lvl7,mage,
thanks every one.

and if i changed Jaheira to Cleric/Ranger and changing her algiment would that stuff up the harper quests.


Nalia will be trickier, since you want to tweak the dualing. I would do as above, but also set her experience to whatever is needed for a level 7 swashie.

Once you've done all the characters, go into game and level everyone up, then dual class Nalia. You will then need to go BACK into SK, give Nalia enough more EXP to get to where you want her, and reset the spells.

Have fun!
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Numinor
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Post by Numinor »

Nephtu, I think you must remove all weapon profinciencies completely, because you can asign them once they "level up" to level 1 just as if they were newly created chracters. The way you suggested they would have more proficiency points than a normal character. Also there's no need to set THAC0 to 20, the game will automatically set the appropriate THAC0( and saving throws as well as memorized spells per level) once you "reach" level 1.
Changing Nalia's class can be done easier than Nephtu said, change her class to single class thief and set the kit to swashbuckler. Now do the same you did for Aerie/Jaheira (level to 0, remove weapon prof., set HP to 1 etc.) and set all her thieving skills to 0. When back in the game level her up to level 1 and use CLUAConsole:SetCurrentXP(40000) to get her to level 7. Now simply dual her to mage as you would with any other character and give the missing XP back ;)
You don't need SK for everything, adding the XP back can be done with the good old cheats ;)
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Numinor
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Post by Numinor »

Hmm, looks like I misunderstood Nephtu.
The way he described it the characters will level up to the level they were before, but I normally set the XP to 0 if I do that kind of stuff and give them the XP they had before with the CLUConsole Command after I leveled them up to lvl 1. That way you have easier control over wepon prof. etc. and you can be sure they don't have more/less skills,weapon prof., spells etc a "real" NPC of that class would have.
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nephtu
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Post by nephtu »

Aha..

Good point about the CLUA console for the EXP - probably easier and more reliable. Thanks for the THAC0 note, too. ;)

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Bruce Lee
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Post by Bruce Lee »

When setting a character back to level 0 and levelling up you lose out on the original proficiency points given at level 1. As a fighter that is 4 points. So if you set a fighter back to level 0 you should give him four stars. Also dont forget about the rangers two free ones in two weapon fighting.
I am unsure about the number for other classes.
Maybe mages 2, rogues and cleric 3?
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Post by UserUnfriendly »

Originally posted by Bruce Lee
You should set level to 0 or you'll miss out on class specific abilities given at character creation normally.
Romanced variables are under global and affects so as lonng you dont remove anything there you should be fine.
A good way is create the class you want in multiplayer and use that as guide when changing the npc.


for example, making a kensai-multicharacter, unless you level back to zero, you lose the ac bonus all kensai start out with...

actually, bruce, to my experience, as long as you level EVERYTHING back to zero, you do not miss out on any proficiency bonuses...

for example, when i make jaheira into a shapeshifter fighter, as long as i set both classes back to zero, i start out with 6 stars to distribute any way i see fit... :p
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Numinor
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Post by Numinor »

I made the same experience User, I always go back to level 0 and get the appropriate points on level 1.
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Post by VonDondu »

Originally posted by nephtu
set those two (and Jaheira) to level 0, one hit point, THAC0 20, delete all spells, set memorization to 0, leave them suitable starting weapons proficiencies that a level one character would have - you'll probably want to change Jaheira's & Aerie's weapons choices. This won't affect romances or quests...
I don't think that's completely correct. Here's what I do:

set Level to 0
set Hit Points to 1 (she'll always have an extra hit point because of that)
leave XP the same if you like
change stat points, if necessary (I make sure that characters meet minimum requirements for their class)
change Class and select kit, if applicable
change Alignment, if necessary
change avatar under "Appearance", if necessary (or desired)
remove Innate abilities specific to the original class
remove all Wizard or Priest spells you can no longer use, but only if the character will be the same kind of spellcaster (Mage or Cleric, etc.) -- otherwise, the game will automatically erase them, saving you the trouble
remove all proficiency points, or you'll end up with extra points (new ones will be assigned at 1st Level)
remove all thieving points (if your character is a Thief, Ranger, Monk, etc.)
remove all "Affects" (new ones will be assigned at 1st Level)

You don't need to change THAC0, Saving Throws, or Max # of spells you can memorize; the game will do that for you automatically when you level up. The game will also make your character drop items that she can no longer use. Since your character is ZERO Level when you're finished editing, not 1st Level, she shouldn't have ANY skills or traits that a 1st Level character would have. When she levels up to 1st Level (or higher), the game will automatically give her those skills and traits.

NOTE: Do not change any of the Global Variables. If you leave them alone, things like romances and quests should not be affected by the character changes. I've never had any problems after editing an NPC.

Of course, if you're like UserUnfriendly, you'll want to give your character "bonuses". :)

When you start the game, the character will level up. When that happens, Hit Points, THAC0, Weapon Proficiencies, Saving Throws, Spell Memorization, Innate Abilities, "Affects", Thieving points, etc. will be adjusted automatically (you'll have to assign Weapon Proficiencies and Thieving points yourself).

Since there are so many steps, I wouldn't call it "simple", but if you're careful, nothing bad will happen, and you can make a perfectly legitimate character that complies with all of the rules. Unless you don't want that, of course. :)
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Post by UserUnfriendly »

Re: Re: Re: Help!! Using Shadow Keeper
Originally posted by VonDondu


Of course, if you're like UserUnfriendly, you'll want to give your character "bonuses". :)



or if you're "naughty"... :p
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Bruce Lee
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Post by Bruce Lee »

What version of SK are you using? Maybe mine is old but the proficiency thing works differently here.
For instance if I want to change anomen to a dual class ranger cleric. I set all his levels to zero, hp's to 1 and class to ranger change the stats as I see fit, choose racial enemy, I dont do anything to the spells as he will have them all anyway. If I take away all his proficiencies he becomes useless as he only gets to choose two when levelling from level 0 to level 7.
Also if I add points with SK I will have to add them to his second class or they wont show up. So what I do is that I add two slots to dualwielding and for others to his second class as when I reset things in SK.
My version is 2.1.4 is there a later version perhaps?
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Numinor
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Post by Numinor »

No, I think 2.1.4 is the latest... perhaps you should try leveling him to level 1 first instead of going directly to level 7 ?
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VonDondu
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Post by VonDondu »

In my experience, the proficiency points of Rangers dualled to Clerics are buggy to begin with, and editing such a character only makes things worse, so that might be your problem.
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Post by Bruce Lee »

I have never had a problem with my own ranger dualed to cleric, there was a problem with multi fighterdruid rangercleric and fightermagecleric not being allowed to put three stars in two weapon fighting but that can easily be changed in the 2DA file. No this SK thing is like this no matter what class I change, I always lose the class specific proficiency points. Strange really.
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Post by Numinor »

Just checked it and noticed that the game doesn't assign the two points in dual wield Rangers get for free automatically when you level up from 0 to 1. But that's the only thing I know that must be done manually when using 'my' method.
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Bruce Lee
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Post by Bruce Lee »

I tried giving him just 5 XP so he just leveled from 0 to 1 and then I got the 4 prof slots as you said. Good!
But what about hp's? You get one level extra hp's right? Or how much should a level 1 character have? Anomen had 20 at level 1 although I set his hp back to 1 at level 0.
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Post by VonDondu »

Originally posted by Numinor
Just checked it and noticed that the game doesn't assign the two points in dual wield Rangers get for free automatically when you level up from 0 to 1. But that's the only thing I know that must be done manually when using 'my' method.
You're right. I just remembered that. When you change an existing character to a 0 Level Ranger, you have to put two proficiency points in Two Weapon Style yourself.

If you do that, your new Ranger will start out with four proficiency points at 1st Level plus the two extra points in Two Weapon Style, for a total of six proficiency points at 1st Level, the way it's supposed to be.

I don't think it matters which version of ShadowKeeper you use. However, there might be a difference between different versions of the game. For example, the Official Throne of Bhaal Patch made some changes to dual-classing, and that might have had some bizarre effect on proficiency point distribution. The unpatched version of Throne of Bhaal lets you create a Stalker dualled to a Cleric, but the unpatched version does not. If you try to create one anyway, you'll see all sorts of wacky things if you look at the weapon proficiencies in ShadowKeeper. I haven't seen that sort of thing in any other character class.
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