Originally posted by fable
Yes, @Astafas. You've caught me in an error. As old as I am, you can bet it isn't first, and with any luck, it won't be the last.![]()
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Hehe, you know I'll always be there for you...
Originally posted by fable
Yes, @Astafas. You've caught me in an error. As old as I am, you can bet it isn't first, and with any luck, it won't be the last.![]()
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Originally posted by Astafas
Hehe, you know I'll always be there for you...![]()
Originally posted by nephtu
Defender of Easthaven (Joluv - ok, it's bonus merchants, but still) - the 10% damage resistance is useful in a variety of circumstances, especially for a multiclass fighter/cleric....
Mauler +2 (Bernard) - 18 STR. Great for a frail cleric like Aerie or Viconia - put a point into dual wield, and while they will just about NEVER hit anything offhand unless buffed to the eyeballs, you don't have to tie up a STR item and they can still carry things unbuffed.
Why am I not surprised UU would figure out a way to do the Good Tear and still keep Blackrazor?
NB - the downside on Paladins vs. Ftr/Clerics is that while they DO have a broader choice of weapons, Carsomyr tends to overshadow all other options unless you have two Paladins - which hardly bears thinking about![]()
Originally posted by fable
Yes, but you weren't there when CE came to Amsterdam!![]()
What's the best dagger, in your separate opinions, guys?
Originally posted by fable
Yes, but you weren't there when CE came to Amsterdam!![]()
What's the best dagger, in your separate opinions, guys?
Yeah, I know there are other ways to get huge strength - I was just keeping it simple for dramatic effect!Originally posted by UserUnfriendly
...a fighter cleric does NOT need cf...
Originally posted by Bruce Lee
No it is enchanted to hit +4 no matter who you face.
Originally posted by Boris
Is that really true? AFAIK, in "standard" D&D, the max. bonus of specialist weapons is considered when determining whether or not they are capable of damaging creatures which require a certain bonus to be hit at all (elementals, etc.), but does the Flame Tongue actually give the full +4 on THAC0 against everything?
B.
Originally posted by Boris
BTW, the only weapons I can think of in un-moded SoA better than +3 are CF & Charsomyr - oh, & that +4 staff, which I've never bothered with. But no doubt I'm missing some...
B.
Originally posted by lompo
You are probably missing Staff of Mage and Dragonbreath +4 and Soulreaver +4 and staff of Woodlands +4 that are top level, plus higher than +3 there are Cutthroat +4, Warblade +4, the Wave +4 and Blackmist +4.
Originally posted by Boris
Is that really true? AFAIK, in "standard" D&D, the max. bonus of specialist weapons is considered when determining whether or not they are capable of damaging creatures which require a certain bonus to be hit at all (elementals, etc.), but does the Flame Tongue actually give the full +4 on THAC0 against everything?
BTW, there seems to me to be a bit of a design oversight in the Hell tests. The goody-good's reward for test 3 (I think, working clockwise) is immunity from weapons +1 or below. But then one faces Saravok who only seems to have a +1 sword! A bit of a push-over, by any standards.
B.