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aiming at specific parts...

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bookai
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aiming at specific parts...

Post by bookai »

what happens if we hit specific parts of a creature's body? for example the head? arms? legs? do we have some sort of penalties? i'll be waiting, guys, say something...
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Rob-hin
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Post by Rob-hin »

Damn, can't seem to find anything about it but I remember reading about it...

I believe you get an attack of opportunity, but I can't remember what the benefits of it are. Perhaps you can take the HP of for example an arm and try to hit it off. I'm not sure how to calculate the HP but we made it 1/5th of the total HP of a character once.

Any d&d info will be appreciated and I'll keep looking too. :)
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bookai
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Post by bookai »

me too...

I've read it somewhere, too, but i can't remember where... if you find something, post it, ok?
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Post by Aegis »

I think it's an optional rule, and mostly a house rule for that matter.

As I recall, we had a discussion like this over at the Argyle Forums once. If we did, we could try to find out.
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Post by bookai »

wizards?

I don't believe that wizards would let this out of the rules... it must be somewhere. maybe we're just looking in the wrong place...
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Post by Rob-hin »

There is a rule but I can't find it anymore. :o
In such cases, house rules work fine. :)
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Post by Sevyn »

There are no "called shots" in D&D. But when I DM I like to have called shots becuase it makes it more real. but offical word is there are no called shots. so just make up your own rules :)
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Post by bookai »

it would be too powerful...

but that would give the characters great advantage. imagine that they aim at the head... to be real, the creature would die or be rendered uncunscious. it can't be... i'll e-mail wizards about the question.
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Post by Aegis »

Well, the standard house rule for called shows involved +/- to-hit modifier depending on the size, and sshape, and so forth.
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Post by bookai »

sorry, guys...

... but I think one of you was right when you said there were no rules for called shots. I e-mailed Wizards and... I'm disapointed, I just thought that with so much realism on the game, they wouldn't forget this... House RUles looks great, now! :D
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Post by Mr.Waesel »

Called shots in D&D make the game horribly broke and unbalanced. Suppose a head is a fine object (+8 size mod to ac). So what? The wizard casts true strike and shoots you head, resulting in death or blindness...yay :rolleyes:

This can even be done at level one, when the goblin sorcerer has a couple of goblins with him who use the aid another action.
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Post by bookai »

i understand your point...

but still it would give realism to the game, that's why rules are made in D&D... to be both just and real. don't you agree?
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Post by Mr.Waesel »

Re: i understand your point...
Originally posted by bookai
but still it would give realism to the game, that's why rules are made in D&D... to be both just and real. don't you agree?


I STRONGLY disagree. The rules are written with balance in mind, not realism. Honestly, how much realism do you expect in a game with magic?
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Post by bookai »

magic?

magic isn't unreal... or do you think it is? walking slowly on difficult terrain, getting sick/dying because of the weather/sneak attacks/... all this makes perfect sense, it's a relation to reality, just as the zombie's immunity so sneak attacks. where have they got their vital parts? carrying limit, racial adjustments, class features, all this is real in the world that it fits in...
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Post by Mr.Waesel »

Re: magic?
Originally posted by bookai
magic isn't unreal... or do you think it is? walking slowly on difficult terrain, getting sick/dying because of the weather/sneak attacks/... all this makes perfect sense, it's a relation to reality, just as the zombie's immunity so sneak attacks. where have they got their vital parts? carrying limit, racial adjustments, class features, all this is real in the world that it fits in...


Yeah, and animated statues of clay, people able to shoot fireballs from their fingertips, spells able to kill you instantly are realistic?!
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Post by bookai »

that's up to you...

so, you want a game in a city, full of gangsters, or drug dealers, where you have to be a good citizen, or join them? that would be realistic to you? iot wouldn't have the same impact. if you get tha magic out of D&D, all the rest is a real representation of our world. Phisical/mental limitations, weaknesses, etc...
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Post by Mr.Waesel »

Re: that's up to you...
Originally posted by bookai
so, you want a game in a city, full of gangsters, or drug dealers, where you have to be a good citizen, or join them? that would be realistic to you? iot wouldn't have the same impact. if you get tha magic out of D&D, all the rest is a real representation of our world. Phisical/mental limitations, weaknesses, etc...


emphasis mine.

So the game isn't realistic, part of it is. You just said so yourself :)
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Post by bookai »

of course.

of course the game isn't 100% real! but, if you read the coup de grace's description it says that "a dagger through the eye it's still a dagger through the eye"! so... an arrow in the head it's an arrow in the head and a sword in the arm it's still a sword in the arm... makes sense to me.
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Post by Mr.Waesel »

Re: of course.
Originally posted by bookai
of course the game isn't 100% real! but, if you read the coup de grace's description it says that "a dagger through the eye it's still a dagger through the eye"! so... an arrow in the head it's an arrow in the head and a sword in the arm it's still a sword in the arm... makes sense to me.


There a parts realistic, but the emphasis of the rules is on game balance as opposed to realism. See my previous example of why I think that.
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Post by bookai »

yeah... I know.

That great troll wouldn't be so strong if he went blind with an arrow in the head, just because a wizard had a true strike potion in the pocket. I understand your point of view, but still the could make balanced rules for this, couldn't they?
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