Agreed on both points. But then, Pagan to me was Garriott's giving up on roleplaying and moving to action games. Attacks that keep coming and kill you if you try to search your backpack for a scroll? (Of course, enemy NPCs always have their scrolls ready when they need 'em.) Stones paths over a river you have to land on exactly, or you die?Originally posted by Armisael
I always got the crap kicked out of me by slimes in Ultima VII, but I still think of the Avatar as a godlike figure... I feel vilified by the fact that he is one come the end of Pagan.
Edit: actually, on a similar subject, why didn't the individual NPC business schedules from Ultima VII/Part II ever catch on?
As for the business schedules thing, I've seen it implemented well in some NWN fan modules. A few players at least were vocal in their complaints. So there's your source for why it was ignored by other developers. Shame, that.
I think the point that people are missing (or perhaps the comments were deleted )
Read up, again. What were deleted were spam: pointless, off-topic posts that belonged down in Speak Your Mind (SYM). It's a rule of the site owner's--but you know that already, Kame, being quite a SYM spammer on occasion, yourself. Not that I do that! *cough*
Ha, I understand there was some flaming done in this thread? Alas, I missed it.
Didn't miss much, Mordorman. Just stopped a member from telling you you had no business being on this board with such attitudes, and should leave. I suspect he didn't really read your post, but assumed you simply hated the game and were posting to be provocative.
- Leveling up is no fun at all. There is no way to specialize your character in a meaningful way. The skills or feats you choose don’t matter very much in gaming experience.
This IMO was another good point of yours, and it tallies with my memories of Ultima IX. Basically, however you improved your stats when you started U9, when you finished it you had identical stats, because there was so little to raise. KotoR is nowhere near as bad, but in many respects it reflects a similar thinking. You really had to choose foolishly to select jedi powers and party members that wouldn't allow you to walk through your quests. It appears that most enemies, even dark jedis, were no match for teams that got by without powers. Since skills were so strongly cushioned among your party members, your PC didn't need 'em at all.