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Identification cost money bug

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OzzelTheFool
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Identification cost money bug

Post by OzzelTheFool »

As my title thread explains, when i cast identify on magic items, 100 gp is deducted from my party's chache each time. So what is the use of identify?

I have already patched v1.00.
Please help. Losing money this way sucks.
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DraySkullan
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Post by DraySkullan »

It's not a bug, the material component of the Identify spell is a 100 gp pearl. Instead of making you find pearls, the game simply deducts the gold.

The only advantage of casting an Identify as opposed to getting your stuff identified in a shop is convenience, you can do it immediately w/o having to find a town.
"Chaos is the natural state of all things.... and it's fun, too"


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OzzelTheFool
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Post by OzzelTheFool »

I'm afraid you are wrong

This time round i picked up 8 pearls into my inventory and when i cast my identify spell, the same thing happens : no pearl is used up, 100 gp is used each time instead. It is a bug!

You gave the developers of this game too much credit they don't deserve. Heck now they are looking for volunteers to test their beta patch version 2.0 for free. I thought they are supposed to have a team of game testers under their payroll, but they are not Bioware after all. Sad.
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Keill Randor
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Post by Keill Randor »

Nope, not a bug

Actually, DraySkullan is correct. The spell takes a 100 GP pearl as a component. However, the game does not take any pearls in your inventory into consideration. It simply takes 100 GP out of your horde to pay for the spell component; it does this for any spell with components costing over 99 GP. See point number 4 on page 149 of the instructions under the heading "Changes."

It isn't a bug, just an easier way for the programmers to deal with expensive spells. I know that I wouldn't want to deal with tracking the spell components for EVERY spell that each of my spellcasters knew. In my opinion, this just makes it easier.

I hope that clears it up for you.
"I'm not closed minded; you're just wrong."

Bucky B. Kat
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