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New Telvanni Tower

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Kool69
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Joined: Sat Jan 17, 2004 11:20 pm
Location: Elemental Plane of Blood
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New Telvanni Tower

Post by Kool69 »

Are you tired of having your new telvanni stronghold out in the barren wasteland? I'm thinking about making a modified PC Telvanni Tower on "Paradise Island" out at sea. Maybe a lagoon with waterfall cascading down rocks into it and the tower growing from the lagoon. And a bridge spanning from sand beach to the tower, with an spell maker and seller, a potion and alchemy maker, and an enchanter with scrolls and items. Maybe throw some armor manikins in or w/e they are. Maybe an armorer. Please send in some helpful advice or suggestions and when I finally get my GOYT in the mail, hopefully tommorrow ;) I can start work on it and post it for you all when I finish :D
I used to hate going to weddings because the old people would always say,"You Next! You Next!" Now I go to funerals and tell them the same thing.
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Dorian_ertymexx
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Joined: Sun Jan 18, 2004 5:23 pm
Location: Stockholm, Sweden
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Post by Dorian_ertymexx »

Heh, cool idea! I'm modding the original Tel Uvirith thingie myself. I got a bit tired of having a TOWER that had LESS space for my inventory than my two-room IRL appartment does. And I found the idea of being a grandmaster in the desert with no servants a tad unrealistic. I built a workshop, added a private smith and a seneschal, and I'm thinking about creating quests bound to the region. If you are a lord, you have duties to your subjects as well as to your masters. I'm learning how to mod, though, so it may take a while. :)

Hmm, do you know how to script so that you can "order" the building of new houses/rooms? You know, as they make you do when you expand your tower, or as when you help build a settlement in Bloodmoon.

Any mod tips? :)
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