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dose kensi help slayer?

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Balthazar-LOM
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dose kensi help slayer?

Post by Balthazar-LOM »

i was thinking and being a kensi an all he gets 1+ to attack and damage every 3 levels, dose that add it to the slayers attack and damage just wondering i think it dose but u never know
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UserUnfriendly
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Post by UserUnfriendly »

i don't think so...from what i understand of the transformation, it replaces the cre file, so that you don't get the benefits and bonuses of the affects you have...i know for a fact it doesn't work on project images and simmys...pretty sure its not... :p
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Ned Flanders
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Post by Ned Flanders »

Yeah, what UU said, but I have to ask, 'does the slayer need help?'
Crush enemies, see them driven before you, and hear the lamentations of the women.
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nephtu
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Post by nephtu »

Originally posted by Ned Flanders
Yeah, what UU said, but I have to ask, 'does the slayer need help?'


Umm...pretty much NO!
I have given up all lesser evils as inadequate to my purpose.
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Post by UserUnfriendly »

Originally posted by nephtu
Umm...pretty much NO!


but think greater whirlwind...

bwahahahahhah!!!!!!!!!!! :p :p :p

actually, kai and improved haste on the slayer is pretty evil....

and we all like evil.. :p :p :p
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Bruce Lee
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Post by Bruce Lee »

Yes they do help the slayer and so does the two ac bonus.
But a high level kensai is better than the slayer, except for the immunities of course.
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Luis Antonio
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Post by Luis Antonio »

I dont know bout u guys, but I dont use my Slayer habilities... Have something like a goodie seed on my SoA. And by telling that I admit that I've never used the slayer more than 3 times, 2 of them on the mind flayers rooms... Does the child of bhaal control grows with the time or it stacks? Cause I've never used him to bring down that dammit leech Kangaax, nor any foe of real great value or strenght.
Flesh to stone ain't permanent, it seems.
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Bruce Lee
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Post by Bruce Lee »

In the unmoded game the slayer ability stays the same. It begins to damage you too quickly to be of any real use except opening doors really. Even if you protect yourself from magic damage or magic energy.
Can be useful if you solo a caster and enter one of those dead magic rooms in WK.
If you install the ascension you finally get the ability to turn into the ravager but you still lose control after a while I believe. Too bad really.
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Post by UserUnfriendly »

Originally posted by Bruce Lee
In the unmoded game the slayer ability stays the same. It begins to damage you too quickly to be of any real use except opening doors really. Even if you protect yourself from magic damage or magic energy.
Can be useful if you solo a caster and enter one of those dead magic rooms in WK.
If you install the ascension you finally get the ability to turn into the ravager but you still lose control after a while I believe. Too bad really.


the ravager basically has the same abilites, i believe..i just saw in a modding forum somewhere that the claws are the same items..

better to dispell them, and use dual wielding crom and something nasty in the main hand...the infamous werewolf claws exploit...

you can also extend the time limit on the slayer/ravager by casting prot from magic energy...the damage over time is magic damage...you still need to turn back, but you can last longer... :p
They call me Darth...

Darth Gizka!

Muwahahahahhahahha!!!
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