I liked Kotor very much. There are comparisons to Morrowind and Baldur's Gate here all over again. As for those RPGs, I didn't like Baldurs Gate. I like to build up my character(s) in an RPG, and in BG this was an aspect, that was too low for me (only level 7 max, if I remember correctly?)
As for Morrowind, there are little things, that disturbed my fun with the game. Why are lightspells (I usually play a mage or a mage-like character) so extrem expensive? why isn't there a rising in mana with level-ups? You can theoreticly get much money very fast with a few spells, but you don't get the money, 'cause traders are more poor than a beggar!
Kotor instead was linear, but you can go your own way at all. You can play the game several times and every time you play, you find something new. I myself did enjoy Kotor much more than BG or Morrowind!
And I look at graphics. And animations. If Morrowind did have those Fighting-Animations as in Gothic or Gothic 2, perhaps I would've enjoyed it much more...
Finished it, didn't like it.
Whats the problem with being a God?
I just finished playing Kotor (pc) version, and I must admit that I really enjoyed it. Its a fantastic game that stands head and shoulders above a hell of a lot of RPG's i've played. Sure it has its problems, but all in all I reckon it does its job very well. Its the first computer RPG to use the pausable real-time combat style in a way that didn't suck. I'll probably go back to it after I finish Jedi Academy.
Regarding the points made in earlier posts...
- whats wrong with being a God?
personally I don't play RPG's to be a normal human (or whatever). If I want to do that I'll play Call of Cthulhu (which is more fun to GM). Becoming a powerful character is part of what computer based RPGs are all about, and a big part of why they can be really fun. Anyway, if I'm playing a Star Wars game I want to be a bleedin Jedi, not a Rodian bartender.
- yup...very Linear, but not as bad as some.
frankly, although Kotors story is fairly linear, I like the fact that it didn't restrict your movement between worlds so much that it was a totally linear progression. The first time I landed on Tatooine the Tusken Raiders were kicking my ass back to Anchorhead, so I bugged out and went to Kashykk instead. You couldn't do that in Icewind Dale. Non-linear RPG's are great if you want to spend a lot of time bimbling about and not doing very much. I love Morrowind, but it takes ages for anything story related to happen in that game. You can spend days of game time hacking your way through monsters and wheeling and dealing and STILL not progress in the story. I think Kotor struck a good balance between linearity and flexibility. It would have been nicer if your alignment had more of an effect on peoples reactions and the direction of the plot, but I'd rather I felt like the story was doing something than feel as if nothing was happening.
My only real gripe is the level cap. Why 20? Whats the point of setting up progressions for Jedi character classes that go up to 20 if your main character can never reach that high, because you are usually around level 6-8 by the time you get to become a Jedi?
Actually, just thought of another one. Where was the war? The plot revolves around Darth Malak and his Sith invasion, but you never got a feel that there was a war going on outside of a few of the cutscenes. Apart from some dialogue, the war never intruded. I think that there should have been some set piece battles between Sith and Republic, or even Jedi and Sith Apprentices, that would kick off and that you could get involved in. Something to remind you what the stakes are. I remember running around Kashyyk thinking, "why am I fighting forest bugs, isnt there a big intergalactic war on?".
Just my two cents. Its taken the Star Wars franchise a while to drag itself out of the gutter (in gaming terms) and start producing games that show the quality of earlier stuff like Dark Forces and Jedi Knight. Some of the stuff that come out bearing the Star Wars title has been utter dross. Kotor isn't on of them, IMHO.
Anyone know if a sequel or Add-on pack is being planned? It wouldn't be too hard to add extra worlds, and even a second plot arc.
anyhew, I'll shut up now
I just finished playing Kotor (pc) version, and I must admit that I really enjoyed it. Its a fantastic game that stands head and shoulders above a hell of a lot of RPG's i've played. Sure it has its problems, but all in all I reckon it does its job very well. Its the first computer RPG to use the pausable real-time combat style in a way that didn't suck. I'll probably go back to it after I finish Jedi Academy.
Regarding the points made in earlier posts...
- whats wrong with being a God?
personally I don't play RPG's to be a normal human (or whatever). If I want to do that I'll play Call of Cthulhu (which is more fun to GM). Becoming a powerful character is part of what computer based RPGs are all about, and a big part of why they can be really fun. Anyway, if I'm playing a Star Wars game I want to be a bleedin Jedi, not a Rodian bartender.
- yup...very Linear, but not as bad as some.
frankly, although Kotors story is fairly linear, I like the fact that it didn't restrict your movement between worlds so much that it was a totally linear progression. The first time I landed on Tatooine the Tusken Raiders were kicking my ass back to Anchorhead, so I bugged out and went to Kashykk instead. You couldn't do that in Icewind Dale. Non-linear RPG's are great if you want to spend a lot of time bimbling about and not doing very much. I love Morrowind, but it takes ages for anything story related to happen in that game. You can spend days of game time hacking your way through monsters and wheeling and dealing and STILL not progress in the story. I think Kotor struck a good balance between linearity and flexibility. It would have been nicer if your alignment had more of an effect on peoples reactions and the direction of the plot, but I'd rather I felt like the story was doing something than feel as if nothing was happening.
My only real gripe is the level cap. Why 20? Whats the point of setting up progressions for Jedi character classes that go up to 20 if your main character can never reach that high, because you are usually around level 6-8 by the time you get to become a Jedi?
Actually, just thought of another one. Where was the war? The plot revolves around Darth Malak and his Sith invasion, but you never got a feel that there was a war going on outside of a few of the cutscenes. Apart from some dialogue, the war never intruded. I think that there should have been some set piece battles between Sith and Republic, or even Jedi and Sith Apprentices, that would kick off and that you could get involved in. Something to remind you what the stakes are. I remember running around Kashyyk thinking, "why am I fighting forest bugs, isnt there a big intergalactic war on?".
Just my two cents. Its taken the Star Wars franchise a while to drag itself out of the gutter (in gaming terms) and start producing games that show the quality of earlier stuff like Dark Forces and Jedi Knight. Some of the stuff that come out bearing the Star Wars title has been utter dross. Kotor isn't on of them, IMHO.
Anyone know if a sequel or Add-on pack is being planned? It wouldn't be too hard to add extra worlds, and even a second plot arc.
anyhew, I'll shut up now
Uuuumm.... I don't know, Jedi Knight? Ring a bell? Until Halo, IMHO the best FPS ever. Definite top ten all time.
Well, I never said ALL of the games. I played Jedi Knight, and it certainly stood out, but in relation to the sheer amount of games that LucasArts releases the proportion of good games/mediocre games is clearly inclined towards the mediocre. I understand that the quality of some of the later games have been better, but if you look at the great mayority of its titles they are generally just a sales oriented excuse to make more money from star wars, of whom fans are more than glad to make a contribution just to play with. I do agree that among the titles that shone were Jedi Knight and Kotor as well, although the difference from what was shown in E3 and what actually came out clearly showed that along the production line there was a definite reduction in complexity and quality in kotor before its release.
Some people like linearity, others don't... personally I love nonlinear games, and I think Daggerfall is one of the greatest games of all time. KotOR wasn't as linear as other games, no doubt, but it was far more linear than even Baldur's Gate 1 or 2, the latter of which I consider probably the best blend of linearity and freeplay to date.
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Originally posted by Fluffy
- whats wrong with being a God?
personally I don't play RPG's to be a normal human (or whatever). If I want to do that I'll play Call of Cthulhu (which is more fun to GM). Becoming a powerful character is part of what computer based RPGs are all about, and a big part of why they can be really fun. Anyway, if I'm playing a Star Wars game I want to be a bleedin Jedi, not a Rodian bartender.
Here, Here. I agree 100%
You don't see the war because you are going behind enemy lines, so to speak. The war is going badly, and in desperation you are sent out to infiltrate and attack, not become a berserker wading through countless Sith foot soldiers on the front lines of the war. Although, now that I write it out that way it sounds fun... KOTOR timeline based FPS anyone?originally posted by Fluffy
Actually, just thought of another one. Where was the war? The plot revolves around Darth Malak and his Sith invasion, but you never got a feel that there was a war going on outside of a few of the cutscenes. Apart from some dialogue, the war never intruded. I think that there should have been some set piece battles between Sith and Republic, or even Jedi and Sith Apprentices, that would kick off and that you could get involved in. Something to remind you what the stakes are. I remember running around Kashyyk thinking, "why am I fighting forest bugs, isnt there a big intergalactic war on?".
Anyone know if a sequel or Add-on pack is being planned? It wouldn't be too hard to add extra worlds, and even a second plot arc.
Yes they are already working on KOTOR 2. Rumor has it they will intro all new characters and a new plot, possibly set in a different era. Word also has it that Bioware is farming it out to another company, just stamping their seal of approval.
They are, in fact, expressions inspired by demons and they go forth to the kings of the entire inhabited earth to gather them together to the war of the great day of God the Almighty. And they gathered them together to the place that is called in Hebrew Har-Maged'on - Revelations 16:14,16
The Wheel Of Time turns and Ages come and go. What was, what will be, and what is, may yet fall under Shadow. Let the Dragon ride again on the winds of time.
The Wheel Of Time turns and Ages come and go. What was, what will be, and what is, may yet fall under Shadow. Let the Dragon ride again on the winds of time.
I think the plot of Knights of the Old republic was beetter than Baldurs Gate's. Im not quite sure how to articulate what i mean.I guess i would say I think Baldurs Gate had better presentation of there plot. Like when you get framed for murder in Baldurs Gate and had to run from all the guards and take the sewers to get around. The over all plot of Baldurs Gate was kinda cliche i thought. But the execution was better. How they incorperated the plot into the gameplay was very well done.
I just never found myself really thinking about the plot until near the very end of KotOR. It was just like doing a bunch of random quests with no purpose but to get money and weapons so i could watch the cool fight scenes. But i thought on what heppened on the Leviathan of Knights of the Old Republic was kind of a shock. Most things in the game how ever were so obvious and straight forward. I never really found myself thinking what should i say what should i do,and what would happen if i were to do it, like i did with Baldurs Gate
Just wasnt enough thinking involved with KotOR. Im still waiting for the remake of BG with the KotOR graphics engine.
I just never found myself really thinking about the plot until near the very end of KotOR. It was just like doing a bunch of random quests with no purpose but to get money and weapons so i could watch the cool fight scenes. But i thought on what heppened on the Leviathan of Knights of the Old Republic was kind of a shock. Most things in the game how ever were so obvious and straight forward. I never really found myself thinking what should i say what should i do,and what would happen if i were to do it, like i did with Baldurs Gate
Just wasnt enough thinking involved with KotOR. Im still waiting for the remake of BG with the KotOR graphics engine.
"STOP STEALING MY WATER DAMN YOU"
-Mayer from Family Guy
Death dosn't scare me. His big scyckle does.
-Mayer from Family Guy
Death dosn't scare me. His big scyckle does.