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Not Understanding

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Xanthar
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Not Understanding

Post by Xanthar »

I have been reading thru some of the other threads & I am finding that I don't understand how to do most of what everyone is talking about. I have no idea what a MoD is or how to import a character. I read somewhere on how to cast simultaneous spells, but haven't been able to accomplish anything. Would someone please HELP.

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Xanthar
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fable
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Post by fable »

MoD means, simply a modification for the existing game. In BG2's case, it can mean extra characters, or new items/weapons, or more quests, etc. Check out the BG Reference Crossroads sticky thread, at the top of the page, for a host of mods and some mod discussion. :)
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UncleScratchy
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Post by UncleScratchy »

To cast simultaneous spells you need to learn one of the special spells various called spell triggers, spell sequencers or spell contingencies. Once your mage has leveled high enough to use one of these you simply cast it like any other spell. When you do this the spell will ask you to customize it by selecting which spells you want to cast. Some, like contingencies, are cast when a certain event has occurred. It can be anything from just seeing an enemy or it can be set to trigger only when you are attacked or severely wounded. Others of these special spells are cast only when you trigger them. For example, if you cast a spell sequencer spell and set it up it will just sit there as a special ability/spell until you select it to fire. Just click on the special ability button in the lower right part of the screen and fire it off at the target. You might set it up to cast a series of various protective spells on yourself or you can set it up as a series of offensive spell to cast on an enemy. Here are some of the spells I'm talking about:

Minor Sequencer (Invocation/Evocation)
Level: 4
Range: 0
Duration: Permanent
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None

This spell allows a mage to store spells and access them from his special ability button. This ability, the sequencer, can store two spells to be released simultaneously, both of which must be of 2nd level or lower. A mage can only possess one minor spell sequencer at a time, and the sequencer may not be given to other players. Once the sequencer is used, the special ability icon disappears.

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Contingency (Evocation)
Level: 6
Range: Visual range of caster
Duration: 1 day/level
Casting Time: 1 turn
Area of Effect: Special
Saving Throw: None

Upon casting this spell the wizard is allowed to choose a spell out of his repertoire of known spells. One spell level for every three levels of the caster is allowed up to 18th level or 6th level spells. Once the spell is chosen the caster is allowed to choose a condition of some kind from the list provided. The starting condition can be anything from reaching 10% of his/her hit points to an enemy being sighted. Once this starting condition is satisfied the spell that was chosen will be cast automatically. For example a 12th level wizard could place the spell stoneskin in a contingency with the starting condition being 'the wizard reaches 50% of his hit points'. Then in combat once the wizard is reduced to 50% of his hit points or below, stoneskin would be immediately cast upon him. This requires no action by the wizard, it happens automatically and instantaneously. The limitation of this spell is that the target of the spell placed in the contingency must be the caster. Therefor it cannot be an offensive spell and cannot target any other party members.

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Spell Sequencer (Invocation/Evocation)
Level: 7
Range: 0
Duration: Permanent
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None

This spell allows a mage to store spells and access them from his special ability button. After choosing the spells for the sequencer, the wizard creates a special ability that will release the power contained within the spells simultaneously. This ability, the sequencer, can store three spells, all of which must be of 4th level or lower. A mage can only possess one spell sequencer at a time, and the sequencer may not be given to other players. Once the sequencer is used, the special ability icon disappears.

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Spell Trigger (Invocation/Evocation)
Level: 8
Range: 0
Duration: Permanent
Casting Time: 1 round
Area of Effect: The caster
Saving Throw: None

This spell allows a mage to store spells in a magical ability (accessed via the special ability button) that is created by the spell. This item, the trigger, can store three spells to be released simultaneously, all of which must be of 6th level or lower. A mage can only possess one spell trigger at a time, and the trigger may not be given to other players. Once the spell trigger is used the icon will disappear from the special ability.
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Coot
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Post by Coot »

Importing a (or rather, your) character is what you do when you've played Baldur's Gate 1. You can import the character you played with into Baldur's Gate 2, Shadows of Amn.
At the end of BG1, your char is saved in the directory called 'Characters' under the main Baldur's Gate directory.
Copy the file called 'char1' to the directory called 'Characters' under the Baldur's Gate 2, Shadows of Amn directory.
Start up the game, choose 'new game', choose 'import', choose 'character files', choose char1.
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Arch_Angel
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Post by Arch_Angel »

Don't worry about not understanding alot of the talk used here in the forums :) Because the game's been out for so long now there's not really a lot of new ppl coming in anymore (that's not to say we don't get them). You'll find that most of the people here have played the game inside out, so we are just so used to the terminology like those listed above. Don't try to take in everything at once, just learn things bit by bit. Ask questions like you have, in here you're always going to find someone who's more than happy to help out, no matter how silly the question may seem ;)
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Xanthar
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Post by Xanthar »

Thank You All

I would like to thank everyone who has been patient enough to take time to help me. Thanks to Fable (our Moderator), UncleScrathy, Coot, & Arch_Angel. I will try your suggestions to see if I can get better at my game. Thank You all again.


Xanthar
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araknid70
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Post by araknid70 »

MoD may also refer to a Mace of Disruption. Take note of the use of capital letters...
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Post by Tegumiril »

Might I also suggest Xanthar, that you play the game once through without mods or too many walkthrough spoilers? For me it was a hell of a lot of fun doing that shortly after release, some of the plot twists were well... twisted :p . Its also fun to figure things out the first time, then go back again and pick up what you missed.
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