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Golden Saint Choices

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dragon wench
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Golden Saint Choices

Post by dragon wench »

I know this topic has been touched on before, but when I searched I didn't precisely find what I was looking for ;)

Anyway, I have three grand soul gems containing golden saint souls lying around my residence and no shortage of cash.

I have already created a robe that allows me to walk on water, a ring that lets me fly, and a pair of pants that ensure I can breathe under water for as long as I want. So I'm having trouble deciding how I want to expend my 3 golden saint souls. I have considering enchanting a pair of pants and a shirt with "Sanctuary," I'm considering a ring or amulet that enhances my luck or possibly an item that provides CE Jump...
I'm really not sure though, probably because I tend to stay away from power playing. I mean, I could get something made with CE "Restore Health," but that would make me almost invulnerable.. the game is already quite easy as it is. ;)

Suggestions? :)
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Post by UserUnfriendly »

jump is fun...also make boots that walk on water to wear with jump ring/amulet and has 1 point of ce slowfall...mandatory for survival...hee hee...

items i typically have...

ring of jump
shoes of water walking+1 point of slowfall
belt of night eye and water breathing
chamelon rings (for stealing, if you don't cheese) :p
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thousandfrac
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Post by thousandfrac »

as you said the game is easy enough as it is, but whats the most frustrating thing about the game? for me its travel. i wanna get places fast.
so i find its good to have things enchanted to improve your speed, jumping ability etc
slowfall makes journeys more comfortable
a CE effect ring of feather or 2 lighten your load if you need them
CE levitation rings are useful too
i carry around a bunch of CE rings for various purposes, its not like they weigh much
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Post by Kingslake »

I put a constant-effect jump to the maximum capacity of a deadric tower shield, which can take 225 magic IIRC, the most in the game I believe.

It certainly is fun.

A couple of ce heals make a difference too, even if it's just a handful of points.
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Post by UncleScratchy »

The first CE item I like to make is a piece of clothing with a powerful nighteye enchantment. Makes all the difference exploring caves, tombs or just traveling at night as you see much better than with a lantern or lamp and it doesn't take up one of your hands. Then I like to make CE items for restoring health and fatigue - usually in combo with other enchantments like water breathing, slowfall at 2 pts, etc that don't take up many enchantment points. (I have found that with CE restore health of 3 that even when I'm drowning I regenerate health as fast as I lose it so I don't really need the waterbreathing enchantment). There are a lot of good CE rings in the game already so I put the CE levitate on an amulet and then have a second CE amulet that fortifies attributes to swap with using the quick keys. That way you can equip and unequip the levitation item as needed without going into the inventory screen each time. Water walking is also useful, maybe in combo with fortify speed, as I don't like to levitate when I'm exploring the seas. I made an exquisite "Travelers Ring" with CE waterwalking, slowfall, and restore fatigue that comes in really handy.
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Post by dragon wench »

Thanks! :) Knowing which enchantments to place on an item can be a real science so I appreciate the advice. Usually when I enchant something I create a separate save slot just so I can be sure I'm happy with the results.

I am thinking of going for an item enchanted with slowfall and jump, and another combining swift swim and night eye.

@Uncle Scratchy, I prefer walking on water rather than flying over it as well. If you fly you miss too much, and it takes a lot longer.

Do restorative effects make for convenience or are they cheese though? ;)

I was also considering something to increase my magicka levels (I suspect I'll max when I hit 100 intelligence) and my race/birth sign are more combat-oriented so I'm low on magicka... :rolleyes:
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Post by UncleScratchy »

Originally posted by dragon wench
...I am thinking of going for an item enchanted with slowfall and jump, and another combining swift swim and night eye.

@Uncle Scratchy, I prefer walking on water rather than flying over it as well. If you fly you miss too much, and it takes a lot longer.

Do restorative effects make for convenience or are they cheese though? ;)

I was also considering something to increase my magicka levels (I suspect I'll max when I hit 100 intelligence) and my race/birth sign are more combat-oriented so I'm low on magicka... :rolleyes:


I would suggest combining swift swim and water breathing into the same enchanted item and put nighteye by itself or with slowfall. This time I made a nighteye exquisite shirt (no other enchantments) and it makes things so bright that I can see creatures way further than I thought possible - great for archers. Now I go into a cave and can see someone lurking so far away that they can't even see me yet I can pick them off with an arrow.

CE restore health and fatigue do not seem cheesy to me but I do think CE restore attribute items are a waste of time - especially if you wear a lot of enchanted items that fortify your attributes as they won't be restored to normal levels unless you unequip the enchanted fortifying items first. Just to much hassle and to little benefit. You can probably do without restore fatigue once you get to 100 both in athletics and the associated attribute. Then it regenerates naturally pretty quickly.
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Post by UserUnfriendly »

the trick with putting multiple enchantments on an item is to put the enchantment with the lowest mana use first...it costs less total that way...

feather is not a good spell to put into an item, fortify strength actually does more for the same mana use...

darn, i forgot restore fatigue..makes running easy...

a daedric tower shield with max jump will take you from balmora to vivec in one jump...jump is by far the fastest way to go...

i actually prefer around 50 points of jump, since you don't have to be as accurate, and it can be used for tactical purpose as well...with max acrobatics skill, its just fine..many smaller jumps is more accurate too, and you can stop, check your map and jump again...

night eye is so utterly mandatory...

swift swim...i don't use it much...

agree restore attributes is not necessary...get the amulet of flesh made whole, and it and temples is all you ever need...

items with detect key, detect monster and detect magic are awefully handy...a charged item with 100 unlock makes all keys and lockpicks useless...a telekinesis ring with 50 foot range makes stealing fun and profitable...

oh yeah...the most uber naughty and cheesy item i've ever made is a constant effect dispell (1 point only)

now you can't cast beneficial spells on yourself without taking the ring off, but you can laugh utterly at all damage over time spells...will defeat paralysis, damage strength spells, poison spells, etc...

and even dagoth killer spells, like wrath of dagoth that burns down your strength and other attributes will be reduced in power over 75%!!!!!!!!!!!!!!!

a constant effect dispell will permit only instant effect damage spells to hurt you, and blunts their power...however, casting beneficial spells on yourself is annnoying, since you must remove the item before casting...constant effect items are slightly weakened, but still work when worn...
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Post by Digitalchimp »

bound

I made an amulet that has a CE bound longbow, which is alright, i like the fact that it ways bugger all, and costs nothing to repair.
Which items can hold the most enchantment, i mean the most ive found is with an exsuisite ruby amulet which can hold 60! i wnt sometithing that can hold like 200 or something. any ideas?
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Post by Dark Master »

The Deadric Tower Shield holds 225 apparently. I've never enchanted one myself, but you could do a lot with that many points.
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