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Optimal Beginnings

This forum is to be used for all discussions pertaining to Bethesda Softworks' The Elder Scrolls III: Morrowind and its Tribunal and Bloodmoon expansion packs.
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HiRo11er
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Optimal Beginnings

Post by HiRo11er »

So I played Morrowind a ton back in the day (read: last year), and I've just gotten the inspiration to go at it again, especially after stumbling onto these forums... ;)

Anyways, this time around I'm going for the jack-of-all-trades thing, using a Nord with Destruction as major skill and lotsa stealth stuff. I don't know how to justify this weird mix in a role-playing sense, but his personal story will come to me as I advance...

Anyway, my question is this. (Excuse me if it's an old subject, but I looked through old posts & I couldn't find any that helped me) What do people feel is the optimal beginning of the game? Personally, I usually finish off Seyda Neen, and then rush up & get the amulet of surroundings (SW of Khuul?). With that, I can pretty much steal anything. Usually that means going to Ghostgate, stealing a full set of glass armor and whatever else I can find, and from there tearing through the rest of Vvardenfell... :D

However, I want to try something new! This time around I use axes & medium armor... Anybody know of any cool axes lying around? Also, I thought the Robe of St. Something was supposed to give you CE health regeneration... With me the POS was worth 100 buckaroos & lasted 5 seconds or so. Bug?

I've got tons more questions that need answering, as well, but I'll save those for another thread. Any response would be appreciated...

PS: If there is a thread discussing this, someone please post a link or something..?
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thousandfrac
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Post by thousandfrac »

i steal all that stuff in the starting room, grab the gold and the axe from the hollow stumps. then i take the silt to balmora, the guild guide teleport to caldera and i sell the stuff to creeper. i take all the orc armour from the mansion and sell it if i cant wear it. thats usually enough for me.
theres a decent enough axe around the start, you head up to the lighthouse. and instead of turning into the door, jump off the walkway onto the tree stump in the swamp. its got an enchanted axe in it.

the robe of st.something or rather used to give you CE restore health, but that was changed in a patch because apparently it was never meant to. (yes i know the robe you mean, but actually i dont think i've ever got it)
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Post by UncleScratchy »

Originally posted by HiRo11er
...Anyway, my question is this. (Excuse me if it's an old subject, but I looked through old posts & I couldn't find any that helped me) What do people feel is the optimal beginning of the game? Personally, I usually finish off Seyda Neen, and then rush up & get the amulet of surroundings (SW of Khuul?). With that, I can pretty much steal anything. Usually that means going to Ghostgate, stealing a full set of glass armor and whatever else I can find, and from there tearing through the rest of Vvardenfell...


For me Seyda Neen is a training ground, though you won't make any money there. I try to milk it for all the basic experience I can get. This means solving the tax collector murder, wiping out the smugglers, returning the ring of healing and stealing it back, etc. The Ring of Surroundings (not an amulet) is a gift from the Moonmoth Fort guy for wiping out the Commona Tong in the Balmora Council Club. The CE ring you can get near Seyda Neen is the Mentors Ring (+10 WIS and +10 INT) from the tomb along the waters edge. If you can do this quest as well as the others before moving on from Seyda Neen I'd say you are off to a good start. Not sure what ring or area you are thinking of that's SW of Khuul. The Ring of Surroundings has the cast when used "chameleon dance" enchantment (chameleon 20-30 magnitude for 30 seconds) on it. But its not that easy to get so maybe you're thinking of something else. Maybe you are thinking of the Amulet of Shadows (cast when used chameleon enchantment magnitude of 80 for 60 seconds, 5 uses between full charge)? But I don't recall where it is found.

...However, I want to try something new! This time around I use axes & medium armor... Anybody know of any cool axes lying around? Also, I thought the Robe of St. Something was supposed to give you CE health regeneration... With me the POS was worth 100 buckaroos & lasted 5 seconds or so. Bug?


Best axes IMO are daedric two handers with a paralyze for a couple seconds enchantment (pay an enchanter or do it yourself). These are slow weapons and the paralyze will allow you to get in a second blow if you even need one. Go into battle with a full wind up and let loose - one hit should kill most things and two will kill anything else. You can get the Bound Battle Axe (1-80 chop damage) spell and conjure one when you need it - no paralyze enchantment but I believe you should get a +5 to strength when its equipped. There's the Wings of the Queen of Bats axe (1 - 44 chop) but not sure how you get it (possibly a vampire quest). Other unique axes are the Cleaver of St. Felms (from a Ghostgate Temple quest though you can find it in one of the citidels without the quest); Cloudcleaver (help the Nord recover it from the witch and then taunt him and kill him for it so you get the +2 STR reward); the Dwemer Pneuma-Trap axe (soul traps); Redas War Axe (free if you loot the tomb near the Ashland camp south of Molag Mar - part of a Redoran House quest); an ebony war axe is really cool looking (1-37 chop damage - free when you kill enough dremora and will hold up to 100 enchantment points I think); and the ever popular Last Rites axe (enchanted dwemer axe).

As for CE robes you can pick up the Redas Robe of Deeds when you get the Redas axe (CE detect creatures and feather - not to shabby) or the Drakes Pride robe (kill the Telvanni owner - some retainer in the Tel Aruhn tower I believe) - very nice with CE fortify INT, resist fire and reflect magic. Veloth's Robe heals and its only 10 points and its cast when used - pretty useless considering you can just learn Hearthheal or Mother's Kiss and heal yourself with some Restoration training. Robe of St. Roris is a little bit better in that it heals and restore fatigue when used at 15 points each.
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Post by HiRo11er »

Thanks scratchy, that helps a lot.

My bad. You're right, the amulet I'm talking about is amulet of shadows, and it can be found right SW of either Gnisis or Khuul (the northmost one, can't remember which town it is) With that amulet anyone can steal anything (pretty much), and it helps me until I'm high enough in level that I can just sneak around...

Thousandfrac: I didn't even know about that enchanted axe in the beginning. Thanks!

All right, I'm off to find me an enchanted axe and a mentor ring... Later!
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Post by thousandfrac »

its quite hard to see, but also theres a little gold and a silver cup or something if you jump off from the lighthouse walkway to your left when you're coming up to the lighthouse. both stashes are in hollow treestumps you have to jump into
although the axe isnt that special really
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Post by Loredweller »

I had a version of begining posted as Mystic's Open. As it's said it's for mystics, of course :)
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Post by Dark Master »

I like to walk around in the beginning. I ALWAYS walk to Balmora the first time, stopping in Doing any quests I run into on the way (usually just that love struck girl) and get my first real weapon in Pelagiad. Anyway, I tend to do the first few quests for several guilds, and always walk where they tell me. First time I'm in Caldera (this time I was on my way to Ald'ruhn with the first House Hhaalu quest), I get the Boots of Blinding speed from Pen-whatever. They are vital, I always make them my priority.

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Post by HiRo11er »

I just thought of another great place to go early on...

Once you get the amulet of shadows, the best place to go loot is the vault inside the telvanni tower in telvanni plaza in vivec. They have all kinds of stuff, from cash and soul gems to ebony & daedric weapons and armor. Even if you won't wear it, the stuff is still worth a cool million or so. That should be enough for a while...
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By the way, where -exactly- are the blinding boots of speed? I've only stumbled across them once, way back. I think I sold them without realizing their full potential... Is the crazy slaughterfish guy the guy i need to help?

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Post by UncleScratchy »

Originally posted by HiRo11er
By the way, where -exactly- are the blinding boots of speed? I've only stumbled across them once, way back. I think I sold them without realizing their full potential... Is the crazy slaughterfish guy the guy i need to help?


Go to Caldera and head out the north gate. Take the road north until it branches off towards Gnaar Mok. Keep an eye out for a female Redguard trader. You should notice her shiny boots. Talk to her (Pemenic is her name I think) and offer to escort her to Gnaar Mok. Make sure she offers you her boots and not just some gold for the job. When you arrive outside Gnaar Mok she will give you the boots. Now talk to the townsfolk in Gnaar Mok and they will tell you that Pemenic deals in shoddy goods and has a bounty on her. There is no real bounty, at least not one you can collect, but the hint tells you something about the boots. Use some resist magic potions, scrolls or enchanted items just before equipping them to prevent the blinding effect.
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Post by HiRo11er »

thanks scratchy, appreciate it...

Now I just hope the effect of those boots is worth me running around the whole map trying to find them! :)

I'll probably wait with putting them on until I have the sweet magic-protecting light armor from tel fyr. Add a potion or two & I should be good...
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Post by Dark Master »

Or you could just kill her... Thats what I do unless my character has a stuffy code of honour.
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