.
...ok - now to the rogue problem:
Rogues have little in common with one another. Some are stealthy thieves. Others are silver-tongued tricksters. Still others are scouts, infiltrators, spies, diplomats or thugs. What they do share is versatility, adaptability and resourcefulness. In general, rogues are skilled at getting what others don't want them to get: entrance into a locked treasure vault, safe passage past a deadly trap, secret battle plans, a guard's trust or some random person's pocket money.
Characteristics: Rogues are highly skilled and they can concentrate on developing any of several categories of skills. A rogue knows how to hit where it hurts and she can dish out a lot of damage with a sneak attack.
Alignment: Any. Rogues follow opportunities, not ideals. Though they are more likely to be chaotic than lawful, they are a diverse bunch, so they can be of any alignment.
Other Classes: Rogues excel when protected by warriors and spellcasters, but they are wary of the sometimes-overbearing disposition of paladins.
Role: The rogue’s role in a group can vary dramatically based on her skill selection, but most rogues share certain aspects. They aren’t capable of prolonged melee combat, so they focus on opportunistic sneak attacks or ranged attacks. The rogue’s stealth and trapfinding ability make her one of the best scouts in the game.
Abilities: Dexterity provides extra protection for the lightly armored rogue. Dexterity, Intelligence and Wisdom are important for many of the rogue's skills. A high Intelligence score also gives the rogue extra skill points, which can be used to expand her repertoire.
Rogues aren't a class like a fighter or cleric...
they strongly depend on how they are build - e.g.:
- a pure rogue - "the classic thief": using shortblades - thief-skills - using hit and run tactics with "backstabbing"
- a fighter rogue - "the assassin": dual wielding - sneak-skills - sneaking to the main threat and taking it out - but melee-capable afterwards - sometimes mixed a low level wizard in for defense spells)
- a ranger rogue - "the scout": dual-wielding - sneak and nature skills - melee-capable
- or the ranger rogue - "the sharpshooter": using a longbow
- a wizard rogue - "using all advantages and opportunities (s)he can get"
- a monk rogue - "the ninja"
- a cleric rogue - "take from the rich and give to the poor"
- a FMT - "the classic jack"
- and much more combinations like...
...a paladin rogue - the undercover-investigator, infiltrator or "jedi-sentinel"
from my point of view you can use a rogue for whatever you want - cause most things are possible and it's more or less *the* MC-class...
.