Please note that new user registrations disabled at this time.

If you could design your own RPG.....? :)

This forum is to be used for discussion about any RPG, RPG hybrid, or MMORPG that doesn't have its own forum.
User avatar
Kipi
Posts: 4969
Joined: Wed Mar 03, 2004 6:57 am
Location: Finland
Contact:

Post by Kipi »

You are right. Iwas planning something like that you hear rumors that the fool is more clever than you could think. But of course, I could give some clues that fool have some kind of connection to the swords.
It could also be that fool is towns ex bard, who has come grazy for some reason. The possibilities are endless.

I was thinking to make fool very important person in game. "The fool always tells the truth."

Yes, I could make endless list of were-things, but I shall just stay on list I have made. If add something, someone would insist that I add something else and so on...
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
User avatar
Kipi
Posts: 4969
Joined: Wed Mar 03, 2004 6:57 am
Location: Finland
Contact:

Post by Kipi »

One race I forgot
*Troll -- This must be in game, shall be very good fighter but not very clever

EDIT: I also forgot Minotaur.
Weretigers: got one extra attack per round (due speed)
Wereboar: Well, better attack (you know how dangerous wild boars can be :D )

Has anyone any good ideas about subraces for others races? I haven't got any new ideas, not counting what I have said here.
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
User avatar
Robnark
Posts: 3208
Joined: Thu Jan 03, 2002 11:00 pm
Location: the Floating World
Contact:

Post by Robnark »

well, there are a few generic ones I have so far

Changelings: gifted with arcane gubbins, but small and weak

Posessed: a number of options, but I'm thinking of fairly ordinary characters that gain power and eventually lose control depending on how much danger they're in. can learn to use powers as they gain levels

and there's a huge amount that can be included at your own discretion - liches, empaths, demi-gods, revenants, channelers, mutants and part-mechanical dudes.
Here where the flattering and mendacious swarm
Of lying epitaths their secrets keep,
At last incapable of further harm
The lewd forefathers of the village sleep.
User avatar
Kipi
Posts: 4969
Joined: Wed Mar 03, 2004 6:57 am
Location: Finland
Contact:

Post by Kipi »

Demo

Haven't got much time to write here.
Demo is almost ready, just have to plan some more maps and some more items. Everyone who wants to get it, PM me and I will send it when it's ready.
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
User avatar
arno_v
Posts: 1395
Joined: Sun Apr 11, 2004 8:30 am
Contact:

Post by arno_v »

Are you making this game on your own? Or do you have some friends to help you, and is it ever going to be ready for release, I see you almost have a demo so your on the way.
User avatar
Kipi
Posts: 4969
Joined: Wed Mar 03, 2004 6:57 am
Location: Finland
Contact:

Post by Kipi »

Yes, I'm making it all by myself.

I'm planning to release it, but I have no idea when. Demo is still under development, 'cause I haven't had much time (school and hobbies), but when summer comes and school end, I wil have much time to concentrate to the game.

Do you want it when it's ready? I could post the demo if you want.

BTW, I have decided the name: Erendur. Erendur is big city which plays major role in game. So, I thought it only natural to name my game by the city.
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
User avatar
arno_v
Posts: 1395
Joined: Sun Apr 11, 2004 8:30 am
Contact:

Post by arno_v »

Isnt it too much work if you doing it all alone? Or do you make it very small, or do you put much time in it?
User avatar
Kipi
Posts: 4969
Joined: Wed Mar 03, 2004 6:57 am
Location: Finland
Contact:

Post by Kipi »

Well, I but muvh time on it. For example, I keep my planning pad always with me in school. When I have boring lessons, I just take pad and continue planning game :D (not so difficult than it might sound, 'cause I sit almost every lesson in last line)

Althought, as you may have been noticed, I have got some ideas from this forum, so one might say that I haven't made my game alone.

BTW anyone willing to help me with items? If any of you have some kind of idea for item you would like to see, post it to me. I need some information: Name, type (short sword, light armour...), short description (especially if item have unique name, like "Gorelm Reaper"), damage (XdY + Z), some special properties (need much strenght, cast spell, add points to skill...)
almost every ideas will be added to game
Ideas shall be send PM, but I can pick them up here too
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
User avatar
Robnark
Posts: 3208
Joined: Thu Jan 03, 2002 11:00 pm
Location: the Floating World
Contact:

Post by Robnark »

well could you give us a range of standard weapon damage values - or are you using standard D&D stats?
Here where the flattering and mendacious swarm
Of lying epitaths their secrets keep,
At last incapable of further harm
The lewd forefathers of the village sleep.
User avatar
Kipi
Posts: 4969
Joined: Wed Mar 03, 2004 6:57 am
Location: Finland
Contact:

Post by Kipi »

Well, weapons follow D&D mostly
I don't have armour stats right now, but for shields, AC are like:
Buckler 1
Small Shield 1
Medium Shield 2
Large Shield 3
Tower Shield 4
I will put rest as soon as I get home and can look my notes
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
User avatar
Kipi
Posts: 4969
Joined: Wed Mar 03, 2004 6:57 am
Location: Finland
Contact:

Post by Kipi »

So armours' AC is something like this:
Leather Armour -- 3
Studded Leather Armour -- 4
Chain Mail Armour -- 6
Splint Mail Armour -- 7
Plate Mail Armour -- 8
Full Plate Armour -- 9

I have Critical Hit in %, not as like in ID2. Critical Hit AC is so also in %.
But after these items mostly follows D&D rules (I may have made some minor changes thought)
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
User avatar
Malta Soron
Posts: 526
Joined: Fri Mar 12, 2004 3:21 pm
Location: Leiden
Contact:

Post by Malta Soron »

The Turbo Plasma Rifle, as super ultra magical weapon!
Those who forget the past are condemned to repeat it.
- George Santayana
User avatar
Robnark
Posts: 3208
Joined: Thu Jan 03, 2002 11:00 pm
Location: the Floating World
Contact:

Post by Robnark »

right, well, I'm compiling the more detailed ideas, but there's one type of weapons you could customise to fit your background:

(insert name of faction) weapons and training weapons

the training weapons are rare, smuggled out from the (miscellaneous faction) training halls. they are made less sharp and hard to truly sharpen, making them much better for clumsy students, but the skill in forging and balancing the blades makes it easier to hit your opponent and use more demanding attacks. in exchange for a small damage penalty, the wielder can enjoy a noticable increase in the success of their attacks
-1 damage, +1 to hit, non-magical

the true finished weapons are incredibly rare as it is famously hard to part a faction member from their chosen weapon. also non-magical, they are of exceptional quality and valued very highly indeed,
+1 to hit, (+1 damage?), non-magical
Here where the flattering and mendacious swarm
Of lying epitaths their secrets keep,
At last incapable of further harm
The lewd forefathers of the village sleep.
User avatar
Kipi
Posts: 4969
Joined: Wed Mar 03, 2004 6:57 am
Location: Finland
Contact:

Post by Kipi »

Originally posted by Robnark
right, well, I'm compiling the more detailed ideas, but there's one type of weapons you could customise to fit your background:

(insert name of faction) weapons and training weapons

the training weapons are rare, smuggled out from the (miscellaneous faction) training halls. they are made less sharp and hard to truly sharpen, making them much better for clumsy students, but the skill in forging and balancing the blades makes it easier to hit your opponent and use more demanding attacks. in exchange for a small damage penalty, the wielder can enjoy a noticable increase in the success of their attacks
-1 damage, +1 to hit, non-magical

the true finished weapons are incredibly rare as it is famously hard to part a faction member from their chosen weapon. also non-magical, they are of exceptional quality and valued very highly indeed,
+1 to hit, (+1 damage?), non-magical

I liked first one. In fact, it's great idea. I'm quite sure I can put it in use.

Second one, not bad att all, but isn't it almost the same as masterwork or +1 item? +1 item can hit magical creatures, but after that they are quite similiar, aren't those? If those true finished weapons aren't that rare (and 'cause of that not as value), the idea sounds quite good.
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
Post Reply