Please note that new user registrations disabled at this time.

Planning to get Morrowind + Expansions

This forum is to be used for all discussions pertaining to Bethesda Softworks' The Elder Scrolls III: Morrowind and its Tribunal and Bloodmoon expansion packs.
Post Reply
User avatar
Kaitsuburi
Posts: 440
Joined: Wed Mar 20, 2002 6:03 pm
Location: Hard-Boiled Wonderland
Contact:

Planning to get Morrowind + Expansions

Post by Kaitsuburi »

I apologize; I haven't done my homework :o I am heading to the sticky right after this. I would greatly appreciate some very short answers to these n00b questions:

1) Are the 2 expansions cumulative?
2) Do you recommend playing the original game without expansions?
3) What are, say, 5 mods that are totally worth getting?

Thank you.

-kaitsuburi
~~ aim low, deliver.
User avatar
fable
Posts: 30676
Joined: Wed Mar 14, 2001 12:00 pm
Location: The sun, the moon, and the stars.
Contact:

Post by fable »

1) Are the 2 expansions cumulative?
2) Do you recommend playing the original game without expansions?


1) Yes.

2) No. They fix bugs, make the quest list bearable, etc.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
User avatar
dragon wench
Posts: 19609
Joined: Tue Apr 24, 2001 10:00 pm
Location: The maelstrom where chaos merges with lucidity
Contact:

Post by dragon wench »

The expansions are *definitely* worth it. As Fable suggests, the new journal set up makes refering to the countless quests far more manageable. Also, the expansions allow you to makes notes on the Local map, which is very handy.
Spoiler
testingtest12
Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.
Spoiler
testingtest12
.......All those moments ... will be lost ... in time ... like tears in rain.
User avatar
UncleScratchy
Posts: 869
Joined: Thu Jan 31, 2002 11:28 am
Location: Location: PA
Contact:

Post by UncleScratchy »

5 good mods

My short list of 5 good mods to enhance the game would be:

1. Illuminated Order mod (very large and very well done, adds a lot of new quests, ties up some loose ends, very immaginative as well. You join the IO as if it were another guild or cult and get promoted thru the ranks).

2. Master Index plug-in (allows you to collect all the propylon indexes and have them made into one master index that is controlled through the enchanter at the Caldera mage guild. This is an official plug-in from Elder Scrolls website.)

3. Area Affect Arrow plug-in (adds a fletcher shop in the Foreign Quarters in Vivic that sells all sorts of ranged weapons and ammo. This is another official plug-in and can be found on the official Elder Scrolls web site)

4. The Knights of Tamriel armor plug ins (adds an imposing fortress looking shrine along the road with an interesting quest culminating in some of the sharpest looking armor you'll ever see. You can download one or all of the forts/shrines but I believe you can only have one active in the game at a time. Each shrine is dedicated to one of the Imperial Cult gods like Akatosh, Kynareth, etc. and gets you a unique set of armor). According to the Readme file http://www.geocities.com/jw_mcguinn/armory.html should be the link if they haven't moved.

5. Other official plug-ins that I like but don't really do a lot are the Bitter Coast Sounds plug-in (adds harmless dragonflies, frogs croaking and cricket sounds when you are in the swamps), the Helm of Tohan and Adamantium plug-ins (the first adds an adamantium helm quest and the later adds adamantium armor you can buy from various blacksmiths), and the Entertainers plug-in (gives you the silly option to sing, tell jokes, juggle objects, dance, etc at the Eight Plates tavern in Balmora for a few coins).


If you like to collect game junk, decorate rooms, set up cozy places, or otherwise waste valuable gaming time you can try one of the furniture plug-ins. I've found most of these to be buggy and pretty much useless. A lot of people are into setting up houses for their main char to store junk they've collected. You can put a lot of time making a custom place but its pointless unless you like that kind of stuff. The mod I have lets you buy your own house in each of the cities/villages and adds nearby furniture shops where you can pick up stuff. Some of the houses don't show up correctly and the furniture is kind of buggy (i.e. you can walk thru it as if it wasn't there).
"The Khajiit mind is not engineered for self-reflection. We simply do what we do and let the world be damned." Quote from the Ahziirr Traajijazeri

"Fusozay Var Var"
User avatar
Straydog
Posts: 160
Joined: Mon Jun 24, 2002 12:46 pm
Location: Abu´s Manor Ald´Ruhn
Contact:

Post by Straydog »

Also one thing to get it TESAME editor, it helps you clean the plugins from GMST errors that cause problems. Example Summon Fabricant or Summon Wolf not working. 1.6 patch was supposed to fix this, but it did not for me. :)
"Brains before swords, brains before swords........Swords before brains."
-Groo the Wanderer-

Second place winner is the first loser.

When all my enemies are dead, who is there left to fear?
User avatar
Monolith
Posts: 737
Joined: Thu Jan 08, 2004 4:19 pm
Location: Poland
Contact:

Post by Monolith »

Originally posted by Kaitsuburi

3) What are, say, 5 mods that are totally worth getting?


It's important to know what kind of mods you want. The mods UncleScratchy mentioned add quests, mainly. But there are many mods which add new features like better lighting, readable signposts, combat-movements, a faintly changed skill- and levelling-system, more balanced armors, weapons and prices, better heads ( they look rather good and the game's slightly faster), better bodies ( Check it out - CONTAINS NUDITY), changed gameplay ( Flee-AI, real animal behavior, ...) and so on
In my opinion these kind of mods are more important to have - some of these are a must-have.

Most of them HERE are mentioned. But I'd play at least once modless. Then you can download all the mods which somehow interest you. You always can check them out and delete them if you don't like them.
"Some people say that I must be a terrible person, but it’s not true. I have the heart of a young boy in a jar on my desk."
-Stephen King
User avatar
baileyatbrats
Posts: 147
Joined: Mon May 20, 2002 5:37 pm
Location: California
Contact:

Post by baileyatbrats »

Is it bloodmoon that has the journal updates?
I installed Tribunal, but the only changes are better colors, sounds and it looks like more people. Oh and the Oponent health bar. That makes casting 'soul trap' much easier.
The journal is the same, unless there's some setting I need to adjust.
Get up off of your apathetic a** and vote!
User avatar
Kaitsuburi
Posts: 440
Joined: Wed Mar 20, 2002 6:03 pm
Location: Hard-Boiled Wonderland
Contact:

Post by Kaitsuburi »

Thanks a lot for the pointers :)

I'll order the games this weekend. I am definitely planning to play unmodded for a while but then it's always nice to have experienced players' recommendations :D

-kaitsuburi
~~ aim low, deliver.
User avatar
fable
Posts: 30676
Joined: Wed Mar 14, 2001 12:00 pm
Location: The sun, the moon, and the stars.
Contact:

Post by fable »

There's another mod out there that adds an island off the seacoast where you arrive. It has a nice villa, with a teleportal chamber. You have to find the teleportal "stones" (which are pretty obvious) near various major cities and put them in the appropriate nooks; then, you just click on the stone, and move there. I always set Recall to the villa. The only problem is that I can't recall the name of the mod--does anybody else?
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
User avatar
fable
Posts: 30676
Joined: Wed Mar 14, 2001 12:00 pm
Location: The sun, the moon, and the stars.
Contact:

Post by fable »

Hah! Found it: Sisca's House d'Orthay. I don't know if anybody is still offering it, but it was one of the better "here's your own house" mods, since it incorporated a new, small landmass, a small quest, an item that sped up walking just a bit, and a teleportal chamber that required you to find special stones to get around.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
User avatar
dragon wench
Posts: 19609
Joined: Tue Apr 24, 2001 10:00 pm
Location: The maelstrom where chaos merges with lucidity
Contact:

Post by dragon wench »

I just keyed it into both Google and Teoma but nothing came up, if that means anything. Too bad if so, it sounds as though it might be worthwhile.
Spoiler
testingtest12
Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.
Spoiler
testingtest12
.......All those moments ... will be lost ... in time ... like tears in rain.
User avatar
Dark Master
Posts: 729
Joined: Sun Apr 04, 2004 9:29 am
Location: UK
Contact:

Post by Dark Master »

Originally posted by fable
There's another mod out there that adds an island off the seacoast where you arrive. It has a nice villa, with a teleportal chamber. You have to find the teleportal "stones" (which are pretty obvious) near various major cities and put them in the appropriate nooks; then, you just click on the stone, and move there. I always set Recall to the villa. The only problem is that I can't recall the name of the mod--does anybody else?


For a moment there I thought you were talking about a quest from the Mages Guild in Havish, a great little mod that one (actually its a huge mod - an Island off Vvardenfell, but well worth getting, its not put together badly at all, and I haven't met any bugs, adds the ability to gamble in brothels and adds fighters, mages and thieves guild. Its an excellent mod. By the same author Havenshore 1.2 or somethign similar. It adds a smaller, but much more detailed town off Seyda Neen, you evenutally help the thieves to set up an underground base, where you can bet on fist fights, play blackjack, or borrow money from a loan shark (make sure you pay him back - REALLY make sure). My personal favourite bit is in the club. A drug dealer Kagjit has set up....

"Greetings friend. Are you here to inhale Moon Sugar?" I nearly pissed myself laughing at that. Its an incredible feature, and I did indeed inhale moon sugar, the speed bonus offset by negative effects kept the balance. But it was worth it just for the laugh I got out of being asked if I wanted to "Inhale moon sugar."

Havenshaw (or something similar) 1.2 and Havish are worth getting. More details in the readme.

Good luck.
If pro is the opposite of con, is Congress the opposite of progress? - Thanks to Blake for the avatar! :)
User avatar
fable
Posts: 30676
Joined: Wed Mar 14, 2001 12:00 pm
Location: The sun, the moon, and the stars.
Contact:

Post by fable »

Downloaded Havish earlier today. I've got a lot of mod installing to do, but with the TESTTool hopefully I shouldn't have any problems.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
User avatar
blake
Posts: 738
Joined: Fri Jan 02, 2004 3:47 am
Location: texas
Contact:

Post by blake »

haldenshore, kind of hard to figure out... need to ddl havish though
Sig Size change per request of Vicsun
User avatar
dragon wench
Posts: 19609
Joined: Tue Apr 24, 2001 10:00 pm
Location: The maelstrom where chaos merges with lucidity
Contact:

Post by dragon wench »

Originally posted by fable
Downloaded Havish earlier today. I've got a lot of mod installing to do, but with the TESTTool hopefully I shouldn't have any problems.
It could simply be that I am a klutz when it comes to this sort of thing, but last night I used the TestTool and ended up deleting a number of cells in my games, which meant I had to reinstall the entire game since I had not made any backups prior to mucking with it... :rolleyes:
So a word of warning. :D

I have found, however, that the process described in this link seems to work quite well in ensuring mods work with the expansions/patches as well as the original game, though it probably doesn't help inter-mod compatibility.

http://users.adelphia.net/~amito/MODs.htm
Spoiler
testingtest12
Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.
Spoiler
testingtest12
.......All those moments ... will be lost ... in time ... like tears in rain.
User avatar
fable
Posts: 30676
Joined: Wed Mar 14, 2001 12:00 pm
Location: The sun, the moon, and the stars.
Contact:

Post by fable »

Originally posted by blake
haldenshore, kind of hard to figure out... need to ddl havish though


Havish requires Haldenshore, according to the creator.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
User avatar
Dark Master
Posts: 729
Joined: Sun Apr 04, 2004 9:29 am
Location: UK
Contact:

Post by Dark Master »

Shouldn't be a problem for anyone, cos they are both very good. Only problem for me with Havish is that all the buildings are called 'House' 'Home' or 'Abode'. :S
If pro is the opposite of con, is Congress the opposite of progress? - Thanks to Blake for the avatar! :)
User avatar
fable
Posts: 30676
Joined: Wed Mar 14, 2001 12:00 pm
Location: The sun, the moon, and the stars.
Contact:

Post by fable »

I've got a bunch of mods installed, now. Still having problems with crashes, but I think that may be due to other difficulties. Since getting my new drive, I'm crashing during games, regularly. Been trying to contact my "tech guy," because I have to wonder whether the BIOS needs updating.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
User avatar
fable
Posts: 30676
Joined: Wed Mar 14, 2001 12:00 pm
Location: The sun, the moon, and the stars.
Contact:

Post by fable »

Originally posted by dragon wench
I have found, however, that the process described in this link seems to work quite well in ensuring mods work with the expansions/patches as well as the original game, though it probably doesn't help inter-mod compatibility.


The problem is that hardly any mods are listed, and there's a degree of incompatibility between nearly all mods out there, and Morrowind--because Bethesda changed the core program several times since its initial release. True, TEStool can remedy that part of the equation, but as you point out, it can't deal with issues that arise betwen mods, themselves.

At the moment, I'm juggling a host of "cleaned" mods, trying to find those that will work together.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Post Reply