I'm thinking of starting SoU with a fighter/dwarfendefender/weaponsmaster and exporting it to Hou (you should be atleast lvl 15 for that right)
But i know my gaming style and i want to do everything in SoU before i finish it. When I do that will i be to high level for HoU?
I havent played any of the expensions before.
SoU/HoU: Exporting character
- Stilgar
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SoU/HoU: Exporting character
I do not have the touch, nor do I have the power.
My first time through SoU I finished with a level 12 character, and I finished most of the quests in there. Of couse this was with henchmen all the time, so it is likely possible to gain a higher level.
As for HotU - the manual states that if an imported character has less then 12 levels, the character will be leveled up to 12.
This is also consistent with the end level I had in SoU.
You could however play through SoU with the character from NwN also and thus gain about 2-3 extra levels on that character if you wish - although this would make SoU incredible easy because it is made for a new character. (And I wouldn't recommend this for the first time through SoU).
But there isn't really any problems with importing/exporting across the expansions. So just pick what ever character you want, and go from there.
As for HotU - the manual states that if an imported character has less then 12 levels, the character will be leveled up to 12.
This is also consistent with the end level I had in SoU.
You could however play through SoU with the character from NwN also and thus gain about 2-3 extra levels on that character if you wish - although this would make SoU incredible easy because it is made for a new character. (And I wouldn't recommend this for the first time through SoU).
But there isn't really any problems with importing/exporting across the expansions. So just pick what ever character you want, and go from there.
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Generally - I would think you would end up around level 25-27 in the end of HotU, depending on number of henchmen, missed quest, exploited XP scheemes and so on of course .
I wouldn't plan for much higher if you are planning character(s)
The reason for the high XP cap, I think, is due to multiplayer and player created modules. Giving the community more to "mess around" with, and more possiblities when making worlds and modules alike.
I wouldn't plan for much higher if you are planning character(s)
The reason for the high XP cap, I think, is due to multiplayer and player created modules. Giving the community more to "mess around" with, and more possiblities when making worlds and modules alike.
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