Well, my Rogue is at LvL 5 so he'd be a LvL 4 rogue/LvL 1 Druid. His Wisdom sits on 13 so he should be ok.
First big fight in Fire Temple my whole group was slaughtered.
Where can I buy more bolts???
- Devilsdancer
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- Lime_Jello24
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There are 2 big fights in the Fire Temple. The room with the Juggernaunt and the room with the Slamanders. Juggernaunt isnt too bad as long as you have entangle. The Salamanders can be hard. You just have to concentrate your wizard, rogue to the right of the rooom but in shooting range. Have everyone concentrate there fighting power on the bigger Slamanders because they cast fire ball.
As for the Juggernaunt pray you have Entangle because this is the only way I have heard and I have use to beat him. It is virtually impossiable to run up on this thing and beat the crap out of it. The best thing is Entangle and shoot him full of either 1+ arrows or silver arrows. Your wizard can get some Magic Missles passed him. Considering the Juggernaunt has 160 hps.
Oh and the Cheif troll...might wanna entangle his arse along with the Hyra and the it's Troll Keeper. And watch out for the Owl Bear, nasty little curd..... Trust me when you get a level lower it's easy.
Just Some Extra Advise And Good Luck!
Good luck!
As for the Juggernaunt pray you have Entangle because this is the only way I have heard and I have use to beat him. It is virtually impossiable to run up on this thing and beat the crap out of it. The best thing is Entangle and shoot him full of either 1+ arrows or silver arrows. Your wizard can get some Magic Missles passed him. Considering the Juggernaunt has 160 hps.
Oh and the Cheif troll...might wanna entangle his arse along with the Hyra and the it's Troll Keeper. And watch out for the Owl Bear, nasty little curd..... Trust me when you get a level lower it's easy.
Just Some Extra Advise And Good Luck!
Good luck!
~"Fire Ball'ing them is the only way to be sure"~
To beat the Juggernaut, try out the spell 'Meld Into Stone'
Both Cleric/Druid have it at lvl 3.
Cast it outside the room before combat has started, then run your cleric into the middle of the room and talk to them and start combat via dialouge. The Jugger will beat on the cleric, but he won't take any damage. The rest of the party can then enter and beat the enemies one by one.
You can do anything, even Fireball the area, your Cleric won't take ANY damage..
Both Cleric/Druid have it at lvl 3.
Cast it outside the room before combat has started, then run your cleric into the middle of the room and talk to them and start combat via dialouge. The Jugger will beat on the cleric, but he won't take any damage. The rest of the party can then enter and beat the enemies one by one.
You can do anything, even Fireball the area, your Cleric won't take ANY damage..
Oh, When all else fail, put the Dwarf up front!
- Lime_Jello24
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You are of course correct, the Jugger is in the Water temple and the salamanders is in the Fire temple, opposite of each other.Originally posted by Jamis
I may be wrong here but I seem to remember fighting the juggernaut in the water temple. I may be thinking about a different encounter though.
Oh, When all else fail, put the Dwarf up front!