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You guys need to learn to focus.

This forum is to be used for all discussions pertaining to Obsidian Entertainment's Star Wars: Knights of the Old Republic II.
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Lord Nyax
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You guys need to learn to focus.

Post by Lord Nyax »

Okay, are we done with the arguing. As fable said, this is not a thread for deciding how bad BioWare screwed things up or did things beyond perfection.


Now I think that a good plot for KOTOR2 could be sort of like KOTOR 1, but your character from #1 is now the leader of the Jedi Cousil or the head of the Sith armada and maybe you are already a jedi in training, and you have a vision or something, and go off to either protect your hero, or maybe betray them. I wish that they would make some changes to the gaming style, but I truly enjoyed #1 and would like to see a longer Star Wars RPG. Ohhh, How I hope, How I hope. It would be way cooler if instead of growing in power so much during level ups, maybe you could just choose what style of level up you wanted, like you could choose a guardian level up, and get a feat and more VP, but not many FP, or vice versa. ohmanohmanohmanohmanohman. I can barely restrain myself from jumping up and down at the thought.
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Post by pepsi »

What I think would PWN woud be if you could choose to start much like a beginning Jedi...

Except DarkSide.

Such as, In the beginning of the game you are given the option to join the Sith Ranks ( or whatever menacing power there is ) or the Jedi Ranks and work your way up/Kill everyone untill you get to the top. And maybe be able to change along the way, e.g. become evil or become good by switching sides.

Other than that silly thing called the story, I want kotorII ( I love those uber cool looking Roman Numerals, Don't you?) to be exactly the same as kotor. In other words, same battle system, a little touch up on the light side dark side stuff and BATTABOOM

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Post by AVENGER »

I think what would be cool is you start out as an apprentice jedi that is still in training and then you have a vision of some sort. So then you go tell the Jedi Council about it and you think you should follow whatever the vision was, but the council says you need to stay and finish your training(Kind of like how in the Empire Strikes Back, Yoda wants Luke to not go to the Cloud City and stay on the Dega Ba System to finish his training.) But you defy the Jedi Council and go off in search of what your vision meant. And since you haven't completed the intial training all the way you haven't received your lightsaber yet.

So you go off and you receive your lightsaber and learn how to use it from an old Jedi secluded on a planet or something like that.

But you start out with some force powers at the start of the game unlike Kotor I. Anyways I think that would be fun and you could still stray to the darkside or be on the lightside.

I also hope in Kotor II they make it longer and harder to figure out things because Kotor I seemed so simple to me besides the occasional puzzle was harder than most of them, but most of it was relatively easy.

I want them to make the side-quests of party members go off into more detail too because in Kotor I you did a sidequest and they were really short so pretty much you stayed on the main story the whole time. Instead of doing your own thing every once in a while and then come back to the main storyline.
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Post by Xandax »

I don't care to much what the plot might be in the KotOR 2, because most plots in the (C)RPG have been done over and over. It is not like it is easy to impress people with the plots anymore (I for one saw the plot of KotOR 1 comming a mile away and I know others did also :D )
I also hope in Kotor II they make it longer and harder to figure out things because Kotor I seemed so simple to me besides the occasional puzzle was harder than most of them, but most of it was relatively easy.

I want them to make the side-quests of party members go off into more detail too because in Kotor I you did a sidequest and they were really short so pretty much you stayed on the main story the whole time. Instead of doing your own thing every once in a while and then come back to the main storyline



But I agree with this 100%.
I do hope they make it harder, longer and much much more RPG-ish - although I seriously doubt it actually (but that is another discussion :cool: )


But plot-wise, I don't think it will matter that much, because most plot-twists have been done (some overdone), and it will be hard to surprise most gamers :)
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Post by AVENGER »

Originally posted by Xandax
But plot-wise, I don't think it will matter that much, because most plot-twists have been done (some overdone), and it will be hard to surprise most gamers :)


Ya that's true I was just saying what I think would be a good plot, but I wouldn't really care what it is as long as it was fun to play.
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Post by Xandax »

That is pretty much how I feel.
A good gameplay goes very far in my book. Especially if it gets backed up with good "storytelling" and not necesarry a good/surprising plot.
Many games (RPGs) I've played have had a mediocracy plot-lines, but told the story very well - whereas some with surprising plots might not tell the story so well, because they have focused to much on the plot. (Not saying it happens each time, but there are tradeoff in development of such applications).
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Post by InfiniteNature »

I'm pretty ambivalent about the story, I just want the chance to play a nonhuman character, like maybe a Wookie or a Twilek, I mean who says only humans get to be Jedi uber hero types?
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Post by fable »

Originally posted by InfiniteNature
I'm pretty ambivalent about the story, I just want the chance to play a nonhuman character, like maybe a Wookie or a Twilek, I mean who says only humans get to be Jedi uber hero types?


The same people who determined in the first Star Wars movie series that much of the universe was inhabited by white Anglo-Saxons, with no other races in sight? :D ;)
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Post by Curry »

Originally posted by fable
The same people who determined in the first Star Wars movie series that much of the universe was inhabited by white Anglo-Saxons, with no other races in sight? :D ;)

What about Lando then ?
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Post by ZippySpacePixie »

Originally posted by pepsi

Other than that silly thing called the story, I want kotorII ( I love those uber cool looking Roman Numerals, Don't you?) to be exactly the same as kotor. In other words, same battle system, a little touch up on the light side dark side stuff and BATTABOOM



the plat/story will be fine, that is one of biowares strong points evidently but please for the love of god let someone teach them how to code a game properly.. or maybe beta test or something.. :) my last game took me 11492834 hrs 58 minutes to finish. :)
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Post by fable »

Originally posted by Curry
What about Lando then ?


Not in the first film, right? Not equal in number with the whites, correct? And where are those of Mongoloid background?

No, it's a Causasian universe in Star Wars. And being Caucasian myself doesn't make it any more palatable, to me. :)
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Post by DraySkullan »

There was a black X-wing pilot in A New Hope.
Greedo was green.
Very few beings in the Mos Eisley cantina were causasian.
Chewie was covered in brown fun, can't be sure of his skin color.
Jawas... well, who knows about jawas.
Jabba is more of a sickly brown.

And that's just one movie out of five (soon to be six). Besides, if you're going to generalize an entire universe, you can't just take one movie.

Man.... I think we're both taking this a little too seriously, lol.
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Post by fable »

Man.... I think we're both taking this a little too seriously, lol.

Didn't you notice the wink emoticon next to my post? :D

And that's just one movie out of five (soon to be six). Besides, if you're going to generalize an entire universe, you can't just take one movie.

Brown fur isn't brown skin; other races aren't human races. We've long tolerated movies and books about friendly aliens of all colors, when most of our cultures were still segregated by color (among other things). In any case, I was being deliberately flippant, to an extent: look what I was replying to.

But there was a *strong* reaction from many civil rights groups at the time of the original Star Wars release against the film, largely (but not entirely) by blacks. Lucas adjusted slightly in its sequels, but I don't think we can say that his films mirror anything more than white (and a little black) America. Hispanics? Chinese? Japanese? Russians? Arguably, if the films are going to be representative of humanity, then more than 1/3 of humans in the Star Wars universe should be Asiatic.

This may be a tiny matter to most people in the US or Europe. But when you speak to blacks or Asiatics, they might see things differently. And maybe not. ;) Just worth a thought...but nothing to get riled over.
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Post by ZippySpacePixie »

Originally posted by fable Arguably, if the films are going to be representative of humanity, then more than 1/3 of humans in the Star Wars universe should be Asiatic.


it was a long time ago in a galaxy far far away, asians hadnt evolved yet. :D
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Post by fable »

Originally posted by ZippySpacePixie
it was a long time ago in a galaxy far far away, asians hadnt evolved yet. :D


LOL! Cute. :)
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Post by Fraoch »

However, it may be a bit late for a remedy along the lines of "SW episode 6: the return of the Ghengis". :rolleyes:
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Post by fable »

Originally posted by Fraoch
However, it may be a bit late for a remedy along the lines of "SW episode 6: the return of the Ghengis". :rolleyes:


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Post by Gauda »

Originally posted by Xandax
I don't care to much what the plot might be in the KotOR 2, because most plots in the (C)RPG have been done over and over. It is not like it is easy to impress people with the plots anymore (I for one saw the plot of KotOR 1 comming a mile away and I know others did also :D )




But I agree with this 100%.
I do hope they make it harder, longer and much much more RPG-ish - although I seriously doubt it actually (but that is another discussion :cool: )


But plot-wise, I don't think it will matter that much, because most plot-twists have been done (some overdone), and it will be hard to surprise most gamers :)

*BIG TIME SPOILER*










I don't really agree here, I never foresaw through any part of the game that I actually was Darth Revan, that struck my as a total shock. Though I was hardly surprised when I saw that bastilla had turned to the darkside.
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Post by Xandax »

SW:KotOR 1 Spoiler space inserted
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The first time I was pretty sure of the storyline, was when I saw the cut-scene of Bastila fighting Revan, and Malak's ship fired on them. ( I can't remember when this was in the game, but IIRC it is around the time you arive on Dantooine).
That scene combined with the Jedi's statements regarding the PC's training, kinda gave it all away for me, and I doubt I'm the only one that saw it :)
Also - it shouldn't be a surprise when (almost) each time we see Revan he has his face hidden .... pretty big indicator imo :cool:

It might just be a product of me having played to many games during my time (and still :D ), but as I said, I think it is hard to make surprises in story/plot-lines these days, because we are so used to twisting stories in movies, games and books nowadays.
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Post by Gauda »

Hehe, maybe I wasn't paying enough attention :D

I mean, the twist in TOB was a spoiler from the very beginning, I don't think that anyone did not guess who the final boss would be. But I think that the twist in KOTOR was somehow different, yes, there was alot of hints throughout the game, and it was kinda sweet to see them all in that cutscene. Really added up to the tention, and when I saw myself, when revan took of his mask, I was like: WTF? :D . If I had played more games before that one, I would probably have figured it out, but I agree though most plots are used over, and over, and over again. But I still think that it is an imperrative part of the game, since it often adds to the excitement, even though the twists don't come as shocks.
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