At what level do certain classes gain another feat?
I cant find a patern
Gaining feats
- Stilgar
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Gaining feats
I do not have the touch, nor do I have the power.
You gain a feat on the following levels:
1, 3, 6, 9, 12, 15, 18, [21, 24, 27, 30, 33, 36, 39]
Certain classes gain bonus feats.
Fighters gain an extra feat (chosen from fighter pool) every two levels.
Rogues (chosen from rogue pool) gain a bonus feat on the tenth level and every three levels thereafter.
Wizards gain a a bonus meatamagic feat every 5 levels.
Other classes also get bonus feats but they cannot choose which (they are assigned).
Epic characters also gain bonus feats depending on class, check your manual for full details.
1, 3, 6, 9, 12, 15, 18, [21, 24, 27, 30, 33, 36, 39]
Certain classes gain bonus feats.
Fighters gain an extra feat (chosen from fighter pool) every two levels.
Rogues (chosen from rogue pool) gain a bonus feat on the tenth level and every three levels thereafter.
Wizards gain a a bonus meatamagic feat every 5 levels.
Other classes also get bonus feats but they cannot choose which (they are assigned).
Epic characters also gain bonus feats depending on class, check your manual for full details.
"Heya! Have you been to Baldur's Gate? I've been to Baldur's Gate... Oops, stepped into something. Have you stepped into something?"
Feats & Levels
It's odd to me that the description of when feats are acquired and when bonus attribute points are acquired are in very different sections of the manual. I find it helpful, approaching a certain Level (say 12), to know at the glance at a chart whether an attribute, a feat, or both will be available.
Given that certain spell levels require an attribute level (e.g. 16 Int. for a Wizard to cast Level 6 Spells) and certain feats require spell slots higher than the original (e.g. a maximized Cone of Cold needs Level 6 available, thus needing 16 Int), it's real handy to be able to plan out a character's progression without paging all over the manual. Picking the feat Maximize Spell before Level 6 is available, or not having your Int high enough when you hit certain levels would be frustrating.
-Zeb
It's odd to me that the description of when feats are acquired and when bonus attribute points are acquired are in very different sections of the manual. I find it helpful, approaching a certain Level (say 12), to know at the glance at a chart whether an attribute, a feat, or both will be available.
Given that certain spell levels require an attribute level (e.g. 16 Int. for a Wizard to cast Level 6 Spells) and certain feats require spell slots higher than the original (e.g. a maximized Cone of Cold needs Level 6 available, thus needing 16 Int), it's real handy to be able to plan out a character's progression without paging all over the manual. Picking the feat Maximize Spell before Level 6 is available, or not having your Int high enough when you hit certain levels would be frustrating.
-Zeb
When you have a basic understanding of the game, for instance that bonus attribute points are awarded every 4th level, and that the maximize spell requiere spells of spell-level 6, combined with the spell progression of your casting class. Then it is relative easy to figure out when and how your spell casting attribute should be increased to get access to the feat at the wanted time.
Combining all this information in one table would requier a large table that would be virtually impossible to read *and* you would need to make such a table for each restriction feat in the game.
Combined with the fact that you *still* need to use space and tables to descripe all the basic stuff.
Also - take the feat gaining. You can't display in a table how a character will gain feats. Generally speaking - every character gains a new feat every 3rd character level. But some classes gain bonus feats and these are depending on class levels. So to combine this information in one table would be impossible as the combinations are numerous with 3 class multiclassing.
Then you can't display how many (if any) feat a character will gain at level 16 because that is depending on what level the classes of the character are.
The closest thing one can do is to make a sort of SW:KotOR table for each class, but then you'd still have to look through 8-16 different tables to get the information.
Making such charts or descriptions would be next to impossible, because of the immens amount of combinations that would be needed to display it. It would requier several large scale tables that would be hard to read.
Then it is much simpler to just write information and tables that descripe the general areas that are the same for all classes (or a great number of classes) - and then descripe class specifics and feat specifics alone.
I use the manual extensively and the only information I've found I needed (as almost a D&D newbe when the game came out) is the DC for spell in the spell-description section.
Combining all this information in one table would requier a large table that would be virtually impossible to read *and* you would need to make such a table for each restriction feat in the game.
Combined with the fact that you *still* need to use space and tables to descripe all the basic stuff.
Also - take the feat gaining. You can't display in a table how a character will gain feats. Generally speaking - every character gains a new feat every 3rd character level. But some classes gain bonus feats and these are depending on class levels. So to combine this information in one table would be impossible as the combinations are numerous with 3 class multiclassing.
Then you can't display how many (if any) feat a character will gain at level 16 because that is depending on what level the classes of the character are.
The closest thing one can do is to make a sort of SW:KotOR table for each class, but then you'd still have to look through 8-16 different tables to get the information.
Making such charts or descriptions would be next to impossible, because of the immens amount of combinations that would be needed to display it. It would requier several large scale tables that would be hard to read.
Then it is much simpler to just write information and tables that descripe the general areas that are the same for all classes (or a great number of classes) - and then descripe class specifics and feat specifics alone.
I use the manual extensively and the only information I've found I needed (as almost a D&D newbe when the game came out) is the DC for spell in the spell-description section.
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