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Scirpted chests

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shadowriath
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Scirpted chests

Post by shadowriath »

If you use "open/close" spell or have an npc that takes loot the script will not effect thus makeing any relaieted quests undoable.
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Mulligan
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Post by Mulligan »

I don't really understand what you're talking about here, could you please clarify ?

Which quests is undoable due to 'open/close' ?

In advance, thanks. :)
:mad: Oh, When all else fail, put the Dwarf up front!
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shadowriath
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Post by shadowriath »

Two noteable ones:

CN opening....two points with it (secound chest in tomb and Rainbow Rock)
Orb of Death.

Might be more but I have ran into any other scripted chests yet.
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Mulligan
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Post by Mulligan »

Hmm, interesting...

I've played CN and didn't have any trouble with any of these two chests/quest, but then again, i probalbly never used the 'Open/Close' cantrip on them.

So you can't fulfill the 'Rainbow Rock' quest ?

What a stupid bug.

:)
:mad: Oh, When all else fail, put the Dwarf up front!
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shadowriath
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Post by shadowriath »

I use that spell on anything that might have a trap on it. But instead of setting the trap off from a distence it voids the trap and it doesn't effect at all.

They need to adjust the "open/Close" spell to function like opening the item up close.

And any quest chests to be blocked from follower looting.
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Mulligan
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Post by Mulligan »

Yes , i agrre somewhat, but keep in mind that Open/close is a lvl 0 spell and isn't SUPPOSED to bypass locks and traps. You have to use lvl 2 spell Knock for that.

AFAIK all the trapped chests in the game is also locked so don't bother using Open on them, it's useless.
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shadowriath
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Post by shadowriath »

Still touching a trapped chest will set off the trap.
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Mulligan
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Post by Mulligan »

Yes, but not disable it.

A knock spell will disable the trap, unlock the lock AND open the chest witout errors.

:)
:mad: Oh, When all else fail, put the Dwarf up front!
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