fort fire moth plugin
fort fire moth plugin
has anyone completed the fort fire moth plugin coz when i used it the plugin crashed half way through so i never got to finish it, i was wonderin if it was my comp that crashed it or the plugin was dodgy
- fable
- Posts: 30676
- Joined: Wed Mar 14, 2001 12:00 pm
- Location: The sun, the moon, and the stars.
- Contact:
I've seen so many complaints on other boards about incompatibility between this mod and other things in the Seyda Neen area that I've never even tried it. For what it's worth, I'd suggest getting out of the entire area, saving your game, unmarking the mod, then playing, again.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
- fable
- Posts: 30676
- Joined: Wed Mar 14, 2001 12:00 pm
- Location: The sun, the moon, and the stars.
- Contact:
It's a matter of conflicts with some other mods; if you don't have 'em, you won't notice the difficulties. Here's the comment of one other poster (not myself) on another board, regarding Fort Firemoth:
yeah & you know what causes glitches the most? Beth's putting the transport ship & the argonian sailor in EXACTLY the same place as the starting ship in the character generation sequence. I opened up the CS moved the ship & NPCs - haven't had any problems since. The location conflicts with Sea of Destiny & Castles of Morrowind but that's all I know of.
I had exactly that happen to me, plus a strange gray wall that carved the transport ship in half. Elsewhere, conflicts have been noted between FM and Sea of Destiny (which I'm not running). It's only fair to say that some people like Fort Firemoth quite a bit and--like you--have no problems at all.
yeah & you know what causes glitches the most? Beth's putting the transport ship & the argonian sailor in EXACTLY the same place as the starting ship in the character generation sequence. I opened up the CS moved the ship & NPCs - haven't had any problems since. The location conflicts with Sea of Destiny & Castles of Morrowind but that's all I know of.
I had exactly that happen to me, plus a strange gray wall that carved the transport ship in half. Elsewhere, conflicts have been noted between FM and Sea of Destiny (which I'm not running). It's only fair to say that some people like Fort Firemoth quite a bit and--like you--have no problems at all.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.