I've waited a few weeks for E3 to be over and most of the information to get circulated out to the community before making this post. What I'm interested in is hearing your post E3 feedback in regards to Bloodlines.
I know some people saw the game at E3 and others have just seen reviews, new clips, comments, screen shots etc post E3. What I'm interested in is has any of this changed your thoughts or opinions, concerns, etc. What are your thoughts? Have they changed any of your interest level, perceptions, desires? Has your opinion of Bloodlines changed post E3? If so how, and why? What we are looking for here is feedback. Let your voice be heard.
Fire Away!
Post E3 Fan Feedback
Post E3 Fan Feedback
Shane DeFreest
Vampire: The Masquerade-Bloodlines
Activision Communities Liaison
sdefreest(at)activision.com
Vampire: The Masquerade-Bloodlines
Activision Communities Liaison
sdefreest(at)activision.com
Thanks for asking
I am very intrested in Bloodlines, im not a hardcore/purist RPG'er thou I have played many hardcore games, over many years.
I saw the E3 Movie release on the net, it was mostly fast cuts and low resolution, if there is a high resolution version please let me know.
I really like the look of the different charater/clan skins and thought it looked very action packed and very story oriented, a great combination.
It was hard to see the great graphics I have seen in all the screenshots, with the low resolution, but I think that game looks great from all the screenshots.
I was very intrested to see info about the charater sheet and design.
If I could think of my greatest fear about the game it would be possibly two things.
First I am very concerned that the game is limiting disciplines to baisc clan disciplines.
I feel this would be a mistake on two accounts, first it would severly limit the gameplay experience and cause the second mistake because of the limited gameplay it would exclude many potential customers and only appeal to hard core RPG'ers.
Im not suggesting taking away the hardcore experience, im saying that making the causal experience possible, not mandory just possible it would open up to a much larger audience.
I have noticed this over the years with many RPGs, they build increditable hardcore experiences, as im sure Bloodlines will be, but by leaving out a few more causal Options they create such a niche market that it seems impossible to sustain developing more RPGs.
Btw, I think allowing more disciplines has a built in game balancing, with limited exp in a game fewer high levels would be reached the more diverse, a player chose to play.
I just wish that more gamers could enjoy RPGs as much as I do.
I think a perfect example would be KotOR very open ended gameplay allowed a hardcore or causal game.
Second fear would be that the Dev team is rushed, a common problem now days with publishers, no offence
I am very intrested in Bloodlines, im not a hardcore/purist RPG'er thou I have played many hardcore games, over many years.
I saw the E3 Movie release on the net, it was mostly fast cuts and low resolution, if there is a high resolution version please let me know.
I really like the look of the different charater/clan skins and thought it looked very action packed and very story oriented, a great combination.
It was hard to see the great graphics I have seen in all the screenshots, with the low resolution, but I think that game looks great from all the screenshots.
I was very intrested to see info about the charater sheet and design.
If I could think of my greatest fear about the game it would be possibly two things.
First I am very concerned that the game is limiting disciplines to baisc clan disciplines.
I feel this would be a mistake on two accounts, first it would severly limit the gameplay experience and cause the second mistake because of the limited gameplay it would exclude many potential customers and only appeal to hard core RPG'ers.
Im not suggesting taking away the hardcore experience, im saying that making the causal experience possible, not mandory just possible it would open up to a much larger audience.
I have noticed this over the years with many RPGs, they build increditable hardcore experiences, as im sure Bloodlines will be, but by leaving out a few more causal Options they create such a niche market that it seems impossible to sustain developing more RPGs.
Btw, I think allowing more disciplines has a built in game balancing, with limited exp in a game fewer high levels would be reached the more diverse, a player chose to play.
I just wish that more gamers could enjoy RPGs as much as I do.
I think a perfect example would be KotOR very open ended gameplay allowed a hardcore or causal game.
Second fear would be that the Dev team is rushed, a common problem now days with publishers, no offence
Trust me, most of the names I have been called you can't translate in any language...they're not even real words as much as a succession of violent images.
- Stilgar
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[QUOTE=Aegis]Give me a couple days, and I'll pull some feedback up for you.[/QUOTE]
Times up Aegis!!!!
Am realy looking forward to this game.
To bad whe have to wait untill AFTER Halflife2 is realesed (same engine),
Cause IIRC Bloodlines is already finished!
Times up Aegis!!!!
Am realy looking forward to this game.
To bad whe have to wait untill AFTER Halflife2 is realesed (same engine),
Cause IIRC Bloodlines is already finished!
I do not have the touch, nor do I have the power.